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Unfortunately, due to system issues, only a few lights are dynamic in Episode 2.
Pah, photoncast shadows will be the future a decade from now. Current selfshadowing is rather sucky compared to real life.
If they had a full lod system like crysis's, they could do dynamic shadows to every light, it's the same shadow system, the shadow lod system is the only difference between the two.
Half Life 2 Episodes are geared towards mid-range.
I would have thought we knew more than enough about what light does in the macroscopic world to fake it in a video game.We'll never be able to do good lighting in video games until we actually understand how light works in the real world
We do; see this site's gallery for some truly incredible light simulations.I would have thought we knew more than enough about what light does in the macroscopic world to fake it in a video game.
It'll be a long time before we have photoncast shadows, Vash.
it has been done though, not in real time, however.