Little model help

Shorty`

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I want pictures to stick to the wall like in cs_office., but i cant, LOL when u shoot i want them to fall down, any ideas?
 
func_physbox and in the Properties set the Health Level To Override Motion or if you want to throw something at it, Physics Impact Force To Override Motion to like 1 or something low so the first shot will move it...that should do it, correct me if I'm wrong.
 
func_physbox also has a start_motion_disabled or start_frozen or something like that too. It's not motion disable though, that will freeze it permanently until you trigger it to start physically interacting.
 
or do it the normal way...
prop_physics_multiplayer
flag *start asleep
that should work
 
Penguin929 said:
or do it the normal way...
prop_physics_multiplayer
flag *start asleep
that should work

Yep... I don't know what the hell the others were talking about...
 
Firkat was referring to the two properties of physical objects that give you a little more control over how much force or damage must be applied to an object in order to move it. I don't know what Will was referring to, but he almost got the names of the two flags as they're defined in props_shared.h:
Code:
#define SF_PHYSPROP_START_ASLEEP	0x0001

#define SF_PHYSPROP_MOTIONDISABLED	0x0008	// motion disabled at startup (flag only valid in spawn - motion can be enabled via input)
 
start asleep. that's the flag you want. Raeven0 found what I was thinking of, apologies.
 
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