C
Canada_Dry
Guest
Hello,
I am new to Half Life 2 modding. I have been modding Max Payne 2 for about a year and a half now, and have been told i'm one of the best
Anyways I've been playing around in hammer, and it is alot easier than maxed(max payne mapping program). I didn't map much for max payne because of how complicated it was to do somethning simple. I want to make a good cs: source, or hl2 deathmatch, or both map. The Idea I have is for it to be a ghost town. You know, the kind with lots of old buildings on 1 long road, and of course have alleys and areas behind the building.
But I have 2 big problems! The first is how do I keep players from leaving the map? I was thinking of a big fence, but that wouldn't make much sense now would it? So maybe having the towwn surounded by mountains. Any Ideas?
The second problem is tying a ghost town into cs: source or hl2 theme. Why would terrorists be bombing an old ghost town? Maybe there is a special landmark there that is very important?
Those are my problems, any input is appreciated.
CD
I am new to Half Life 2 modding. I have been modding Max Payne 2 for about a year and a half now, and have been told i'm one of the best
Anyways I've been playing around in hammer, and it is alot easier than maxed(max payne mapping program). I didn't map much for max payne because of how complicated it was to do somethning simple. I want to make a good cs: source, or hl2 deathmatch, or both map. The Idea I have is for it to be a ghost town. You know, the kind with lots of old buildings on 1 long road, and of course have alleys and areas behind the building.
But I have 2 big problems! The first is how do I keep players from leaving the map? I was thinking of a big fence, but that wouldn't make much sense now would it? So maybe having the towwn surounded by mountains. Any Ideas?
The second problem is tying a ghost town into cs: source or hl2 theme. Why would terrorists be bombing an old ghost town? Maybe there is a special landmark there that is very important?
Those are my problems, any input is appreciated.
CD