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Originally posted by dawdler
The Max Payne 2 engine is NOT DX9. Its using a DX9 runtime so it demands DX9, but not a single piece of the graphics is DX9, its all DX8, although quite advanced use of it. Its actually one of the best game engines I have seen.
Originally posted by Bad^Hat
Fun fact: Max Payne 2 runs better on my rig than MP1. Also it's the only game I can run smoothly with AA on and high res and high details on my GeForce MX ^^; VERY nice engine, although the physics aren't very well utilized in-game, more just for show than anything. Although the ragdoll is VERY fun
Of course its more than just graphics, but how many ways are there to do 1+1=2?Originally posted by Faravid
Ah, well DX9 is more than graphics, anyways MP1 was DX8 engine so I guess they didn't want to change it much.
Originally posted by dawdler
The Max Payne 2 engine is NOT DX9. Its using a DX9 runtime so it demands DX9, but not a single piece of the graphics is DX9, its all DX8
Originally posted by |MaTT|
So it DOES use a DX9 graphical shader effect.... :E
Originally posted by Faravid
DX9... Works on both nVidia and ATI... with only slight optimizations/changes usually done in DX9 for different boards, it's a standard.
But are you sure its a DX9 shader? Both new ATI and Nvidia cards have other things that the older card doesnt have, that aint part of the DX spec. I'm still not so sure... As said, mirrors arent anything fancy. They are however blurred in the mirrors (using shaders), same as shadows. Maybe they just cant handle a mirrored scene with a shader? Remember what it noted, the FX5200 is to slow to handle it, meaning you need at least an FX5600. Would the Ti run it faster? Probably not, and thus: disabledOriginally posted by |MaTT|
So it DOES use a DX9 graphical shader effect.... :E
There you have the answer!!! G4Ti is NOT DX8.1, only DX8!!! All new 9.0 cards however are backward compatibly to 8.1.Q: Max Payne 2 is a DX8.1 game although it requires the DX9 runtime (why is that, btw?). Was DX9 (hardware and API) made known to your Remedy partners when concept for this game started? If yes, why go with DX8.1? Too far down the development path already? Didn't envisage the quick take-up of DX9 hardware?
A: The project started as a content-only project, and we didn’t originally plan on taking the technology nearly as far as we took it in the end. Max2 requires the DX9 runtime, since it would be almost double effort doing the quality assurance on both DX8.1 and DX9.
Originally posted by |MaTT|
I know about DX and its slight different implementations on both PCB makers cards. Im mentioning that you can only see the mirrors on DX9 boards so that i can tell dawdler that it DOES use a dx9 effect even if it only uses it 4-5 times throughout the game... :E
from http://www.beyond3d.com/interviews/maxpayne2/Max Payne 2 is a DX8.1 game although it requires the DX9 runtime (why is that, btw?). Was DX9 (hardware and API) made known to your Remedy partners when concept for this game started? If yes, why go with DX8.1? Too far down the development path already? Didn't envisage the quick take-up of DX9 hardware?
The project started as a content-only project, and we didn’t originally plan on taking the technology nearly as far as we took it in the end. Max2 requires the DX9 runtime, since it would be almost double effort doing the quality assurance on both DX8.1 and DX9.
The reason why we did not move over to using DX9 API calls was that we had a well-tested DirectX8 engine (Max Payne 1, 3DMark2001) that we could trust to run with pretty much everything (You can run Max2 on a Voodoo5 5500 if you want).
Changing to DX9 APIs would again have introduced a lot of QA and testing work, and as it wasn’t essential for the game nor would have increased its quality or graphical looks, it wasn’t done.
Originally posted by He@t!
Coo... Thnx for the info fellas. I was just playin the Max Payne 2 demo and i gotta say it was pretty nice visually u can move around boxes,trashcans,bottles,chairs break apart ladders and mops and stuff..And it runs very nice on my 2.2 gf4 ti4600.
Thats why i thought it used the same engine as HL2 due to the fact u can mess around with some stuff and has ragdoll effects.
So HL2 will be more graphically and physics better by 50%? more or less?
BTW-Quake 3 had mirror effect too :cheese: