Is anyone know of a group useing the Doom3 engine to make Doom3?
Im not kidding i really am being serious. Im not trying to agitate people im just trying to get my point across on this matter.
The game whyll haveing VERY few bugs also had very few other things...
As most of us on this fourm have now played atleast through about 2 hrs of the game, has anyone else noticed something? Doesnt it seem that the action and the events that make you go wow kinda seem only to be in the first 90 minutes and then in the hell/final boss area?
If all of the 20hrs of doom3 had been like the begining and the end it would have been awsome. I still did like the game, im just hopeing that half-life 2 doesnt fall pray to the same things we are commenting about on doom3.
Before i go into detail my viwes on the game you will see that their are a few other people that do seem to think the same way as i have. If you read the gamespot reviwe or the planet doom fourms now that the newness of the game has worn off, you can now see it for what it really was....
A almost flashy engine that whyll being a decent size game really lacked the immersion needed for replay. To start off with the single player problems I will list them in colums.
1: We know the flashlight was ment to try to make the game scaryer but all its really doing after the wow effect wares off is a pain in the rear. I would say you have the flashlight out damn near 50% of the game. Why they didnt keep it as a option or something to just have a head lamp or NV goggles or SOMETHING ill never know.
2: Charecters and things that are cool seem to totaly die out in the middle of the game. Its almost as if they just didnt have the time to keep the game going but had made these levels in advanced and couldnt think of ways to put other things in.
3: Lack of monsters.... I wont go indept on this but this was one big thing that i didnt like. I dont know how many Zombies and IMPS i killed in this game as they where 75% of what you killed. The soldjers had really high accuracy and where dumb as a box of rocks.
4: I dont know what was going through their heads when they didnt optimize the settings.... Why the value was set to 20 or 32 on peoples PC's instead of 256 is puzzleing the shit outa everyone considering the ammount of frames gained by this. Also haveing the game all packed up like it is takes a longer time to load.
5: I know the game didnt focus on multiplayer but with the way they released it it utteraly sucks. I know that multiplayer was a after thought for them and it was supremely evident in the game. How they think people will make modifications to the game when it only supports 4 people. "yes their are servers with higher but it sucks.. lag from hell and the maps no where near support the players on it.
6: Id keep going on and on cus quite frankly their is a ton of things to be upset about. I know some of you feel as if this game was the best thing ever to hit the shelvs and you are entighteld to that opinion. Whyll i think the game was ok it definatly was not what i was expecting. Multiplayer is the only thing that keeps people playing games and that is why HL2 is makeing that a major portion of their game "css" "working with 7coop".... Some people are wondering why the game changed so much from the alpha and why somethings like "good physics" arent in the game. As we can see halflife2 useing physics for damn near everything it seems doom left them as a so-so idea to the game.
Im not meaning to downplay ID's release of the game... Their is just alot of reasons why someone would probably rather make a mod for HL2 instead of Doom3.
Please dont be mad at me and if you have a comment on something i said please let me know and i will get back to you on here as soon as i can. I tryed to be as far as i could.. like i said i do like the game... I like someother people where just expecting more than what we got... I also think that is why valve keeps delaying.... They dont want to have the same "issues" that doom is curently haveing.
(No flames please: Looking for other opinions)
Im not kidding i really am being serious. Im not trying to agitate people im just trying to get my point across on this matter.
The game whyll haveing VERY few bugs also had very few other things...
As most of us on this fourm have now played atleast through about 2 hrs of the game, has anyone else noticed something? Doesnt it seem that the action and the events that make you go wow kinda seem only to be in the first 90 minutes and then in the hell/final boss area?
If all of the 20hrs of doom3 had been like the begining and the end it would have been awsome. I still did like the game, im just hopeing that half-life 2 doesnt fall pray to the same things we are commenting about on doom3.
Before i go into detail my viwes on the game you will see that their are a few other people that do seem to think the same way as i have. If you read the gamespot reviwe or the planet doom fourms now that the newness of the game has worn off, you can now see it for what it really was....
A almost flashy engine that whyll being a decent size game really lacked the immersion needed for replay. To start off with the single player problems I will list them in colums.
1: We know the flashlight was ment to try to make the game scaryer but all its really doing after the wow effect wares off is a pain in the rear. I would say you have the flashlight out damn near 50% of the game. Why they didnt keep it as a option or something to just have a head lamp or NV goggles or SOMETHING ill never know.
2: Charecters and things that are cool seem to totaly die out in the middle of the game. Its almost as if they just didnt have the time to keep the game going but had made these levels in advanced and couldnt think of ways to put other things in.
3: Lack of monsters.... I wont go indept on this but this was one big thing that i didnt like. I dont know how many Zombies and IMPS i killed in this game as they where 75% of what you killed. The soldjers had really high accuracy and where dumb as a box of rocks.
4: I dont know what was going through their heads when they didnt optimize the settings.... Why the value was set to 20 or 32 on peoples PC's instead of 256 is puzzleing the shit outa everyone considering the ammount of frames gained by this. Also haveing the game all packed up like it is takes a longer time to load.
5: I know the game didnt focus on multiplayer but with the way they released it it utteraly sucks. I know that multiplayer was a after thought for them and it was supremely evident in the game. How they think people will make modifications to the game when it only supports 4 people. "yes their are servers with higher but it sucks.. lag from hell and the maps no where near support the players on it.
6: Id keep going on and on cus quite frankly their is a ton of things to be upset about. I know some of you feel as if this game was the best thing ever to hit the shelvs and you are entighteld to that opinion. Whyll i think the game was ok it definatly was not what i was expecting. Multiplayer is the only thing that keeps people playing games and that is why HL2 is makeing that a major portion of their game "css" "working with 7coop".... Some people are wondering why the game changed so much from the alpha and why somethings like "good physics" arent in the game. As we can see halflife2 useing physics for damn near everything it seems doom left them as a so-so idea to the game.
Im not meaning to downplay ID's release of the game... Their is just alot of reasons why someone would probably rather make a mod for HL2 instead of Doom3.
Please dont be mad at me and if you have a comment on something i said please let me know and i will get back to you on here as soon as i can. I tryed to be as far as i could.. like i said i do like the game... I like someother people where just expecting more than what we got... I also think that is why valve keeps delaying.... They dont want to have the same "issues" that doom is curently haveing.
(No flames please: Looking for other opinions)