Fender357
Newbie
- Joined
- Jul 7, 2003
- Messages
- 1,704
- Reaction score
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I've been working on this map for a wile now and its gotten pretty big. The only major thing I had done before this started happening was that I coppied a large part of a building so that now I've got 2 of them. I thought that mabie I had too much stuff in the map after I did that, but I see some maps with a much bigger file size than mine (around 20mb) that are just fine. The crash comes when I try to open the map. There are no errors in Hammers check for problems thing exept for that stupid one you get from making breakable windows and one for my ladder that dosn't seem fixable and dosn't seem to do anything bad to the map anyway.
When I try to run my map I get this message.
http://img108.exs.cx/img108/482/ScrewUp.jpg
After looking at the compile notes these are the things that bug me, but I'm not sure what they exactly mean and what I can do about them.
#1 There are like a thousand Degenerate Triangles
#2 This bit right here with the parts that say VERY FULL... :|
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 892/1024 42816/49152 (87.1%) VERY FULL!
brushes 6780/8192 81360/98304 (82.8%) VERY FULL!
brushsides 42748/65536 341984/524288 (65.2%)
planes 10210/65536 204200/1310720 (15.6%)
vertexes 53685/65536 644220/786432 (81.9%) VERY FULL!
nodes 10288/65536 329216/2097152 (15.7%)
texinfos 7458/12288 536976/884736 (60.7%)
texdata 285/2048 9120/65536 (13.9%)
dispinfos 33/0 5808/0 ( 0.0%)
disp_verts 9121/0 182420/0 ( 0.0%)
disp_tris 16128/0 32256/0 ( 0.0%)
disp_lmsamples 74062/0 74062/0 ( 0.0%)
faces 30385/65536 1701560/3670016 (46.4%)
origfaces 26857/65536 1503992/3670016 (41.0%)
leaves 11181/65536 626136/3670016 (17.1%)
leaffaces 34554/65536 69108/131072 (52.7%)
leafbrushes 9575/65536 19150/131072 (14.6%)
surfedges 248096/512000 992384/2048000 (48.5%)
edges 152636/256000 610544/1024000 (59.6%)
worldlights 94/8192 8272/720896 ( 1.1%)
waterstrips 1630/32768 16300/327680 ( 5.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 37767/65536 75534/131072 (57.6%)
cubemapsamples 32/1024 512/16384 ( 3.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 3556756/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 470907/393216 (119.8%) VERY FULL!
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1564 ( 0.1%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/16220 ( 0.0%)
pakfile [variable] 377024/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 3704077/4194304 (88.3%) VERY FULL!
==== Total Win32 BSP file data space used: 16216697 bytes ====
Linux Specific Data:
physicssurface [variable] 6107377/6291456 (97.1%) VERY FULL!
==== Total Linux BSP file data space used: 18619997 bytes ====
Total triangle count: 79671
Writing d:\games\steam 2.0\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGalleryDisplace.bsp
19 minutes, 0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGalleryDisplace.bsp" "d:\games\steam 2.0\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\maps\TheGalleryDisplace.bsp"
So...........whats my problem? Mabie all the displacement maps I have? Or could it be because of the wood railing I made a whole bunch of. I have a ton of stuff, mostly the small things, set as funk_detail. I don't know how much that helps with ..stuff.....
When I try to run my map I get this message.
http://img108.exs.cx/img108/482/ScrewUp.jpg
After looking at the compile notes these are the things that bug me, but I'm not sure what they exactly mean and what I can do about them.
#1 There are like a thousand Degenerate Triangles
#2 This bit right here with the parts that say VERY FULL... :|
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 892/1024 42816/49152 (87.1%) VERY FULL!
brushes 6780/8192 81360/98304 (82.8%) VERY FULL!
brushsides 42748/65536 341984/524288 (65.2%)
planes 10210/65536 204200/1310720 (15.6%)
vertexes 53685/65536 644220/786432 (81.9%) VERY FULL!
nodes 10288/65536 329216/2097152 (15.7%)
texinfos 7458/12288 536976/884736 (60.7%)
texdata 285/2048 9120/65536 (13.9%)
dispinfos 33/0 5808/0 ( 0.0%)
disp_verts 9121/0 182420/0 ( 0.0%)
disp_tris 16128/0 32256/0 ( 0.0%)
disp_lmsamples 74062/0 74062/0 ( 0.0%)
faces 30385/65536 1701560/3670016 (46.4%)
origfaces 26857/65536 1503992/3670016 (41.0%)
leaves 11181/65536 626136/3670016 (17.1%)
leaffaces 34554/65536 69108/131072 (52.7%)
leafbrushes 9575/65536 19150/131072 (14.6%)
surfedges 248096/512000 992384/2048000 (48.5%)
edges 152636/256000 610544/1024000 (59.6%)
worldlights 94/8192 8272/720896 ( 1.1%)
waterstrips 1630/32768 16300/327680 ( 5.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 37767/65536 75534/131072 (57.6%)
cubemapsamples 32/1024 512/16384 ( 3.1%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 3556756/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 470907/393216 (119.8%) VERY FULL!
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/1564 ( 0.1%)
dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/16220 ( 0.0%)
pakfile [variable] 377024/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 3704077/4194304 (88.3%) VERY FULL!
==== Total Win32 BSP file data space used: 16216697 bytes ====
Linux Specific Data:
physicssurface [variable] 6107377/6291456 (97.1%) VERY FULL!
==== Total Linux BSP file data space used: 18619997 bytes ====
Total triangle count: 79671
Writing d:\games\steam 2.0\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGalleryDisplace.bsp
19 minutes, 0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Games\Steam 2.0\SteamApps\[email protected]\half-life 2 deathmatch\hl2mp\notdonemap\TheGalleryDisplace.bsp" "d:\games\steam 2.0\steamapps\[email protected]\half-life 2 deathmatch\hl2mp\maps\TheGalleryDisplace.bsp"
So...........whats my problem? Mabie all the displacement maps I have? Or could it be because of the wood railing I made a whole bunch of. I have a ton of stuff, mostly the small things, set as funk_detail. I don't know how much that helps with ..stuff.....