Looks like Doom 3 isn't the only game to jump on the Gravity Gun bandwagon-

Ok.....so a Gravity Gun in a different game.........is a bad thing?

Its the best gun ever. I dont see how its a bad thing at all. Just means more ways to kill people with heavy inanimate objects, which i'm all for.
 
I don't see why people are so pissed at other games copying the gravity gun. id Software was the first to incorporate the famous rocket launcher and now other games have it. Maybe the gravity gun will soon be one of those standard weapons that first person shooters must have.
 
I hope so

Here's to many more years of shooting people in the face, with toilets :E
 
Sparta said:
I hope so

Here's to many more years of shooting people in the face, with toilets :E
:cheers:
I think Bungie should give Halo a gravity gun just to piss everyone off. I wouldn't want to miss the look on everyone's faces. By everyone, I mean everyone who hates it when other games have gravity guns.
 
In the game tresspasser weren't you able to pick up stuff with that goofy looking hand of yours also?

I hope its bigger then the second and first game singleplayer mission wise...
 
Sparta said:
I hope so

Here's to many more years of shooting people in the face, with toilets :E
Yes, & many more forum flames to go along with it :E
 
KagePrototype said:
Am I the only one who's getting sick of people blaming Doom 3 of ripping off HL2, instead of seeing it as a great way of making the game better?

You're not the only one. Doom 3 has a fairly good physics engine, it just wasn't used that much, and I think the gravity gun will help to give us a better picture of the physics.
 
You're all missing the point here, it's not the fact that it's getting a grav gun, it's that it's going to be largely the same concept. Usually, a game steals an idea, to then improve that idea, I have yet to see a game that does that with the grav gun. Physics allow for so much creativity, so copy pasting it just SUCKS, period. You could, for example, make a gun that would attract all physics objects in the room to a person at which you shot the gun at. Just a random idea that popped up. Or you could make a welding gun, a gun that HL2 doesn't officially have. I don't care that it could prove to be fun in Doom 3/Timesplitters (although Timesplitters is already the most fun mp console shooter) because it's just a lame thing to do. Using a concept as a basis for your own ideas = GOOD. Using an idea, period = BAD.
 
So basically what you're saying is games should never again have Pistols, Shotguns, SMGs, & Rocket Launchers? Well great, good for you fanboy. I didn't even bother replying to your post in the other D3 thread because of this reason. You're a fanboy #1. #2 you have nothing to back up your opinions. #3 you don't know what you're talking about. You better learn some important words: opinion, respect, & ignore.
 
It's not lame at all. A good idea is a good idea.

If a game is more enjoyable for the inclusion of a gravity gun, or anything else for that matter, then it's all good.

(hopefully a title will come along that uses a gravity gun for more than just pick up objects and throwing them at bad guys)
 
Vorac1ous said:
So basically what you're saying is games should never again have Pistols, Shotguns, SMGs, & Rocket Launchers? Well great, good for you fanboy. I didn't even bother replying to your post in the other D3 thread because of this reason. You're a fanboy #1. #2 you have nothing to back up your opinions. #3 you don't know what you're talking about.

Those guns are used in other games as a basis, yes, but on top of that, almost all games have their own orignal additions to those arsenals, like tripmines, pipebombs and BFG's, or added stuff like grenade launchers to the SMG's. Like I said, using those old ideas as a basis for your own new ideas is good. Copying a certain special weapon straight out of a game who came out just months earlier, is simply lame. That's not gamedesign, that's hitchhiking on another game's succes. But I understand you'd rather see a straight port of the gravity gun than a new weapon based upon it exploring new concepts involving physics?

Like I said, I'm sure it will prove to be fun in especially Timesplitters which is a brilliant game (Doom 3 on the other hand, stinks, but yes, I'm a fanboy, while I liked all major shooters of last year, disliking Doom 3 makes me a fanboy) but the idea behind is very uncreative and just there to gain on another game's succes with that weapon.
 
PvtRyan said:
You're all missing the point here, it's not the fact that it's getting a grav gun, it's that it's going to be largely the same concept. Usually, a game steals an idea, to then improve that idea, I have yet to see a game that does that with the grav gun. Physics allow for so much creativity, so copy pasting it just SUCKS, period. You could, for example, make a gun that would attract all physics objects in the room to a person at which you shot the gun at. Just a random idea that popped up. Or you could make a welding gun, a gun that HL2 doesn't officially have. I don't care that it could prove to be fun in Doom 3/Timesplitters (although Timesplitters is already the most fun mp console shooter) because it's just a lame thing to do. Using a concept as a basis for your own ideas = GOOD. Using an idea, period = BAD.
and what if they make the gravity gun very diferent to the one of HL2?
also someone say that the gravity gun of timespliters3 will be exactly like the one of HL2?
 
and what if they make the gravity gun very diferent to the one of HL2?

