Plopfish
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- Jul 5, 2003
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I would assume mirrors would be supported in Source. I am almost positive I read this somewhere, but the Search results come up with file mirrors or mirroring models in modeling software.
Also, if there are mirrors, what happens when you face one mirror directly, or just within view, of another mirror?
Quake3 supports mirrors , so what happens in a Quake3 engine game when a mirror faces another one, do you get infinte reflections? Tremendous lag? Crash?
Just wondering...
Also, if there are mirrors, what happens when you face one mirror directly, or just within view, of another mirror?
Quake3 supports mirrors , so what happens in a Quake3 engine game when a mirror faces another one, do you get infinte reflections? Tremendous lag? Crash?
Just wondering...