Mirror's Edge (360, pc, ps3)

Seems like just the FMV's are cel-shaded.

I'm still worried about how linear this will be, especially with the coloured coding.
 
Man this looks kickass! One of my #1 watched games right now.
 
I really really really hope the actual game is not cell-shaded. Certain games use it wonderfully (Wind Waker), but I loved how this looked in the first trailer that hit.
 
It's not cell shaded. They've said a long time ago that they would have 2D animated cutscenes, the game still looks the same.
 
I do like this 2D storyline trailer thing that seems to have caught on recently. The people behind Dead space have been releasing something similar. It's certainly a different approach from the usual FMV or ingame footage approach.
 
Pretty much the entire interview can be summed with this:

HYPEHYPEPROMISEPROMISEHYPEPROMISEHYPENOPROOF
 
If anything I'll give it props for being innovative. It's gems like these that move the video game industry forward.
 
The first trailer didn't really do much for me - interesting concept but it didn't catch my eye. The new trailer, though... wow, I'm seriously interested now. It reminds me of Crackdown with the flexibilty of where you go no matter how absurd it may be (though Crackdown was way more cartoony/superhero like) and the only part of Crackdown I really liked was running across rooftops and jump crazy distances.

The music in the new trailer was cool, too. In a way, both the art style/design of the game and the music reminded me quite a lot of Portal, and those two elements where what I liked best in Portal.
 
Yeah, now that I've seen more of it, I really hope runner's vision can be disabled.

EDIT: According to this IGN UK preview from a few days ago, it is indeed optional. Perfect!

Very nice. Yeah, this should be a fun game to play when released. I hope there are indeed many paths to take to get to each area though, otherwise the game could lose some of its replay or cool value.
 
We've seen a lot of footage where she's jumping along building rooftops, over stuff and doing transfers and some indoors stuff. All looks beautiful, but now get to thinking, I hope we'll be able to do free-world stuff and be able to actually get on the street and sidewalks if we wanted to, i'm kinda scared they'll make it a boundary, with an excuse of the player doesn't need to stray to the streets, it's way too astray from the main objective. Also, the city looks great but, will we actually be able to go from one point to the outer buildings that we see in the far background?
 
Man this game is going to be 100% kickass. Cant ****ing wait for this.
 
I don't understand the hype to be honest. Seeing the character's legs/arms move, yawn. Jumping over meter high fences, yawn. Rooftop parkour jumping, double yawn. Hopefully it's got a magnificent story, because I could see this getting old after five minutes.

Also, this game will have barriers since no video game is infinite. I don't see how the boundaries in this game will be any different than boundaries in other "go anywhere" games. They have to limit you somehow.

The fluidity, animation and graphics all look great. I'm not crazy about the sterile, bland, generic looking city but all in all it looks nice. I've simply never played an FPS and thought, "you know I really wish I could see my legs move. that would be so much better." I've never said, "I wish I could jump this gap, slide, and go into another jump" when playing an FPS. I don't see what any of this brings to the table.

Everyone seems so hyped for it, I feel like I'm missing something, but the screenshots, vids and gameplay descriptions just don't do it for me. I'll try a demo if one comes along, hoping to prove myself wrong, but I'm not holding out much hope.
 
man this game looks better and better

it's gonna be a an insane experience on my living room TV
 
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