Modeler/Coder/Mathematician/Physicist/Textures/Game Designer available for hire!!!

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Modeling/Level Artist/Texturing/etc:

I boast about my modeling skills or I could just let you look for yourself.
www.GryphonAuto.com
www.GryphonAuto.com/Phantom-Ops

I have experience in 3DS Max 4.0 and Rhinoceros 3.0. I am an extremely fast learner, especially of technical software like 3D modeling.

Coding, Mathematics, and Physics

I have a Bachelor of Science in Math (major), Physics (minor), and Computer Science (minor), but most of my capability has grown from personal learning. I primarily enjoy coding the more analytical complex functions. I have programmed a vast majority of concepts in my mathematics and physics classes that I have taken onto a calculator, so programming mathematics, physics, and advanced algorithms is my style.


www.GryphonAuto.com/Phantom-Ops/

Game Design
Feel free to check out www.GryphonAuto.com/Phantom-Ops/, but you will only find less 1.2% of the ideas that will be implemented in the project. I only started this project recently, so hopefully I’ll be closer to displaying 10% soon. To get a feel for my creativity in game design and my capacity to quickly determine the practicality and potential of implementing an idea, I suggest talking to me directly.
 
Hey,
I'm from the realism mod Conflict: Middle East. Where currently a team of five. With four modelers (one also being a mapper), and one skinner. We need a new good modeler, and I think you could do the job! I'll PM you, and heres a link to our moddb profile so you can see what our mod is all about... http://mods.moddb.com/2522/?view=all
thanks
snow
 
I'll make sure to contact all of you later, probably tonight. I’d rather people email me at [email protected], but I will reply to responses here.



If I didn't make this obvious, please understand that I am looking for a full-time paying job, not a volunteer position. If I am going to be working for no money, I'll just continue working on my Phantom-Ops project. I think MOD projects where people volunteer services are wonderful; except I’m at the point I cannot afford to do that.
 
Originally posted by phantomdesign
If I didn't make this obvious, please understand that I am looking for a full-time paying job, not a volunteer position. If I am going to be working for no money, I'll just continue working on my Phantom-Ops project. I think MOD projects where people volunteer services are wonderful; except I’m at the point I cannot afford to do that.

I think if your looking for paid work your looking in entirely the wrong place, you should be checking the proper sites and contacts for that kind of thing, mods don't traditionally pay anything, AFAIK I'm probably the only mod, or one of the very few willing to pay those involved on it. Also I think your gonna need to do more than a couple of car models to attract employers (You mentioned elsewhere you haven't been able to get any work so far) You should aim for better than the quality of their current artists if you want to be considered.

Do you have character models, scenes etc, thats what most want these days, car modelers are ten a penny these days. Do you have other types of work that you can show? Do you have a showreel? Companies want to know if they are going to pay you that you can do what they ask and not just one type of object, you need to be a jack of all trades in the beginning to stand a chance against the competition.

To be able to pick and choose what you do and don't do is reserved only for the pro's and masters after many many years in the business. When your starting out you don't have that luxury I'm afraid.

Can you post direct URL's to samples of your work. Both visual and you also say you can program, can you post examples of those too, past and present work, thanks.
 
no offense m8 because i know u are a good modeller at cars. But those weapons on your site suck. where they like your first models?
 
Those were really simple fast projects, and I need to study weapon anatomy and scrap those models. I should probably remove them from the site.
 
Yeah, probobly :p

Ps. Didn't meant to be mean :|
 
Hey, if you want to jump on a mod thats out of the ordinary, try Defense Command.

Its not yor average CS/realism clone, hell, its not your average UNrealism clone. Its about as unique as a mod can get. It even has an evolving plot that will unfold as different sections of the mod are released (Bio stories for heroes are on the media page).

Visit us at http://www.defensecommand.com We are in need of someone who can do modeling and skinning.

Check out the media page for shots of what you could be doing.
 
Hmm... I htink you are asking in the wrong place... no one (except for fenric) is going to hire someone as a full time position for many reasons, notably, 99.99999999% of mods out there aren't full time affairs, nor are they planning on selling them (and if they plan on selling it somewhere other than Steam's thing, they better be ready to sheel out a few hundred grand for a liscene....)

