LYK OMG I just noticed this =O

Xendance

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You visit that dam in Half Life.
You visit that dam in Opposing Force. :afro:
 
There are several crossovers to HL1 in OP4 and BS.
 
BS = Bullsh*t, for the record.

That game was too short and featureless to bear the honourable HL family name. :frown:

Other crossovers -

* Shephard sees Gordon as he goes to Xen.
* Gordon sees Barney in the first chapter of HL.
* Barney sees Gordon being captured.
* Shephard's Osprey, in the first chapter of OpFor, passes through a canyon that Gordon visits in Half-Life - the cliff face (in Surface tension, I think).
 
* Shepherd also visits parts of the BM transit system seen through Gordon's eyes in the Tram intro. He jumps into a train on a parallel rail, where the G-Man was first sighted in fact.

* Shepherd crawls through a vent into a room occupied by a Marine officer speaking to a soldier. We know from Half-Life that actually, the soldier on the other end is dead, and the bomb targets are set by freeman, trying to progress and kill the gargantua.

* Shepherd can follow Gordon into the Lambda portal and ends up in HL1's first Xen map and can see Freeman, he unfortunatly falls to his death apparently due to 'trying to make a time paradox'.

* In the Xen interlude after the Lambda portal, using the displacer weapon takes Gordon to a section of the Half-Life hazard course. (Half-Life Decay also reuses the Hazard Course as a mission: Hazardous Course)
 
Don't forget that Barney sees Gordon at the same place.
 
* Shepherd also visits parts of the BM transit system seen through Gordon's eyes in the Tram intro. He jumps into a train on a parallel rail, where the G-Man was first sighted in fact.

* Shepherd crawls through a vent into a room occupied by a Marine officer speaking to a soldier. We know from Half-Life that actually, the soldier on the other end is dead, and the bomb targets are set by freeman, trying to progress and kill the gargantua.

* Shepherd can follow Gordon into the Lambda portal and ends up in HL1's first Xen map and can see Freeman, he unfortunatly falls to his death apparently due to 'trying to make a time paradox'.

* In the Xen interlude after the Lambda portal, using the displacer weapon takes Gordon to a section of the Half-Life hazard course. (Half-Life Decay also reuses the Hazard Course as a mission: Hazardous Course)

Ahh, I remember so many times jumping into the portal too....and then shooting rockets at Gordon, and them passing through him!!...
 
Barney also spots Gina (delivering the sample) and Gordon (walking towards the employee lounges) on the Surveillance Area (Security Camera Screens)
 
And the Hazard Team pass Gordon's room in some mission.

Yeah, Decay.
 
I think I saw my friend noclip through that portal, and stood on the same platform as Freeman. Shooting him was so cool.
 
Ahh, I remember so many times jumping into the portal too....and then shooting rockets at Gordon, and them passing through him!!...

I blew him up once with satchel charges. Gibs everywhere. :x
 
BS = Bullsh*t, for the record.

That game was too short and featureless to bear the honourable HL family name. :frown:

May a small speckled frog make nest inside your anus in an uncomfortable way for that comment. Blue Shift was highly enjoyable, moreso than Opposing Force.
 
May a small speckled frog make nest inside your anus in an uncomfortable way for that comment. Blue Shift was highly enjoyable, moreso than Opposing Force.

I wouldn't go as far to say it's better than Op4, but it was fun nonetheless.
 
Blue shift was okay, although I think we still got a bunch of anti-rosenbergs around this place because of that game :O
 
People who enjoyed blue shift are probably anti rosenburg.

Rosenburg's mother is most likely anti-rosenburg.
 
Blue Shift is a quality game.

Really, it is.

Half-life itself took eons. Opposing force took about half that, but blue shift was a bite-sized peice of fun. Charging a battery for a teleport and then manning it at the final moments was barrels of fun. It was fun to see it from the perspective of someone who actually escaped the conflict with comrades, rather than being stuck in stasis.
 
Don't get me wrong, Rosenberg was da shit. :)

Blueshift, on the other hand, was literally shit - recycled garbage.
The only reason I dont feel ripped off is the HD pack.
 
Don't get me wrong, Rosenberg was da shit. :)

Blueshift, on the other hand, was literally shit - recycled garbage.
The only reason I dont feel ripped off is the HD pack.

We have the exact opposite feelings. HD pack sucks, rest of the game= Awesome. You are wrong. Sorry, but you are. Yup, wrong. Wrongwrongwrong.
 
Wrong Wrong Wrong Wrong... Wrong Wrong Wrong Wrong!

You're wrong!

You'rewrong!
 
...game= Awesome. You are wrong. Sorry, but you are. Yup, wrong. Wrongwrongwrong.

