E
evoken
Guest
My map will start out doors and the spawn point will have a bunch of custom models around it. So I want to have the player move up a road and over and around a hill (in a forest area) so the engine can stop drawing the models around the spawn ASAP. Anyway, my problem is the road. it needs to be rounded and ascending.
This seems to be very hard to do this with brushes. and the hill ends up needing 10+ brushes.
Should I just model a super low poly road in 3ds max? is this a valid option in terms of game speed?
This seems to be very hard to do this with brushes. and the hill ends up needing 10+ brushes.
Should I just model a super low poly road in 3ds max? is this a valid option in terms of game speed?