Also, mod souldn't be about making money. Building a resume, learning things, having fun, letting other people have fun, yes. Making money, no.

If you want a paying job, look at development studios (Blizzard, Big Huge Games, Infinity Ward, etc, etc) websites and see what positions are open for them.

[this is ment to be advice, please do not take this in any way as a jab at you]
If you are interested in being hired in the game development world, based off your website, you need to greatley expand your portfolio. Looking at your work I see medicore-to-decent car models and some low quality weapon models. Studios want to hire people that have a strong organic portfolio, ie people models. If you cna model a person, you can easily model a weapon. They also want you to be able to unwrap at the very list, and almost all want you to be able to texture your own work. You also need a Demo Reel.

I haven't seen any examples of your programming, so I cannot comment on that.


Hope i've helped!
 
You've already offered your services, however I'm sure that Op:CoIn can use your talent.

Thanks
 
Yes, I know this is the wrong place to look, and I’m not asking for MOD projects to pay me. If I want to volunteer for a project,I will find you, just as I am volunteering a small amount of stuff for ‘Op: CoIn’. I was just hoping someone might for some reason have connections to someone somewhere. I have been visiting large-company websites and sending applications, but I didn’t think it would hurt to give a little try here.

As I said, I don’t feel right taking money from free-download MOD projects. I’m sorry for misunderstandings that have occurred.

I do realize my portfolio is relatively limited and mostly consists of cars (which are significantly better than the competition), which makes my portfolio mostly relevant to racing games. Regardless, I know I need to expand my portfolio.

I only decided to switch my career direction from automotive design to video game design recently. That is why my portfolio is releatively limited, and is also why I’m doing my Phantom-Ops project.

Doing that I will demonstrate my skills in a little bit of everything including coding, character/vehicle/environment/weapon modeling, texturing, game design, and more. Considering I just started, unfortunately my portfolio there is lacking content, but that does not negate my capacity. I hope to have a very nice environment ready to display by the end of December, which includes….

  • various structures including bunkers, guard towers, rundown buildings, tunnels, etc…
  • plants including trees, shrubs, bushes, etc. I’ll need a lot of these for my forest to be useful.
  • grasslands (this one will be difficult, but rewarding)
  • underwater regions
  • mountainous and rocky regions
  • The sky (although I need to email valve to see how I need to get stuff ready for that).
  • and more

Well, hopefully I’ll have this done by the end of December so it is ready when I start sending out more applications in early January.

-----misc replies----
If you cna model a person, you can easily model a weapon.
Same goes for the type of car modeling I do, although I’m not sure it would port to organics. I would think organics would be less likely to port to weapons.

car modelers are ten a penny these days
Maybe on the amateur skill level, but most of those obviously aren’t any good. I don’t mean to sound arrogant, but this skill level is quite rare, and I do know what I’m talking about.

You've already offered your services, however I'm sure that Op:CoIn can use your talent.

No worries :) I’m still on for your project as a volunteer.

medicore-to-decent car models
Here is my current work in progress. Are you sure about this statement?




…in general…
I don’t mean to be too defensive or argumentative :) Just a few critiques weren’t entirely accurate IMHO.
 

g_002.jpg

http://www.newtek.com/products/lightwave/profiles/GeraldAbraham/img/g_003.jpg

I'm afraid you've a long way to go.

I do realize my portfolio is relatively limited and mostly consists of cars (which are significantly better than the competition),.

mg-p.jpg


Porsche356B_medium.jpg


ribin_bmw_7_medium.jpg


Audi_RS6_medium.jpg


SAAB_9-3_medium.jpg


SAAB_9-3_medium.jpg


nissan_patrol_medium.jpg


reeves1984_large_medium.jpg


vwbettle_large_medium.jpg


jurassic_jeep_medium.jpg


Thunderbird_medium.jpg


audia8_medium.jpg


Bild2_medium.jpg


fullimg.jpg


fullimg.jpg


fullimg.jpg


fullimg.jpg


fullimg.jpg


fullimg.jpg


fullimg.jpg


fullimg.jpg


fullimg.jpg


fullimg.jpg


fiat500_toppolino_1.jpg


kekobt2.jpg


XJ220Front1aa.jpg


Maybe on the amateur skill level, but most of those obviously aren’t any good. I don’t mean to sound arrogant, but this skill level is quite rare, and I do know what I’m talking about.

