Mafia 2.

The car physics are ment to suck? They are 1940's cars... they didnt drive like BMW's lol
 
I thought the demo was fun. The cover system works well and the shooting is solid, the car physics are what you expect from 1940's cars like Stormy said.

And I gotta say the game runs very well with the highest settings with PhysX off (Core 2 Duo E8400, 6GB, ATI Radeon 5870)
 
It has a lot of consolized crap. Lame unadjustable FOV. Can't crouch while aiming. Car physics are terrible with the stupid skidding. AA is either on or off, no adjustable setting.

The graphics are good and it runs smoothly on high settings for me - Q6600, HD4850, 2GB RAM
 
I was really underwhelmed by the demo, both on the PC and the XB360, not a purchase for me I reckon.
 
I thought the demo was fun. The cover system works well and the shooting is solid, the car physics are what you expect from 1940's cars like Stormy said.

Shooting got me bored very soon(lack of variation), and that's a bad sign considering this is only 30-40 minutes of a 15-hour shooting/driving game.

I have no idea how those cars handle IRL, never really got in that stuff.(also, look for the driving option under game options setting it to 'simulation' made cars easier to handle for me.)
 
Seems great, Env's look really nice and the env destruction when in gun fights is a really nice addition. :)

There is a playboy in the kitchen at the start which is worth looking at too.
 
Nice game.

pros:
-driving isn't bad, but bit hard.
-combat is easy. cover system works.
-performance/engine.
-interactivity

cons:
-AI
they don't do anything when I aim them with my handgun. they didn't even do anything when I shot the cop standing next to them.
-NPCs repeat the same dialogue over, and over again.
-your fat friend rushes like a hell. he ran into a room full of enemies.
 
I was actually looking forward to buying this. Can you download the demo on the 360 without a paid live account? I think mine expired already.
 
I was actually looking forward to buying this. Can you download the demo on the 360 without a paid live account? I think mine expired already.
I think Silver accounts get the demo next week.
 
360 demo has alot of technical drawbacks. Terrible jaggies, worst I've seen for awhile. Awful tearing and struggles to maintain 30fps at 720p or w/e is the native res. Consoles are showing their age.

The whack-a-mole a.i is pretty lame. Movement feels awkward and the camera angle indoors is too zoomed in or something.

Still, collectible porn!
 
I think you'll find its the engine that causes the fluctuating frame rates, not the hardware.

For example, you could have the best PC in the world, but I guarantee that STALKER will run like a slideshow.

God, no matter what I did with that game it had a terrible engine and seriously punished my hardware. I was running Crysis on max settings like a breeze, but STALKER just took the piss.
 
For the first time, my pc lagged like shit while playing the demo. Probably insufficient ram.
 
make sure you guys change the driving mode to "simulation"
much more fun

I think the gunplay is okay but I HATE the crosshairs they use.. hopefully you can change them in the full version, but I doubt it
 
Just played the demo (PC) and loved it. The cars are a bit of a pain to drive, but that is to be expected i guess. Finally a game where when you shoot someone 1 bullet in the head they actually die.

EDIT:

Open MafiaII.exe with hex editor.
Go to 000F5380. look for D9 56 4C. and change it to 90 90 90.
Then the Free Roam Timer gets frozen to 10 minutes
 
PC version is far superior the the 360 version. On the 360 the blur is much more noticeable and you'll get a lot object pop-in. Cars and other things will just come out of nowhere.

And I agree, the crosshairs look out of place and are ugly.
 
Loved the demo. The shooting was very solid and polished this time around, and the cover system works well. The "feel" of the weapons is just right and they seem to do appropriate damage. Graphics are fantastic (though my friend said they were fuuuuugly on 360, terrible level of detail quality, with trees having pixel leaves even at fairly close distances. He got it on steam afterwards and said it was loads better.

Performed flawlessly for me as well, though its not surprising on a Q6600 with 8 gigs of ram and a radeon 5850. But for how well it performs, it looks fantastic. The character models are really high res, and look just great.

I didn't mind the car physics at all. It felt completely appropriate. I also like how you can die if you get in an accident, where most games just light the car on fire and give you like 40 seconds to get out of it before exploding. I smashed into a cement guard rail and just smashed my car and killed myself instantly, no exploding. I was impressed.

The atmosphere of the game is great as well. The music is great, the environment is great, the buzzing activity in the city is great. It all made me feel completely immersed, even in such a short demo.

The only bad thing really was some of the AI. I found that when they were taking cover, it seemed like they were doing pretty natural things, but yeah the bystander AI isn't so realistic. I accidentally shoved some guy out on the street, and everyone just went on about their business while we proceeded to engage in fisticuffs. It wasn't until I knocked the guy out that they realized a fight was going on and that they should stay away.

Definitely buying it though.
 
Pretty much the impressions I got too Krynn. I was also seriously impressed with the ragdolls in this game. The weapons feel like some of the best I've seen in a sandbox game.
 
When you see it...

when.jpg
 
I lol'd. Then I saw your custom title and laughed some more.
 
Just played the demo (PC) and loved it. The cars are a bit of a pain to drive, but that is to be expected i guess. Finally a game where when you shoot someone 1 bullet in the head they actually die.

