Minerva Release, Orange Box Tops Rental Lists and Portal Preload.

That was great (especially the part where we have no weapons). I noticed some similar brushes (those strange windows) from his past work on the Gold Source Engine.
 
This is actually the first ep1 mappack ever.

Seriously Ive never seen anyone doing a singleplayer map with source2.

****ing loved the ammount of zombines
 
The people who write this shit are those people who produce maps for CSS, and barely scrapes the 1/10 rating for map playability. Seriously half of those maps look worse than the best levels for Halo 1/2 (The games are down in my book for worsed maps ever)

Yeah, even to make an Iceworld clone for CS or a simple Orange map for DOD:S takes me several hours. I imagine Valve's maps take like 5 minutes per square foot.

By the way, here is the definitive answer, from the installer:

Adam Foster said:
MINERVA: Metastasis

* MINERVA is episodic.

* This is not the end of MINERVA.

So there you go.
 
I've totally slept on minerva, well no more.. this is on my must play now list :)
 
Minerva Episode 3 is good enough that it makes me feel we must have been starved of good HL2 SP content when we considered parts 1 and 2 'the best of the best'. It's not as refined as the commercial stuff of course, but it's far more refined than those older episodes. Truly exciting stuff: Foster really understands what a combine facility should look like, but this isn't some prefab 'combine cliche house' that ticks a bunch of boxes... it really feels unique, a kind of logical spin-off from what we've seen, perfectly plausible. The 3rd Chapter is packed with brilliant vistas and some of them are so good as to be memorable. Quite an achievement for a mod.

Some inspired gameplay choices too. Ever since Half-Life 2 Episode 1, i've been wondering what it would be like to play in the citadel sans Gravity Gun. That's in here, as well as a sizeable, but in no-way unfair unarmed PC section when the Weapons Confiscator inevitably fails to... fail. Just by sticking with it and thinking about your surroundings, it is easy enough to play through and there are enough items around to keep it all fair.

I felt the 4th chapter was perhaps a little weaker visually, because it didn't quite feel as intense as the Citadel chapters from Episode 1, but again, you've got a new gameplay twist in seeing Zombies inside the burning Combine structure, just as later you set up turrets to fight zombies. It is also a joy to get out the way you came in, and to see familiar locations suitably knocked about and plunged into darkness.

Very good stuff, suggesting a maturing talent. Looking forward to a sequel :)
 
New thread for Minerva discussion (spoilers within)

Kupo it'd be great if you copy+pasted your comments, I agree wholeheartedly.
 
Just finished Minerva...and it was goddamned amazing. If you want to read my full "review"(if you can call it that), go to the spoiler thread in the Mods section...
 
I'm having trouble downloading Minerva, it gets part of the way through and then I get a "file can't be read" message. This irritates me.
 
Just played Minerva. It wasn't perfect, I think there were a few mistakes made (linearity was a bit ambiguous, maps were a bit spacious, pacing seemed a bit off), but other than that that was the best mod for HL2 I've ever played.
 
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