Agreed, BS was really fun to play (with a great intro). Although I prefer the "Super Definition" pack over HD pack. :)
 
Blue shift wasn't bad. Power struggle was the best chapter for me...the rest were garbage. Intro was fairly well done. Rosenburg had about as much charisma as a dry rock.
 
Blue shift wasn't bad. Power struggle was the best chapter for me...the rest were garbage. Intro was fairly well done. Rosenburg had about as much charisma as a dry rock.

He's a Scientist. Gordon isnt as much as charismatic. Not until he does something nice with Alyx.:naughty:
 
This thread is about the Half Life/Opposing Force dam, not Blue Shift :(
 
I don't like the HD pack, it makes everything a little less gritty and a bit more cartoony I think. Especially the a-grunts.
 
I loved Blue Shift because it gave off a really good vibe of hope amongst the chaos that was going on at Black Mesa. Let's face it, during HL1, it was awesome coming across a survivor, then having him tag along until you found a security guard or something.

In Blue Shift, they had that, but they seemed to expand on it alot more than just ''hey, I'm with you, let's go oh shit I'm dea--'' what with you being taken to that secondary teleporter with the scientists. I don't know about you, but I simply loved fighting through the facilty to soon come across a group of survivors holed away in a secure area. There was just something so cool about it. And then, when things were looking up, you had to journey down into the depths of the teleporter chambers to power it all back up. Not to mention the incredibly tense end sequence with the flipping of the switches. Man, what a game.

Might install it again tonight, actually.
 
Okay then, let me explain in detail why BLueshift made me cry.

1. It was short. Very short. And not in the "short but sweet" way either.

2. No unique fights. Every second room was filled with grunts, and that was pretty much what combat in this game was about. i understand some of you, like Samon, hated boss fights in HL but I myself will never forget the majesty of a giant testicle on legs.

3. No Gargs.

4. No security guards to help you in combat. I had a ton of fun in HL organising the five guards following me into imaginary fireteams, and placing them strategically before a firefight. Blueshift did away with that.

5. Xen - The Xen levels in blueshift were atrocious. Long, dark tunnels and no beautiful vistas...yep.

The only half-decent level was Power Struggle.
 
Okay then, let me explain in detail why BLueshift made me cry.

1. It was short. Very short. And not in the "short but sweet" way either.

2. No unique fights. Every second room was filled with grunts, and that was pretty much what combat in this game was about. i understand some of you, like Samon, hated boss fights in HL but I myself will never forget the majesty of a giant testicle on legs.

3. No Gargs.

4. No security guards to help you in combat. I had a ton of fun in HL organising the five guards following me into imaginary fireteams, and placing them strategically before a firefight. Blueshift did away with that.

5. Xen - The Xen levels in blueshift were atrocious. Long, dark tunnels and no beautiful vistas...yep.

The only half-decent level was Power Struggle.

1. Wrong

2. Wrong

3. ...Okay, a Garg would have been kinda nice but whatever.

4. Guards would have been neat but then Barney himself would have been diminished in his role. Freeman was the only scientist to escape, if there were Barneys in BS then Barney would not have been the only guard to survive and he would not have been the same kick-ass that we now know. Or something. Anyway, you're wrong.

5. Wrong
 
The xen levels did blow. Lets crawl through long, boring tunnels! But did they blow as much as the sewer section? That, I'm afraid, is not quite possible.
 
That's just how discussion goes. Besides it isn't meaningless discussion.
 
What disappointed me about op4, was that you were trapped in the black mesa facility trying to escape, just like gordon freeman, i was most looking forward to being the antagonist, fighting into the facility against the aliens whilst also silencing the bmrf personnel.

Im sorry, but playing surface tension as a marine (not at the same areas/same time as gordon freeman) to me, would have been amazing. But sadly, you just got dropped in the middle of a pile of shit, same situ as freeman, fighting to stay alive and get out safely.

What blue shift did right, was it actually put you in the role of a security guard, you are told at the start your primary objective is ensuring the safety of the bmrf personnel, and thats what you do in the game, you even got the insight into a security guards job when you kit up and patrol at the start of the game. Despite this the game was too short, rosenburg was depressing, and the lack of gargs was disappointing, still whilst it lasted though.
 
OP4 had such a great premise, that was never implented. You basicly end up in the exact same boat as you were in as Gordon Freeman.

BS was done much better. I think it portayed the facility going to shit better than any other game. The elevator intro does a great job of showing the chaos and the escape plot actually makes it seem like there are people trying to get the hell out and not just drones added for the sole purpose of helping you in one section, though the actual characters could have been fleshed out a bit and had some decent voice-acting.
 
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