Making NPC_bird entities fly

MrMan

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How do i go about doing this? All they do is sit there and die when i shoot them...
 
Make path corners in the path you want them to fly in. Then in the bird's parameters make the target path corner the name of the first one. then for the other path corners make their next one the name of the one you want them to travel to next.
 
You could also tie an npc_maker into it, so after the birds die, more can spawn in for target practice.

I think there's an patch_corner_crash or some entity with crash in it's name so that it'll tell the birds to land in the spot rather than keep flying.
 
Anyone ever run into a problem where the birds eventually land? I have a large looping network of path points that the birds loop around, without error, but eventually they all end up landing. They land in the same spot every time, so it is at least consistent. They follow the track a few times before landing, so it is not a broken link between nodes.
 
Have you tried using info_node_hints with the hint type set to crow: fly to or crow: landing spot?

May be like the strider nodes that dont actually seem to work at all... I even downloaded that example map some dude here on the forums made and the strider just kept following the path_corners the mapper had placed and didn't make any obvious use of the info_node_hints at all!
 
also you supposedly need info_node_air for them to navigate, although i haven't tried deleting mine to see if it still works..
 
to see how info_node_air works, you can check out the new SDK map for creating backgrounds. (it is in your sdk map folder)

In the far right corner of the map are a few crows which fly in an area setup with info_node_air, and a landing target.
 
Revenge said:
May be like the strider nodes that dont actually seem to work at all... I even downloaded that example map some dude here on the forums made and the strider just kept following the path_corners the mapper had placed and didn't make any obvious use of the info_node_hints at all!

Striders don't freeroam like the other NPCs. But info_node_air_hint is still needed to help navigate.
 
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