Modding Ideas

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genocide604

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Well since i am not very good at modding im just going to throw some cool ideas out, hoping that in the future some modders might make use of them. FEEL FREE TO ADD YOUR OWN IDEAS TO SHARE.


1. my first idea was a more complex "hit" system, so for example if you get shot in the head,neck,heart its instant death. If you get shot in the liver, you WILL die but slow and a "darker" blood will emit from the wound. All other body shots can be "healed" by a medic pack, if bought.

2.If possible, throwing knives get implemented.. ive always wanted to sneak up on somone, and at the last second they turn around you throw a knife into their neck... kinda gruesome.. but its only a game.

3.Mod based on bank robberies/escape ie:the movie HEAT.
-Starts off the robbers spawn in front of the bank(s) and they have to go in break the vault (depeding what your armaments are, as bought at start of the round) and steal the money.. then you have to get out to the extraction point which could be a car, garage, etc.. Now the swat/police objective is to hurry from their spawn point ie:police station, and they have to make it to the bank and stop them from escaping (if time setup defences). *once your dead you wait until next round*
*thot this would make a neat mod*

4.Mod based on "mad max", where both teams are outlaws/renegades in the desert, One team has to defend the flag inside a broken rundown city with trashed busses, old airplanes etc... the other team has to break through the defences with there "makeshift buggies and trucks" and whatever was purchased at beginning of round. Flag must be held for at least 15 seconds. * respawn every 30 seconds to keep flow.*

[Thread locked, the other is larger and a copy, post there /Dawdler]
 
1. probably overly complex, but would be cool to see it done

2. I can't see any reason why it couldn't be done in a HL2 mod :)

3. I like this idea a lot, less of the simple shoot everything and more of a putting thought into things and interesting stuff to do, basically counter strike but with more missions less shooting.. Isn't CZ supposed to be like that, or am I mistaken.. Either way its a neat idea

4. Very likely now, the Source engine can apparantly pull off huge maps and stuff like that could be entirely possible. It could be pretty neat having Mad Max set scene type games, defending a truck full of fuel from the other team, hey that one could be fun

lot of people having some great mod idea's.. I wonder how many will be made.
 
aha there it is! I _knew_ I'd replied to this thread once, cool, I'm not losing my marbles afterall :)
 
Ideas are interesting, but are really a dime a dozen. The difficulty lies in finding solutions to the very difficult design challenges any mod author will invariably encounter. I've written up a basic design document for a mod that started off as about a 2500 word document, but when critiqued, we found multiple potential sources of problems. The key is finding good ideas that are feasibly implemented.
 
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