Phisionary
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- Jul 2, 2003
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Hi. Annoying little problem I have. I'm trying to get my light to look lit.
I'm using a standard HL2 model, "props_interiors/LightBulb03a.mdl"
--documentation, i.e. http://developer.valvesoftware.com/wiki/HL2_light_props
...and other people, i.e. http://www.snarkpit.net/forums.php?forum=6&topic=2937&goto=20
certaintly seem to think that it has a 'lit' skin. I can't find it or get it to work. Even the model viewer seems to show it as having 2 skins. In-game, no luck.
Now, I am a mostly a newb so I might be doing something dumb. Does this model have an 'on' skin or do I have to find a different model?
And as a realated problem... I thought I could overcome my skin issue by making a env_sprite for my bulb big enough to cover up the fact that my light wasn't lit.
So, there is the setting "Size of Glow proxy geometry" -->
"Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius."
But, no matter what I set it to, the unlit bulb shows up in front of the sprite. :angry:
Something I'm doing, or just the way it is? My env_sprite is inside the light geometry, BTW. In case that makes a difference. It didn't look right if it wasn't...
Thx,
I'm using a standard HL2 model, "props_interiors/LightBulb03a.mdl"
--documentation, i.e. http://developer.valvesoftware.com/wiki/HL2_light_props
...and other people, i.e. http://www.snarkpit.net/forums.php?forum=6&topic=2937&goto=20
certaintly seem to think that it has a 'lit' skin. I can't find it or get it to work. Even the model viewer seems to show it as having 2 skins. In-game, no luck.
Now, I am a mostly a newb so I might be doing something dumb. Does this model have an 'on' skin or do I have to find a different model?
And as a realated problem... I thought I could overcome my skin issue by making a env_sprite for my bulb big enough to cover up the fact that my light wasn't lit.
So, there is the setting "Size of Glow proxy geometry" -->
"Size of the glow to be rendered for visibility testing. Must be larger than the distance from the sprite center to empty space. So if this glow is inside geometry (like a light bulb), set this value to be bigger than the bulb's radius."
But, no matter what I set it to, the unlit bulb shows up in front of the sprite. :angry:
Something I'm doing, or just the way it is? My env_sprite is inside the light geometry, BTW. In case that makes a difference. It didn't look right if it wasn't...
Thx,