EDIT:

Open MafiaII.exe with hex editor.
Go to 000F5380. look for D9 56 4C. and change it to 90 90 90.
Then the Free Roam Timer gets frozen to 10 minutes

sweeeeet
edit: I just realized I don't know how to use hex editors
 
Kinda meh to me. Something about it didn't tick.
 
I tried to edit it and managed to make it so it crashes the moment I step outside the house.
 
You can download a patch that does it for you. I havent tried it myself though. Google is your friend.
 
It's amazing, in the PS3 version of the game, when you shoot, it doesn't generate any light, whereas in the 360 version it does.

Can it really be THAT demanding to have your immediate environment light up when you fire a weapon?
 
Been playing on the unlimited time/ammo patch, seems like a good game. I'm running out of money though so I might have to wait for a steam sale or something.
 
No patch needed. Just download one of the trainer's from GCW.
 

Every time I see PS3 feed, it's always so bland and muddy. The image quality is terrible. I am wondering if the PC version shown in this comparison uses ATi, because I've heard that ATi has slightly better image quality than nVidia. (PS3 = nVidia; 360 = ATi)

I'm planning on buying an nVidia card for my PC, but I was disappointed to hear that.

This could be a method nVidia uses intentionally to improve performance at the cost of quality. Or it could be cheaper for them (using lesser quality components).

Image quality is a user selectable option on PC graphics cards (to improve performance), but the maximum is clearer on ATi, that's my understanding. Not sure if true. Anyone?
 
I kind of feel like playing the first one through again. It's been some time since I last stepped into Tommy's shoes.
 
Every time I see PS3 feed, it's always so bland and muddy. The image quality is terrible. I am wondering if the PC version shown in this comparison uses ATi, because I've heard that ATi has slightly better image quality than nVidia. (PS3 = nVidia; 360 = ATi)

The video is using PhysX GPU(and PPU) powered physics, which can currently only be run on nVidia GPUs or a PC with a PhysX PPU.

Reading the comments it's fairly clear the PC is running on a nVidia GPU.
 
I quite enjoyed the demo - matter of fact I'll go and play it some more in a few minutes.

Had to run it on low settings and it played at about 20fps so not a buy for the PC, but it was playable enough to finish the demo mission and mess around. Will download it for X360 if it goes available for Silver accounts.

The interactivity of the environment is a nice touch, so are the collectible Playboy magazines :). I also liked how during a fight I bashed a guys head into the wall during a finishing move - I haven't seen such contextual awareness anywhere else except for the new True Crime gameplay videos.

I enjoyed how when I once ran into a gunstore while being chased by the police the shop owner proceeded to shoot the shit out of a cop that barged into the store with a shotgun in hand. (Then he shot the shit out of me when I stole a gun from under his nose).

No complains on car handling from me. I have to admit I prefer the Normal mode for now, Simulation demanded more focus on car handling and that got into my way of messing around merrily.

Not too thrilled about invisible walls in some places and inability to leap over some obstacles. For example I tried to jump off one of the bridges and the character wouldn't jump over the railing. When I drove a car next to it and climbed it instead to simply walk off the bridge like that I was stopped by an invisible wall. Same thing when I wanted to walk into the water.

All-in-all the game seems better then I initially assumed after the latest pieces of information we received.
 
Appears to me that it plays as a less-aspie version of the first one with a major facelift, which is all I wanted.

I'll probably buy. I also am just a ****ing sucker for the prohibition-era New York sort of setting, and they ****ing nailed it again.
 
Theyve created an awesome sense of place, for sure.

And the music on the stations is great. Why cant all music be as good as back then.

In the mission I had to laugh toward the end when you leave the site, a guy ran across the doorway and stood behind some shelves, which I leant round and blasted him through, but I couldnt help but think if he will always go straight to that point every time (scripted) so it can show off the destructible environment.

I do love the impacts of the bullets, and the rag dolls seems as good if not better than GTA 4's or RDR's.

Gonna play it again and just mess around.

Though there is something strangely familiar about the city. Its like Deja Vu. Is it the same city as the first Mafia game?

I just drove down the other side of a large bridge and somehow knew where I was going. It was weird.

The only thing Im not liking is the PS3 performance. The graphics look dulled down, and there are quite alot of framerate issues. And the lack of gun flashes around characters is annoying. The PS3 is more than capable, if not more so, of running better graphics than the 360, yet for some reason its almost always the PS3 version that loses out. Bayonetta is a perfect example. Sonic. Fallout 3. etc etc.
 
Dude, it's basically New York City, it even said "Staten Island"--I was surprised. Prohibition era gangster things are always set in NYC or Chicago. Looks like they grabbed influence from just about every major U.S. city though, which is neat-o.

You'd have lost genuine brownie points if you were a yank like me.
 
yet for some reason its almost always the PS3 version that loses out. Bayonetta is a perfect example. Sonic. Fallout 3. etc etc.

I've been told by a few devs who've done multiplat games on the PC/360 and PS3 that it's related to the architecture, that it's far easier for them to make the game primarily for the XB360/PC then port it to the PS3, rather than the other way around, hence why the PS3 version in multiplat games tend to suffer a bit.

Just what I've been told.
 
Ive read about Naughty Dog being pretty much the best devs out there for the PS3 as they can utilise the PS3 to it's full as they understand it more than others, to the point where other developers were coming to Naughty Dog during, and more so after the release, Uncharted 2's development for advice.
 
Yes, we get it. PlayStation 3 version sucks.
 
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