Messed up water/reflections

  • Thread starter Thread starter ScRiBbLe
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ScRiBbLe

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Ok I have 2 questions. First of all, the water in my map WAS okay until I added a second water brush, now they are both having BOGUS reflections of pink and all these random colors and lines that makes NO sense whatsoever.

Secondly...I doubt this is possible without the use of water, but is it possible to make materials reflective? My map is raining pretty hard, yet the concrete doesnt reflect anything like it should in reality.

I know I could use a thin layer of water, but I dont want to have the walking in water sound with it....

Any ideas with any of this stuff would be appreciated thanks!
 
Well I don't know how to make materials reflective but the other problem is easy to solve. Just put an "env_cubemap" entity anywhere in the map and it should fix it.
 
I had a problem with my first sandbox map where the reflective surface would not draw when viewed from above. I tried adding an env_cubemap but since I'm running full shaders this did nothing. I took a look at one of the SDK example maps and saw that another entity water_lod_control (can't remember the excact name) was present. I added one of these to my own map and everything worked just peachy.
 
Don't forget to being up the console in game and type 'Buildcubemaps' or those env_cubemaps won't work
 
MrMan said:
Don't forget to being up the console in game and type 'Buildcubemaps' or those env_cubemaps won't work

what you mean?
 
I mean when you run your map inside HL2...go to options, advanced and enable the 'developers console', then go back to your game and press the ` key (next to '1') and type buildcubemaps
 
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