Machinarium

If you buy it from them can you still register it on Steam? I'm guessing no.

I much prefer having these small indie games collected on Steam so I don't have to worry about finding individual download links, serial-keys etc.

Edit: **** it, I'm just gonna go ahead and buy it.
 
What?? Why?? It's $5, just get a beer instead of a cosmo next time you go out you ghey!! :p
Considering that I just found out today that they are closing my whole department at work in two weeks and I have a dead car that needs repairs which could cost a few hundred this is low on the priority totem.
 
I'd have loved to get this, but I didn't pirate it and therefore don't qualify for amnesty. ;)
 
I hate this game.

I love the art-style etc but I'm not a big fan of point-and-click/pixel-hunting adventure games and much prefer say Heavy Rain's adventure system.

To be honest, I hate this game because it makes me feel like an idiot since I've lost patience and resorted to the in-game guide for multiple puzzles.:(
 
/\ this is why i'm not getting it even for $5 :|
 
Well, I am kinda pissed I wasted 5 bucks on it, but I keep telling myself that it's all good since I support an indie dev.:|
 
I finally caved and bought it. Excited for the game and the soundtrack. I really enjoyed the demo of this game.
 
Cool artwork, but if I never played another point and click adventure game, it would be too soon.
 
Just got it, gonna try it tomorrow.

The first game I ever played in my life(like, the very first) was Freddi Fish, I wonder how well this will stack up against that.
 
I did finish(Been told I can't say beat because I used a walkthrough for a majority of the puzzles in the game :() the game with the help of a walkthrough and I gotta say, the art is fantastic etc, as is the music, and since the 5 bucks I paid also gave me the soundtrack it wasn't a completely wasted investment.
 
This game is an art. Art direction and musics in this game makes me appreciate the developers of this game.
 
This game is an art. Art direction and musics in this game makes me appreciate the developers of this game.

Yeah if it weren't for the art and music I wouldn't have liked this one bit, but the art and music made it worthwhile to play it through, even though I had to use a walkthrough.

It's really beautiful and I hope they make some continuation of the game/universe.
 
games are too easy these days this sucks!

games are too hard now this sucks!

come on man get a grip :LOL: it's pretty tough yeah but not to a point where it's bad.
 
nah i kinda agree with gargantou. I tried the demo for this and didn't like it but in all fairness i aint much of a fan of point and click adventure games in general because i can just never get used to them and their way of thinking :|
 
games are too easy these days this sucks!

games are too hard now this sucks!

come on man get a grip :LOL: it's pretty tough yeah but not to a point where it's bad.

Who accused this game of sucking?

Some people just aren't big fans of point-and-click oriented adventures.

Besides, I have no problems with hard games, when I like the genre, i.e. flight simulations, I used to fly IL-2 1946 and occasionally Falcon 4.0: Allied Force until I had HOTAS and those games are pretty damned hard on realistic settings.
 
Who accused this game of sucking?

Some people just aren't big fans of point-and-click oriented adventures.

Besides, I have no problems with hard games, when I like the genre, i.e. flight simulations, I used to fly IL-2 1946 and occasionally Falcon 4.0: Allied Force until I had HOTAS and those games are pretty damned hard on realistic settings.

i wasn't saying you or anyone said it sucked, just the general apathy and whining i see from people who complain about casual games but yet they cannot get their head around a simple bit of thinking and logic. it's funny.
 
Man, I feel bad for you guys who don't like point-n-click adventures. These days it seems the only games with a good story and/or character development are adventures (imho). I do agree that SOME of them have utterly nonsensical solutions to some puzzles and sometimes have puzzles which seem to have absolutely nothing to do with forwarding the story which can be very frustrating as well. Machinarium handled these things very well and was a great total package with terrific art, music, story, characters and puzzles. Well worth the $5 or $20.
 
The game is hard. Old school puzzles. And some of them are unfair. But there's love and commitment in Machinarium. It's enchanting.
 
I think I am close to the end. I have really liked the game so far. Some of the puzzles were quite challenging and took some time but once I settled into a groove the puzzles felt like they came together easier.
When I tried the demo I felt like I was totally stumped and had to use the full guide to finish all of the three scenes in it. After learning the game that way I promised myself that I would not use guide and figure things out on my own which has felt quite rewarding.
 
thinking and logic
I have an IQ of 120 so I don't think that was the problems with the puzzles for me, it was more my lack of patience induced by my ADHD.

Man, I feel bad for you guys who don't like point-n-click adventures. These days it seems the only games with a good story and/or character development are adventures (imho).
Well you see that's the thing, I've played a few old point-and-click games, DOS and old Windows, mainly focusing on sci-fi, and I think it's the other way around.

Adventure-games used to be the only way to get a good story across in gaming, but with the technological evolution this past decade, I don't think that's the case anymore. I think Shenmue 1 and 2 had great story with great character development. And I'm not really sure whether one can classify them as adventure games, at least not for their main genre.

And point-and-click is no longer the only way to produce good adventure games, as showcased by Fahrenheit(Indigo Prophecy) and Heavy Rain for example.

But, I do play through point-and-click games when they have stories that interest me, The Longest Journey and Dreamfall: The Longest Journey are on the top of my to-do list for example, since I've heard they have great stories.
 
This is the funniest game I've played in ages. Forget a wisecracking script. Just charming wee robots!

It feels like Wall-E made as a French cartoon a la Bellville Rendezvous.
 
It's not French though, is it?(I don't mean that in a mean way, actually wondering myself, because of the art-style)

I recall the Credits names sounding very danish/norwegian.
 
They're Czech. Czechian. Czechish. Czechesian. The lead guy was also involved in the stop-motion or art design for a kids' film not long ago, iirc someone posted about it in the films forum.
 
I finished it yesterday and absolutely loved it. Proof that games can still be fun anno 2010.
 
They're Czech. Czechian. Czechish. Czechesian. The lead guy was also involved in the stop-motion or art design for a kids' film not long ago, iirc someone posted about it in the films forum.

Right, I realized I mixed it up with another indie game I played recently called Limbo, credits-wise that is.
 
I think it's the other way around.

Adventure-games used to be the only way to get a good story across in gaming, but with the technological evolution this past decade, I don't think that's the case anymore. I think Shenmue 1 and 2 had great story with great character development. And I'm not really sure whether one can classify them as adventure games, at least not for their main genre.

And point-and-click is no longer the only way to produce good adventure games, as showcased by Fahrenheit(Indigo Prophecy) and Heavy Rain for example.
Yeah, I completely agree with Shenmue and Quantic's games. Amazing stuff, though not traditional. I think it was Ron Gilbert who pointed out that "point-n-click" is just a control scheme. It doesn't really mean anything in terms of the content of the game. Believe me, it took a while for me to get over the lack of a bunch of verb buttons on-screen when playing other adventure games, but now I don't mind at all of course. :)

But, I do play through point-and-click games when they have stories that interest me, The Longest Journey and Dreamfall: The Longest Journey are on the top of my to-do list for example, since I've heard they have great stories.
Yes. TLJ is one of the greatest games PERIOD, let alone adventure games. Incredible story and amazing writing. The Moment of Silence is also one I think you may enjoy, along with the Syberias and Nikopol.
 
I played through the entire game in one sitting, I was absolutely enthralled with it. It took me a little while to figure out the scope of the puzzles at first though, I kept finding myself saying "well how the hell would I have known to do that!"...

Buy this game.
 
Machinarium is awesome. Some puzzles are really hard and old-school, you may like them or not.
 
Back
Top