swiss_cheese9797
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- Feb 21, 2005
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Hi, I've been trying to devise a way to create map based radar for a while now. My ultimate goal is to have the player sit inside a vehicle and see a monitor screen infront of him rather than in the HUD, and have it show blips corresponding to entities it is set to detect (npcs/other vehicles).
I had one idea based on a logic_measuremovement and its movement scale parameter, but this entity actually makes the moved entity attach itself to the center of the entity defining the movement, so that wont work.
Another way I figured is possible, but is complicated. I figure I can make a grid of trigger multiples parented to a func_rotate that is in turn parented to the vehicle. I could then make each of those rotating triggers make a sprite on the monitor blink when triggered. Each sprite is also spinning around the axis of a func_rotate and is spining insynch with the func_rotate on the vehicle. My concern is that after all of my hard work, the rotating entities will fall out of sync due to conflicts with the vehicle parenting. Either that or I could have used a much simpler system that I wouldnt have known at the time.
Would anyone on these forums have any ideas on how to make a map based radar attached to a vehicle as I have explained? Thanks.
I had one idea based on a logic_measuremovement and its movement scale parameter, but this entity actually makes the moved entity attach itself to the center of the entity defining the movement, so that wont work.
Another way I figured is possible, but is complicated. I figure I can make a grid of trigger multiples parented to a func_rotate that is in turn parented to the vehicle. I could then make each of those rotating triggers make a sprite on the monitor blink when triggered. Each sprite is also spinning around the axis of a func_rotate and is spining insynch with the func_rotate on the vehicle. My concern is that after all of my hard work, the rotating entities will fall out of sync due to conflicts with the vehicle parenting. Either that or I could have used a much simpler system that I wouldnt have known at the time.
Would anyone on these forums have any ideas on how to make a map based radar attached to a vehicle as I have explained? Thanks.