Dog--
The Freeman
- Joined
- Apr 16, 2005
- Messages
- 9,741
- Reaction score
- 25
Ok, this is just an idea, but it shouldn't be that hard to do with todays technology (hit-zone targeting, I think they call it).
In most new games you shoot a guy the leg 5 times, and he becomes a ragdoll. wtf?
In most old games you shoot a guy in the head and he has a death animation. wtf?
So why not have both?
Think of Resident Evil 4's NPC targeting zone thing, mixed with death animations and ragdoll physics.
For example: You face say, a Metrocop in HL2. Shoot him in the head 2 times, he goes ragdoll. Shoot him in the stomach 2 times, and he has a death animation of him holding his stomach or something like that, then when the animation is over, he THEN goes ragdoll.
Why don't game companies do this?
I actually think I've seen it (can't remember of the top of my head) in some new games, but even then, not alot.
DOESN'T IT MAKE SENSE? THEY WANT REALISM FFS!
In most new games you shoot a guy the leg 5 times, and he becomes a ragdoll. wtf?
In most old games you shoot a guy in the head and he has a death animation. wtf?
So why not have both?
Think of Resident Evil 4's NPC targeting zone thing, mixed with death animations and ragdoll physics.
For example: You face say, a Metrocop in HL2. Shoot him in the head 2 times, he goes ragdoll. Shoot him in the stomach 2 times, and he has a death animation of him holding his stomach or something like that, then when the animation is over, he THEN goes ragdoll.
Why don't game companies do this?
I actually think I've seen it (can't remember of the top of my head) in some new games, but even then, not alot.
DOESN'T IT MAKE SENSE? THEY WANT REALISM FFS!