If you mean changing the way it functions, or improving on it, then it's fine. Not just a weapon that attracts and repels objects.
 
PvtRyan said:
If you mean changing the way it functions, or improving on it, then it's fine. Not just a weapon that attracts and repels objects.

Hl2 wasn't the first to do this either. (it did do it best tho)
 
Warbie said:
Hl2 wasn't the first to do this either. (it did do it best tho)

But it definitely improved the concept, something other games should do in their turn. Especially if you consider that the HL2 grav gun's strength is not merely flinging shit at people, but using it for puzzles and creative solutions to problems. Something I imagine is less of a focus in Doom 3. If they do improve it or expand on it, I'm fine with it.
 
I was actually quite disapointed with how the grav gun was used in HL2. Agreed - it was better than in previous titles ......... but really, when it comes down to it, it was used to pick stuff up and throw it at something.
 
Warbie said:
I was actually quite disapointed with how the grav gun was used in HL2. Agreed - it was better than in previous titles ......... but really, when it comes down to it, it was used to pick stuff up and throw it at something.

Depends on how you played, but HL2 should have been harder forcing you to use the grav gun to fabricate shields, but I did that anyway for fun. At the end of HL2, my gravity gun became an extension of my arm, and used it very naturally for picking up ammo and smashing things.
 
ffs, get over it. Gravity guns are standard issue in games now. Not because everyone has to copy valve, it has nothing to do with ripping off hl2, gravity guns are a practical extension of physics engines. now that physics engines are standard issue, gravity guns must be too. Why have a physics engine if your not going to let the player manipulate it? It wouldn't be much fun if you can only manipulate objects that a human being can pick up, therefore a special weapon is called for to lift the heavy stuff.

It's not a lack of creativity any more than a game releasing a rocket launcher without any radical changes was a lack of creativity after the doom games. Hl2 fans really need to get over themselves.
 
Frankly I don't care if other games have their own Gravity Gun, but I can see why others are getting upset about it.

The Gravity Gun is a concept, a fictional weapon, a tool that was designed to lift heavy objects. Unlike a pistol or a shotgun, the Gravity Gun is not based on anything in the real world, but rather a design from some guy's imagination. I don't remember any games that have a gravity gun in it. Sure you could pick up objects with you hands or use psychic abilities to lift things, but as for an actual weapon...I haven't seen one (maybe I haven't been playing the right games??).

In Half-Life 2, the Gravity Gun is only a nickname. Now if the new games started calling it a Zero-Point Energy Field Manipulator, then I could see a cause for concern. :)
 
Warbie said:
I was actually quite disapointed with how the grav gun was used in HL2. Agreed - it was better than in previous titles ......... but really, when it comes down to it, it was used to pick stuff up and throw it at something.
Yeah i was somewhat disappointed as well, but that came from a year and half of waiting for the game imagining every possible scenario and listening to people who played the leak rant on about how cool it is.

I still gotta admit though, it kicks the shit out of every other gun in known existance. The only thing that comes close to how much fun i had with the gravity gun, is how much fun i had planting proximity mines in GoldenEye :E. Those were the days.

And goddamn is it cool in Deathmatch.
 
Call me old fashioned - but a double shotgun blast right in someone's head from inches away feels much better than anything the grav gun can do :)
 
Warbie said:
Call me old fashioned - but a double shotgun blast right in someone's head from inches away feels much better than anything the grav gun can do :)

Amen to that! :cheese:
 
I am sick of this whining about it being a rip off to include a gravity gun in other games, fact is doom 3 has an entity drag feature and it was out before hl2. GG was awesome in HL2, why can't other games use it?
 
Warbie said:
Call me old fashioned - but a double shotgun blast right in someone's head from inches away feels much better than anything the grav gun can do :)
You're old fashioned ;)
 
nutcrackr said:
I am sick of this whining about it being a rip off to include a gravity gun in other games, fact is doom 3 has an entity drag feature and it was out before hl2.

Doom III had a development tool that could be accessed only via the console which allowed level designers to position ragdolls correctly in their levels....so?
 
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