Map (and everything) scaling...

H

Harmonica

Guest
Howdy folks, I've got a question that I was hoping you might be able to help me out with:


To simulate very large environments, would it be feasible to scale down maps, models, hitboxes, and the like to fit more content in a single map?

If so, would it be necessary to change light, sound and phyisics settings so that the three would project correctly in the now "smaller" environment?

Thanks in advance for any help you can provide.
 
That's not feasable. The models alone would have to be completely remade, entities and props would have to be re-placed, and at the end of it, Gordon's still going to be the same size so the map won't actually be any bigger, everything will just look smaller.
 
I don't think he's talking about HL2, he's saying he wants to make a custom map. So the answer is yes, you can scale down the models or make custom models that are smaller than the default. To rescale them you'll have to decompile the models and change the scale parameter in the .qc file and then recompile them. You won't have to change anything to the lights (besides their radius), same thing for sounds. You can even change the units in Hammer so that your map can be bigger.

I'd suggest you to only change the units in Hammer instead of changing everything.. models etc.. but if you want very large maps like you said, you can do both. The only drawbacks are that the physics won't be as much accurate as they are with the default size and the details won't be as high. Also if you want to make a huge map to fit more stuff in it, it's gonna take alot more ressources, you'll have to cut down on details.
 
You can do this for a mod, not a regular HL2 map. You can set the game's scaling as you create the mod.
 
I'm sorry for not clarifying - this would be for a mod, not a regular HL2 map. Given that it would be for a mod, it is do-able?

I appreciate the input.
 
Yes, like I said, it is do-able... It wouldn't even require any coding (for the scaling...). You can have a map that is like a square mile big, so if you plan on making a town, then yes you can do that, but you'll have to make the models pretty low polys if you don't want lag.
 
Thank you very much! I've attempted to get an answer like this elsewhere, and I've had no luck.
 
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