StardogChampion
Tank
- Joined
- Jul 19, 2003
- Messages
- 8,037
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How do I go about getting radial meshes to appear on a terrain material? Things like larger tufts of grass. In Unreal it's called a decolayer.
I can't find the tutorial anywhere since I'm not sure what to type into google.
Also, can you control where they appear like in UnrealEd? Since I wouldn't want them appearing on any paths.
I can't find the tutorial anywhere since I'm not sure what to type into google.
Also, can you control where they appear like in UnrealEd? Since I wouldn't want them appearing on any paths.