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I know.that is halflife
The only difference is that it is a straight port of the old Quake 2 engine to source
It good to revisit some areas.edit: wait what are you really talking about, the fact that the same dam is in both games? big whoop
GTFO.edit2: this thread fails
N0 U
Decay phails hard. :x...Decay...
* Shepherd also visits parts of the BM transit system seen through Gordon's eyes in the Tram intro. He jumps into a train on a parallel rail, where the G-Man was first sighted in fact.
* Shepherd crawls through a vent into a room occupied by a Marine officer speaking to a soldier. We know from Half-Life that actually, the soldier on the other end is dead, and the bomb targets are set by freeman, trying to progress and kill the gargantua.
* Shepherd can follow Gordon into the Lambda portal and ends up in HL1's first Xen map and can see Freeman, he unfortunatly falls to his death apparently due to 'trying to make a time paradox'.
* In the Xen interlude after the Lambda portal, using the displacer weapon takes Gordon to a section of the Half-Life hazard course. (Half-Life Decay also reuses the Hazard Course as a mission: Hazardous Course)
Ahh, I remember so many times jumping into the portal too....and then shooting rockets at Gordon, and them passing through him!!...
BS = Bullsh*t, for the record.
That game was too short and featureless to bear the honourable HL family name. :frown:
May a small speckled frog make nest inside your anus in an uncomfortable way for that comment. Blue Shift was highly enjoyable, moreso than Opposing Force.
Blue Shift is a quality game.
Don't get me wrong, Rosenberg was da shit.
Blueshift, on the other hand, was literally shit - recycled garbage.
The only reason I dont feel ripped off is the HD pack.
...game= Awesome. You are wrong. Sorry, but you are. Yup, wrong. Wrongwrongwrong.
Blue shift wasn't bad. Power struggle was the best chapter for me...the rest were garbage. Intro was fairly well done. Rosenburg had about as much charisma as a dry rock.
Okay then, let me explain in detail why BLueshift made me cry.
1. It was short. Very short. And not in the "short but sweet" way either.
2. No unique fights. Every second room was filled with grunts, and that was pretty much what combat in this game was about. i understand some of you, like Samon, hated boss fights in HL but I myself will never forget the majesty of a giant testicle on legs.
3. No Gargs.
4. No security guards to help you in combat. I had a ton of fun in HL organising the five guards following me into imaginary fireteams, and placing them strategically before a firefight. Blueshift did away with that.
5. Xen - The Xen levels in blueshift were atrocious. Long, dark tunnels and no beautiful vistas...yep.
The only half-decent level was Power Struggle.
Kleiner, Eli, Rosenburg, Bennette, Simons.Freeman was the only scientist to escape
Kleiner, Eli, Rosenburg, Bennette, Simons.