Making the blue WADs invisible

  • Thread starter Thread starter SpecOp9
  • Start date Start date
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SpecOp9

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Long story short.

Blue.JPG


How do I make the blue part invisible?
 
make it a func_wall

set it's render mode to solid

set render amount to 255

voila
 
Shinobi said:
make it a func_wall

set it's render mode to solid

set render amount to 255

voila


it doesn't even have to be a func_wall.
it can be what you want it to be as long as the last two settings are set.

for windows like that i'll make it a func_illusionary then put a clip brush in front of it so you can't just walk through it, but you can shoot through it much easier.
 
well, the texture itself has to be set too: the 0 0 255 color has to be the last position in the palette :)
 
Recoil said:
well, the texture itself has to be set too: the 0 0 255 color has to be the last position in the palette :)


as long as you put the render mode to 255 it's invisible. you don't have to change anything with the texture.
 
Well, if he made the texture himself he has to set it as I said. If it's from the game or a mod it of course already is
geil_hihi.gif
 
my guess is if he doesn't know how to make blue sections of a texture invisible then he most likely doesn't know to make a texture with the blue in the first place.
geil_hihi.gif
 
AAAAH you stole my smilie! Give it back!

(sry for spam)
 
I made it! ;( It's mine and it will always be!

©, ® and TM by me! :P 'Made in Germany' :D
 
OH YEAH! I will post this smiley all over the net and say "This Smiley was not made by Recoil."

Muhahahhaa!

Anyway, SpecOp9, if you are confused from all that arguing... let me try to re-explain.

If you want to see through the blue in a texture, the brush with the texture must be tied to an entity with its "Rendermode" set to "Solid" and its "Renderamount" set to 255.

If you made a custom texture with Wally or another such program, the "invisible areas" must be pure blue, aka 0 0 255 on the color spectrum.

Now I feel special. See? -> :bonce: Special.
 
Whoa. I didn't realize that he posted that quite so long ago. Oh well. :)
 
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