Short_Fuse
Newbie
- Joined
- Aug 4, 2003
- Messages
- 118
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With RIS system, i think thats what its called.
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Originally posted by ankalar
Muchos problemos:Whew.
- I can only see a couple of cylinders that have this problem, but I am guessing they all do and I just cannot see them. In Max 4 and down (I presume you're using Max 4) they screwed up the cylinder algorithm and it put a vertex in the middle of the front and back of all primitive cylinders. This is an easy fix if you just target weld that middle vertex to the side, this will save a polygon or two.
- The magazine is very unevenly curved, it would look better if all the segments were the same length and with the same amount of bend.
- The forward assist is too long and not thick enough.
- The butt plate of the stock is supposed to gradually get thinner as it goes down, it is not just a curved rectangle. Look at a ref pic to see what I mean.
- On the litte bent thing at the bottom of the stock, you wasted a lot of polies modelling it hollow. Even though it is hollow in real life, you will not be seeing this part in the first person view, and for third person models it will be polywastage.
- Both cylinders involved in the shape of the stock look too skinny.
- The RIS foregrip looks too skinny.
- The ejector port cover looks like it needs to be a little bit taller.
- If you're going to model the rail on the top of the receiver, then atleast model all of them, you just modelled half of them.
- The whole gun itself looks too thin.
- The safety switch needs to be longer and not as deep.
- The flash hider should be thicker compared to the barrel.
- The RIS covers are too smooth.
- Could I see a shaded wireframe viewport screenshot of both sides of the receiver? It is hard to tell whether or not they are accurate or not.
PS: If you want to see how my M4 model looks, I could show you. I'm not saying that it is perfect, but I think it is more accurate than yours. Oh yeah, and no, the one I am talking about is not the one that is currently on my website.
Originally posted by ankalar
but I think it is more accurate than yours.
I hope you were being sarcastic, I really do.Originally posted by Short_Fuse
LOL But mines better, dont get a big head now :afro:
Originally posted by Short_Fuse
Now of course some ones going to say o i could get rid of 200 polys easy, well good for you
I do not see any real extravagent detail, maybe if you could show us a shaded wireframe viewport screenshot? A big image, hopefully?Originally posted by Short_Fuse
Anyway if you did you would be sacrifice detail. I reckon ice done a top job optimizing this.