ComradeBadger
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- May 15, 2003
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DittoBetter than anything than I can do...
Anable said:I've always had the problem when mapping that my maps are bright everywhere. I've looked at some info online and it says it's usually caused by leak but I know that's not the problem because I build my maps in a hollowed out box.
Ditto
If you surround your map with one big hollow box it forces it to calculate everything, even those area's you'd never see, result = probably wont compile atall, and if it did, it would be very unoptimised.Antan said:Creating your world in a hollowed-out box ain't a good thing to do, as it will force the HL-engine to.. erh.. I don't recall what, but it's not good. One thing in this is that you make a polygon too big for the eninge, and this ain't good
I can remember how I struggled with my maps for ages! They just wouldn't work, I had the compiler skipping RAD, just like it did to you!
The main reason to this was that I made all the outer walls to [func_wall]-entities
No, I had absolutely no idea but nowadays I'm a fullfeathered(if that's a word, I'm swedish ) mapper!
Yep, Always build a skybox that changes with your mapFenric said:If you surround your map with one big hollow box it forces it to calculate everything, even those area's you'd never see, result = probably wont compile atall, and if it did, it would be very unoptimised.
mrBadger said:Farrow, I need to talk to you about something, contact me tomorrow please