As you can see from the images above, decent car models are not rare atall. Or on an amateur level either. There are hundreds more I simply got bored copy/pasting the urls
 
In addition, I've just been talking to a very good friend of mine, a brilliant CG artist by the name of Adrian Thompson. He had this to say about your car image

-----------------------------------------------------------------------------------
the render makes no sence


he made the newbie mistake with his environment
the reflections and specualr highlights have no relation to the surroundings

hundreds of people can model and use gradients for surfaces to get the gloss finish

but tell him to look into the brdf shader if he wants real depth to the gloss

and the ground surface is best left for another conversation

but the models good :)
-----------------------------------------------------------------------------------

and Adrian DOES know what he's talking about, reflections and scenes are his speciality

displayimage.php


and you can catch an old interview with the guy here
http://www.render.cz/cad/index.phtml?id=104
 
yeah, Fenric and his friend hit it right on. the car looks nice, but all we've seen of it is that low angle with nice reflection (hdri perhaps?)

Most of your other work is poor, and even companines that make racing games don't go out an look for modelers who make car models. The genreal belif is that if you can model a human, you can model a car/gun/whatever. Add some people to your portfolio.


But you might have stuff that you're not showing s, which I respect. It would be much more helpful if you show use your demo reel.
 
If you guys would listen for a stinking second, maybe you wouldn’t make so obvious mistakes.


Notice your friend criticized the render, not the model.
Do any of you know the difference between a render and a model????? You guys probably don't even know the difference between mesh and NURBS modeling.
You don’t make super special renders until the model is done.

I said WORK IN PROGRESS


That first picture you posted is an awesome render, but a much lower quality model.
http://www.newtek.com/products/lightwave/profiles/GeraldAbraham/img/g_002.jpg

I’ll make the awesome render when I am done. I thank your friend for his input, I’ll look into what he said.


Oh well, I hate flame wars. Someone lock this thread.
 
Originally posted by SidewinderX143
Most of your other work is poor, and even companines that make racing games don't go out an look for modelers who make car models. The genreal belif is that if you can model a human, you can model a car/gun/whatever. Add some people to your portfolio.

Exactly, realistic humans are notoriously hard to do, anyone who can do them will have little to no trouble in other area's. Their great practice aswell, since any mistake or slip and its going to be immediately obvious. Great for learning about surfacing & texturing, NURBS or Subdivision modeling, point by point modeling, lighting and setting


A small selection of example character and face models to aim for. Taken from the Newtek gallery only. There are even better examples out there. These people are what I would call pro's, if you have the fortune of getting advice from any of them, listen to it.

853.jpg


872.jpg


898.jpg


311.jpg

included that one for a chuckle :)

320.jpg


321.jpg


323.jpg

Ken Brilliant, by name and nature

324.jpg


339.jpg


334.jpg


435.jpg


370.jpg

I remember when André was doing this, amazing work

I take my hat off to these guys, I think most of them were snapped up shortly after by the larger studios, which shows the power of good character modeling abilities.
 
Ok, I finally decided to explain what all of you are missing about modeling cars. Car modeling can be (and is) a field of it’s own. Sure there are plenty of armatures out there who make cars, and some do quite well, but there is a whole extra level to car modeling which I doubt any of you know about.

Do any of you know much about NURBS modeling? Chances are no. NURBS modeling is basically modeling actual curved surfaces. Not approximated curved surfaces, but actual curved surfaces. Generally these surfaces are converted to mesh for display and render purposes, but the surfaces themselves are not made of polygons.

Now as most people will tell you NURBS modeling is far more difficult than Mesh modeling. I started out with mesh modeling, and later did NURBS, so I would know from experience.

Now if you get very advanced into car modeling, you start to learn stuff about surface continuity. G0, G1, G2, G3, and G4. There’s also G2+ etc, but considering how long it took for me to learn, I won’t even consider attempting to explain it to any of you other than it deal with the cleanness and quality of the surface, which is important for clean reflections.

To evaluate my model properly, you’ll need more pictures for sure, but the vast majority of those models shown do not conform to the quality standards I enforce on my models. Sure the vast majority of those renders are better, but as I just explained earlier, the render was not something important to me at the time, but rather getting the model out so I could get critiques of the style of the car.

