C
Cypher [D6]
Guest
Looking for a team for a C&C Tiberian Sun based mod/project/experiment for HL2
Hey guys,
I'm Cypher from Planet Command & Conquer and producer of the Renegade X: Dead 6 modification/expansion pack for C&C Renegade... with a twist. It is being made as a mod for Half Life 2.
http://www.renevo.com/d6/
I'm looking for a staff for a side project.
It's an AI experiment, a kind of a Persistent World modification.
Fans of Command & Conquer, and Tiberian Sun's Firestorm in particularly, might recognize the Genesis Pit:
http://www.planetcnc.com/staff/cypher/Genesis Pit_2.JPG
The Genesis Pit is a place where CABAL had some mutation experiments, Tiberium Forming experiments, running on flora and fauna.
What I want to do is recreate this Pit, this park, this island, in full 3D glory, with as much detail as possible, and see how far gaming AI and virtual worlds can be pushed.
With learning AI, neural networks, dynamic... everything, etc'.
I'm looking for a small team, experienced with HL modding or at least with modelling, thirsty for new ideas, excited about modding Source, fans of C&C (preferably, or at least knowing what it is about), open to ideas, capable of thinking beyond....
What I need is:
-An AI expert or two. People that are interested in advanced AI applications and Neural Network evolutions.
-Programer, knowledgable in Source modding and coding. Someone who would like the challenge of handling the task of creating the infrastructure of this evolving and mutation environment, both on a local environment and in a Persisten World online setting.
-A landscape artist/modeler. Someone who would be able to design one single, but highly populated map.... My personal inspiration for this particular design is Jurrasic Park 3's Isla Sorna.
-3D artist: Fauna/Flora Modeler.
-2D artist, for texturing and skinning.
This team would work along side the Renegade X: Dead 6 team, sharing ideas, resources and, hopefully, organization
Here are some concepts from Tiberian Sun, to be used in this project:
Tiberium "Cruentus" concepted by Jack Martin | 4 Default 3D Studio Max views of the same tree, by Cypher (that's me, this picture is just a very basic representation, so don't read into its quality).
Jack Martin Tiberium Flora Concept 2
Jack Martin Tiberium Flora Concept 3
Jack Martin Tiberium Flora Concept 4
Jack Martin Tiberium Flora Concept 5
There are plenty more concepts, of environments, of flora and of fauna to work from and on.... And more will be available as I get them from EA.
Anyone interested, contact me via e-mailing [email protected]
ICQ: 114570791
AIM: CypherPCNC
P.S.
I would suggest knowledge of concepts from Ender's Game and, more importantly, of the Hyperion Cantos by Dan Simmons (Hyperion, Fall of Hyperion, Endymion and Rise of Endymion).
In addition to those being great books and real Science Fiction, they present very throught provoking concepts and ideas.
Oh yeah, if there's an expert on Animal behavior, or fauna in general, make yourself known as well.
Cypher
@ PlanetCNC
Hey guys,
I'm Cypher from Planet Command & Conquer and producer of the Renegade X: Dead 6 modification/expansion pack for C&C Renegade... with a twist. It is being made as a mod for Half Life 2.
http://www.renevo.com/d6/
I'm looking for a staff for a side project.
It's an AI experiment, a kind of a Persistent World modification.
Fans of Command & Conquer, and Tiberian Sun's Firestorm in particularly, might recognize the Genesis Pit:
http://www.planetcnc.com/staff/cypher/Genesis Pit_2.JPG
The Genesis Pit is a place where CABAL had some mutation experiments, Tiberium Forming experiments, running on flora and fauna.
What I want to do is recreate this Pit, this park, this island, in full 3D glory, with as much detail as possible, and see how far gaming AI and virtual worlds can be pushed.
With learning AI, neural networks, dynamic... everything, etc'.
I'm looking for a small team, experienced with HL modding or at least with modelling, thirsty for new ideas, excited about modding Source, fans of C&C (preferably, or at least knowing what it is about), open to ideas, capable of thinking beyond....
What I need is:
-An AI expert or two. People that are interested in advanced AI applications and Neural Network evolutions.
-Programer, knowledgable in Source modding and coding. Someone who would like the challenge of handling the task of creating the infrastructure of this evolving and mutation environment, both on a local environment and in a Persisten World online setting.
-A landscape artist/modeler. Someone who would be able to design one single, but highly populated map.... My personal inspiration for this particular design is Jurrasic Park 3's Isla Sorna.
-3D artist: Fauna/Flora Modeler.
-2D artist, for texturing and skinning.
This team would work along side the Renegade X: Dead 6 team, sharing ideas, resources and, hopefully, organization
Here are some concepts from Tiberian Sun, to be used in this project:
Tiberium "Cruentus" concepted by Jack Martin | 4 Default 3D Studio Max views of the same tree, by Cypher (that's me, this picture is just a very basic representation, so don't read into its quality).
Jack Martin Tiberium Flora Concept 2
Jack Martin Tiberium Flora Concept 3
Jack Martin Tiberium Flora Concept 4
Jack Martin Tiberium Flora Concept 5
There are plenty more concepts, of environments, of flora and of fauna to work from and on.... And more will be available as I get them from EA.
Anyone interested, contact me via e-mailing [email protected]
ICQ: 114570791
AIM: CypherPCNC
P.S.
I would suggest knowledge of concepts from Ender's Game and, more importantly, of the Hyperion Cantos by Dan Simmons (Hyperion, Fall of Hyperion, Endymion and Rise of Endymion).
In addition to those being great books and real Science Fiction, they present very throught provoking concepts and ideas.
Oh yeah, if there's an expert on Animal behavior, or fauna in general, make yourself known as well.
Cypher
@ PlanetCNC