Maps where you only need the .bsp needed

D1Hazel

Newbie
Joined
Jun 26, 2008
Messages
16
Reaction score
0
I'm trying to find maps where you only need the .bsp to play. I'm trying to test something out (on the Xbox). I've heard a rumor that PC maps will work on Xbox, but the lights will be messed up. I doubt it's true, but I want to try it out. I'm pretty sure that if it has additional scripts or models or anything, it won't work. Can anyone tell me any maps where all you need to put in is a .bsp? Thanks in advance.
 
I'm trying to find maps where you only need the .bsp to play. I'm trying to test something out (on the Xbox). I've heard a rumor that PC maps will work on Xbox, but the lights will be messed up. I doubt it's true, but I want to try it out. I'm pretty sure that if it has additional scripts or models or anything, it won't work. Can anyone tell me any maps where all you need to put in is a .bsp? Thanks in advance.

I can almost guarantee you it wont work
 
I wouldn't be surprised if it did work (in theory), but good luck with actually getting the map in-game.

why don't you just load up hammer, make a box and compile? that should give you a map with no models or whatever.
 
shinobi: i have a friend who says 4it works, but the lighting's messed up
octavio: good idea
 
BSP = binary space partition. This is only really the architecture of the map and a list of locations in the map where external files need to be placed (e.g. models, textures).

A BSP alone will give you nothing much of value.
 
I can almost guarantee you it wont work

Really? I got my maps working on Xbox and Xbox 360 versions of Half-Life 2.

Edit: You can also get custom models, textures working on Xbox version (haven't tried on Xbox 360 version yet).
 
Really? I got my maps working on Xbox and Xbox 360 versions of Half-Life 2.

Edit: You can also get custom models, textures working on Xbox version (haven't tried on Xbox 360 version yet).

well shut my mouth then :p :D
 
Really? I got my maps working on Xbox and Xbox 360 versions of Half-Life 2.

Edit: You can also get custom models, textures working on Xbox version (haven't tried on Xbox 360 version yet).

how did you do that?
 
I use WXRipper, USB device and some other stuff.
 
Seems like the 360 version uses the exact same file structure as the PC version (which is actually pretty obvious come to think of it).

What I want to know is how you're putting stuff onto your retail 360? I thought this was only possible on debug machines.

Are you using some form of XBox Neighbourhood?
 
No, Crispy, it's an Xbox 1, not 360. I used MechAssault to softmod it.
Wait, the 360 version has the same format as PC? Does it have client.dll and server.dll, too?

By the way, my plans changed but I've wound up in a similar situation: I can't use Hammer due to several arbitrary reasons, and my friend needs someone to create a small map in hammer, doesn't matter what it looks like or whats in it, using a few brushes and stuff, then upload all the map's files somewhere. Could you please help us, thanks.

If anyone's interested in HL2 Xbox modding, IM me (AIM: d1hazelaim YAHOO: ydonehazel) or visit our forums. The friend that needs the new map is the one making the map editor (converter, whatever).
 
xbox uses the same files..
even the pc version is configured for xbox
Code:
#ifdef [COLOR="Red"][B]_XBOX[/B][/COLOR]
	static bool Fixup( ConCommandBase* pConCommandBase );
#ifndef _RETAIL
	static void PublishCommands( bool bForce );
#endif
#endif

check it if you dont believe me

"Matching lines: 1005 Matching files: 233" with start of the xbox configurations

No, Crispy, it's an Xbox 1, not 360. I used MechAssault to softmod it.
Wait, the 360 version has the same format as PC? Does it have client.dll and server.dll, too?
should be cause this code i showed is from the source files of the dll's so.. :)
 
Maybe the 360 version has the same files, but the Xbox version doesn't. TheXbox map is about half the size of the PC map, and I can only get some deathmatch maps and the PC intro.bsp to work.
 
I see. I knew the first Xbox was easy enough to play around with (heard of people partitioning the HD and using it to install Linux), haven't heard much about the 360 though.
 
octavio, you mean use xbox maps on the pc? I never thought of that. I'd try it, but my px is made of fail, lol.
 
yeah that's what I meant.

if you had the OB on the XBox 360 it could be an early way to get the HDR update for Half-Life 2.
 
Okay, turns out xXplayeificXx needed both the .bsp and the .vmf files. Once I figured that out, I decompiled the dm_resistance map and sent him the .bsp and the .vmf files.
 
you know there are map source files in the SourceSDK?

also, I was having a look at the Valve developer wiki adn found this.
looks like the assets may be of a slightly different format to the PC.
 
He's doing the Xbox version, not the 360 version, so he couldn't get the HDR updated maps.
 
Back
Top