As for rendering cars, there are all sorts of techniques, but a mediocre or even shitty render takes absolutely nothing away from the quality of the model of the car. Trust me that I have done thorough research in this area and even talk to professional automotive designers which are the ones who make the 3D model which the car is based off of. What better way to replicate an existing car than to model it the exact same way the designer did it (works for modern cars)? Well, I may not replicate existing cars that much, but regardless, the quality of my car models is exceptional. I’m almost done with a reedit of the car, and I’ll post more pictures in the Models & Skins section, and you’ll have plenty to see. After that I need to add a ton of tiny details and add the interior, but that is part of being a work in progress. Once the entire thing is done then I add the super-cool/realistic renders.


I really didn’t want to do this but before you blast someone work too hard when you don’t have enough information to evaluate it, you may consider asking for more information before you blast it.
 
I was going to reply to all that, but 90% is flame bait said without thinking first, and not worth replying to.

But, in the interests of being fair, I now give you the chance to prove yourself in action. I will challenge you to a duel of talents, a competition if you will. Between you and I. This will allow you to prove your claims to being a professional in an adult and friendly manner.

1) The subject in question, must be chosen and voted on in public, by the other users on this forum, we will have no part to play in the choices or the voting of the subject. If either of us are caught voting for ANY subject, that person is to be banned from this forum without question. This is not a low polygon competition, there are no limits other than our own talents.

ALL WORK must be that of our own. We may not use anything from another source, that includes, but is not limited to. models, images, surfaces, HDRI, particles, we must create everything ourselves.

2) We may use whichever program's we wish to create textures or effects in, but it _must_ be a 3D generated final image that can be duplicated within another copy of that particular 3D program and requiring no additional software. This means we may NOT use any external plugins or scripts or addons that are not supplied with the 3D app and version we've chosen.

It must be possible for the final scene/image to be created by anybody with the same program. Any use of external programs requred to duplicate the final image will result in that person being disqualified from the competiton and the other declared the winner by default.

3) The finished image must be created entirely within a 3D program. No post work is allowed on the final image. If any post work is done after the rendered image is completed, that user is disqualified from the competition and the other declared the winner by default.

4) We will have one month, or thirty days whichever you prefer, to create our "works of art". More than enough time even with heavy work loads and real life which may get in the way, so there will be no excuse for not finishing on time, If either submission is not uploaded before the deadline (baring the site going down) that user is disqualified and the other the winner etc. etc.

A special thread will be created by another mod, at a set time they will lock that thread, preventing us from submitting anything if we're past the deadline, this ensures no cheating takes place or lying about the post time

5) The two entries must be uploaded onto the forum, they may not be hosted anywhere else. There must be NO editing to a post and/or image once its been uploaded, Munro or Rec will be able to check the logs to ensure this hasn't taken place

6) At the end of the month, after the two final images have been submitted. ALL files used in the creation of our work must be sent to an impartial observer in the posession of the same software we used, who upon recieving said files will be able to press the render button and create an identical image as the ones we have posted. This is to ensure no cheating took place and that there was no post work involved in any way. However, in the case of procedural effects, its understood that certain processors do create slightly different results. As we cannot ensure the observer will be running on the exact same systems, then small procedural changes will be accepted if they occur. (this is apparantly only a very old problem mostly effecting Pentiums and Alpha's working on the same scenes years back, it shouldn't happen anymore but there's always that chance it may)

7) The winner will be voted on by the users of this forum

Abom and the other moderators will ensure there is NO cheating and that neither of us vote for ourselves or each other.

I will even request my moderator status is removed for the duration of the vote if you wish, to ensure I am not accused of editing the votes.

The vote/poll will remain open for seven days after both images have been submitted. To allow for a fair overall poll, at which time it will automatically close. Whoever has the highest votes wins

The moderators will also ensure nobody, including ourselves, sign up with different accounts to sway the vote. Yes the moderators do know when people do that, and yes you guilty people do know who we mean so quit it :)

Once the winner has been declared. All files used in both our scenes will then be made available to other users on this forum for them to play with and learn from if they want to. They may only use them in an educational way, no commercial usage.

