Map release: dm_Faceoff!

satch919

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We'll, its finally done! So after weeks of building and testing, ITS DONE!!! Refer to the link in my sig for pics.

Originally, I sent an e-mail to hl2files.com to put it up on their site but later retracted it in order to playtest with you guys. So, if you would like the map e-mail me at [email protected] and I'll send you the zip file. Is there anyone that could run it on their server though? That would be great. :)
 
Anyone? Please, I need feedback. It would also be nice if someone could put it on their server.
 
I will play it now, thanks for sending it.
 
Map was pretty nice. You had excellent detail. Very diverse and "colorful" No plain textures used too much, no similar props used in too many places.

It could have been a bigger map.. I got that impression from your renders.

The vent texture used next to that ladder is pretty ugly... Looks out of place, and it's stretched. There were some logical errors.. Like how a vent for example would lead to nowhere if you were to follow it through the roof.

I don't like the rocket launcher in the middle... What happened to the superweapon on each side idea?

Nice work anyway. Played well. But I didn't get to play with other people.
 
vegeta897 said:
Map was pretty nice. You had excellent detail. Very diverse and "colorful" No plain textures used too much, no similar props used in too many places.

It could have been a bigger map.. I got that impression from your renders.

The vent texture used next to that ladder is pretty ugly... Looks out of place, and it's stretched. There were some logical errors.. Like how a vent for example would lead to nowhere if you were to follow it through the roof.

I don't like the rocket launcher in the middle... What happened to the superweapon on each side idea?

Nice work anyway. Played well. But I didn't get to play with other people.

Finally, someone reviews my map! :) Thanks for the comments.

I would have also liked for it to be a bigger map but I thought that it would take the focus away from the bridge and the action. Open maps may be nice to look at but sometimes the gameplay doesn't suit it. I wanted the action to be forced onto the player.

As far as the venting texture, are you talking about the one in the small security office? If so, thats how its supposed to be. I got that idea from the place that I work. I work at an old mental facility/hospital and theres a ladder in a small utility room that is positioned and supported the exact same way.

I thought I had made some kind of venting on the roofs though. Could you post a pic pointing out the venting problem?

Once again, thanks for the suggestions and comments. Much appreciated. :)


To the guy who wanted pics, refer to my WIP thread for some screenshots. Here's a link to that thread: http://www.halflife2.net/forums/showthread.php?t=65785
 
i really like the layout, not too big, not too small. this would be a very nice map for me and my buds to play on LAN. just one thing is, i think this map could be optimized quite a bit :)
 
poseyjmac said:
i really like the layout, not too big, not too small. this would be a very nice map for me and my buds to play on LAN. just one thing is, i think this map could be optimized quite a bit :)


Yeah, it could use some optimizations but I don't know how. If you have any suggestions as to how I should optimize it, let me know.
 
RA7 said:
No pics no clix


Dude, just look up at post #8. Look at the download link in my signature. There's pics here. If people are too lazy to click on a link, then we've hit an all time low. :hmph:
 
Hazar said:
have you used any hint brushes yet?


I have no idea what those are. :LOL: So no, I haven't. :p

Would you mind explaining, briefly, what they do? :)
 
Ok, took a look at the hint brushes. It seems that in most situations, area portals would be the better choice. Now I need to read up on area portals. :p
 
I just tried running it on my linux server. It crashes it. I had the same problem with my own map, and I've seen at least one other occassion where this happened. On every occassion, it was fixed by deleting and recreating the ladders in a more careful manner, although I thought I was careful the first time I made mine :)

It looks good otherwise, but could use some more ladders or methods of moving from the top area to the streets below.
 
pur3r4ge said:
I just tried running it on my linux server. It crashes it. I had the same problem with my own map, and I've seen at least one other occassion where this happened. On every occassion, it was fixed by deleting and recreating the ladders in a more careful manner, although I thought I was careful the first time I made mine :)

It looks good otherwise, but could use some more ladders or methods of moving from the top area to the streets below.

