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Yeah, that's why I don't get it. Are they private gunships just bailing out of London?
I see only one solution to defeat the Reapers.
I'm hoping the gameplay is a bit better than it was in ME2. Running from hip high wall to hip high wall while having to scrounge for thermal clips was so boring. Although judging from the trailer thermal clips are back.
and you simply sprayed bullets.
So help me if that Turian councilor air quotes us off one more time.....
Why would they be working with the Reapers? Since they are all like: "You will be assimilated! Resistance is futile!
He's far, far too interesting a character already to be in that role.Also, that British soldier is taking the Kaidan/Jacob position. Calling it now.
I told the council to **** off in ME2. I'm sure that will make a big difference in ME3, lol.
Keith David doesn't sound British. He sounds sexy.Was Councillor Anderson born in London, do you think he's going to step down so he can lay some personal whoop-ass against the reapers?
Keith David doesn't sound British. He sounds sexy.
I thought the reapers didn't have emotions? For them to go straight for Earth Shepard must of royally pissed them off in the last game.
He doesn't even have an accent. What the hell?No, he sounds like what americans think a british accent sounds like.
Guess I was the only one who enjoyed the combat in ME2, possibly owing to playing an infiltrator. Sniping from stealth is so immensely satisfying.
Also, heh, you guys and your alien councils. How cute.
The combat in ME2 was no doubt quite a bit better than the combat in ME1.
No, he sounds like what americans think a british accent sounds like.
Guess I was the only one who enjoyed the combat in ME2, possibly owing to playing an infiltrator. Sniping from stealth is so immensely satisfying.
Also, heh, you guys and your alien councils. How cute.
Won't be buying unless they've changed the shooting. Spraying then reloading is lame.
*You could not imagine the frown I made during the Subject Zero recruitment mission when little, pneumatic walls would sprout up off the floor. It's like the prison ship was designed for mediocre, third person shooting.
That's because it was the only mission not to take place in a warehouse full of metal crates or near any conveniently odd rock formations.
I think they should do something to make the cover-system less obvious or tweak it so that you can survive in the open well enough that they don't have to place cover-items everywhere.
Its like Yatzee said on zero punctuation: you always know when a battle is about to happen because the map suddenly becomes filled with low walls.
Bioware... you make great games but you are kinda forcing the cover-system in a way that breaks up immersion.