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Shadow][ said:doom 3 had mirrors, and so did unreal tournament 1, btw that would be cool if you look down in the water and could see yourself
Motley said:Now if everyone could decide on a universal file to save a skin of your own face, you could drop that file into one of the game folders and it could automatically apply it to the game's player model.
I wonder if that would break the fourth wall? It might be a little disturbing seeing your own reflection from the digital mirror. Perhaps you'd cease to exist. Sounds like a good short story...
azz0r said:If anything its an engine limitation.
CSS for example - I dont have a shadow and I certainly dont have a water trail yet alone being visible in mirrors.
Can anyone confirm mirrors are available to make currently? I doubt it.
Victor2 said:What would you see anyways, there´s never a real G.Freeman model to reflect in the mirrors, and that´s not because of the imersion of the game, for God´s sake, i see my reflection every day in my real life and I feel pretty damn "imersed", Valve is just too damn lazy to build a real model..........
azz0r said:If anything its an engine limitation.
CSS for example - I dont have a shadow and I certainly dont have a water trail yet alone being visible in mirrors.
Can anyone confirm mirrors are available to make currently? I doubt it.
OD-Black_Fire said:It's possible. Just place one of the cameras infron of a "mirror" and have the "mirror" play it back. And, if done correctly, you won't see the pixels. The textures used on most of the TV's are low res (like, 256x256 at the most). Source supports 2048x2048 textures, so, you could have a INCREDIBLY sharp mirror, but the fps will be slightly lower, but not any lower than using the method Doom 3 or AA:O does.