Crap. So if i just redo the ladders, it'll fix it?
 
satch919 said:
Crap. So if i just redo the ladders, it'll fix it?

well... I hope so. It worked for me and at least one other person. Pro[ph]et has more experience with this sort of thing. Did you make your ladders the CS:S way (ladder texture) or the HL2:DM way (func_usableladder, info_ladderdismount)? If you made 'em the CS:S way, I'd change it.

It sucks, but I ended up releasing another version of my map after the "final" because of this, with a "_v1" at the end of the name, and have resolved to always test on 'nix prior to release :)
 
pur3r4ge said:
well... I hope so. It worked for me and at least one other person. Pro[ph]et has more experience with this sort of thing. Did you make your ladders the CS:S way (ladder texture) or the HL2:DM way (func_usableladder, info_ladderdismount)? If you made 'em the CS:S way, I'd change it.

It sucks, but I ended up releasing another version of my map after the "final" because of this, with a "_v1" at the end of the name, and have resolved to always test on 'nix prior to release :)


I used the func_usableladder and info_ladderdismount method.
 
I'd rebuild them, then. Feel free to PM me once you do if you want to test it. It's well worth the effort, since most dedicated servers are running on linux.
 
I finally got around to play this lastnight with 2 other players. I have to say, great map, it was alot of fun.

I'll have to try it with 6 or more players later :p.
 
ok i'm setting up a dedicated server 6 players overnight for you guys to play since its not a bad map

This IS a combine vs. resistance map or just regular deathmatch?

IP is: 69.23.132.41:27015
 
No one wants to answer a simple question?

Just asked if there were team specific spawns, which this map almost looks made for.
 
bam23 said:
No one wants to answer a simple question?

Just asked if there were team specific spawns, which this map almost looks made for.


No. There isn't any team specific spawns. The concept of the map has changed. I might use it for my next map.

aeroripper said:
ok i'm setting up a dedicated server 6 players overnight for you guys to play since its not a bad map

This IS a combine vs. resistance map or just regular deathmatch?

IP is: 69.23.132.41:27015

Wow, thanks a lot! :) Where's this server located?
 
Wow, thanks a lot! Where's this server located?

US, Nebraska... i'll leave it up for a few hours today...


Server name is "Dm_faceoff (quality map)"

IP: 69.23.132.41:27015
 
aeroripper said:
US, Nebraska... i'll leave it up for a few hours today...


Server name is "Dm_faceoff (quality map)"

IP: 69.23.132.41:27015

I looked for the server but I couldn't find it. ;( Have you put it up yet? If not, what time are you going to be running the map?
 
satch919 said:
No. There isn't any team specific spawns. The concept of the map has changed. I might use it for my next map.


You ruined it, IMO. It was an awsome idea, and then you change your mind, even when everyone was wanting it... :\

And the map is clearly designed for team play, the two bases, etc.

But, seeing it as an hl2 dm map, I must admit is very good! :D
 
MigaS_tX said:
You ruined it, IMO. It was an awsome idea, and then you change your mind, even when everyone was wanting it... :\

And the map is clearly designed for team play, the two bases, etc.

But, seeing it as an hl2 dm map, I must admit is very good! :D

I changed my mind because i wanted this to be entered into the Map Making Contest. I wasn't sure that they would accept a map that had custom features like team specific spawns. So, I stuck to the more traditional map.

Don't fret though. A new map is on the way. In fact, Im working on the concept in 3d Studio Max right now. :thumbs:
 
I looked for the server but I couldn't find it. Have you put it up yet? If not, what time are you going to be running the map?

weird it didn't show up in the server list when i had it running... odd

anyways i restarted it and it seems to be working now and its up again
 
That was fun. Wish I had my own server to run it off of. Maybe I'll rent one for a month or so. Anyone know a good place to rent servers from?
 
Well, I decided to rent a server. So I should probably have everything up and running by tomorrow.

:cheers:
 
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