If you win, I will happily consider you a professional. If I win, I get to treat you like the newbie you are :p joking, naa, if I win you can't call yourself a pro. If you win, you can.

Are you up to the challenge phantom?
 
  • I knew this was coming.
  • I have nothing to prove.
  • This isn’t the first time I’ve seen this.


What annoys me is everyone's need to drag everyone else down to their level.
 
Originally posted by phantomdesign
  • I knew this was coming.
  • I have nothing to prove.
  • This isn’t the first time I’ve seen this.


What annoys me is everyone's need to drag everyone else down to their level.

Down to my level?? LMAO!


oh you newbies really make me laugh. So full of your own importance you manage to alienate yourselves from the very people you expect to hire you. I give you a chance, twice as a matter of fact, and your rude, arrogant and childish about it. Your entirely incapable of taking criticism from anyone. You think your a pro and an expert in your field. Except your unable to find any work and then attack someone who was even remotely considering giving you a real chance in a real job. Way to go there batman, you'll get plenty of work that way. :rolleyes:

I offer a friendly mature competition so you can actually show some of this fantastic work you claim to have, and you reply again with your holier than thou attitude.

You'll learn one day, arrogance like yours is not tolerated in this industry, not even the pro's can get away with it for long, and certainly not from the likes of you. I tried to be right with you and you threw everything back in my face, including useful advice. I hope your really proud of yourself kid.
 
If you win, I will happily consider you a professional. If I win, I get to treat you like the newbie you are :p joking, naa, if I win you can't call yourself a pro. If you win, you can.

A competition with an immature basis is only asking for trouble. You guys don't think I'm pro, and I don't have anything to prove. That's cool with me. I have the choice to ignore the situation or prove my professional capacity by finishing my current project properly, and let you all judge my completed work.

I apologize for "What annoys me is everyone's need to drag everyone else down to their level." It was an unnecessary comment. Neither of us have been professional for the last few posts, so lets take a step back, shall we?


If you want to do a competition, I suggest we start over on a friendlier basis. I haven't declined your offer yet, but you give me more reason to not join than to join. I’m willing to drop and forget everything that has been said, as chaos theory seemed to take over this topic too fast as misunderstandings started to grow exponentially.
 
Holy shit fenric have you contributed anything positive and encouraging to your own forum? When I joined the hl2.net forums I thought it looked like a nice community, until you had something annoying to say about every single topic. No offense to everybody else but I'm going to take my business elsewhere...
 
Originally posted by phantomdesign
A competition with an immature basis is only asking for trouble. You guys don't think I'm pro, and I don't have anything to prove. That's cool with me. I have the choice to ignore the situation or prove my professional capacity by finishing my current project properly, and let you all judge my completed work.

I apologize for "What annoys me is everyone's need to drag everyone else down to their level." It was an unnecessary comment. Neither of us have been professional for the last few posts, so lets take a step back, shall we?


If you want to do a competition, I suggest we start over on a friendlier basis. I haven't declined your offer yet, but you give me more reason to not join than to join. I’m willing to drop and forget everything that has been said, as chaos theory seemed to take over this topic too fast as misunderstandings started to grow exponentially.

Your missing the point of the competition entirely. :(

The competition rules were completely fair, I was even joking with you in it at the end, to show there's no hard feelings involved, I said at the beginning it would be a friendly and adult competition. At no point did I take the imature route.

At the end of the day we'd both have our best effort at a piece of work to add to our collections. You'd also have it as proof when someone else asks you to back up your claims, and the way your going about it, people will ask you again. You said just before that its not the first time this has happened, so obviously you've been asked to prove yourself in the past after claiming you can do this and that. It's only natural people will except proof, words are cheap these days.

Seriously I have been very easy on you because I'm a mod and I'm expected to be mature, others wont care less, fellow artists have seen it all before, the new kid on the block, talks the talk but can't walk the walk. I've seen people like you so many times, the only help is to crush the attitude (I admit, a bit of an attitude is fine and welcome, but this is too much :)), once you know your place and respect those who are more experienced, you'll find us to be great guys who will bend over backwards to help those who deserve it. And newcomers to the field really do need the experienced ones on their side.

Afterall employers couldn't care less about hurting someone's feelings, if you can't do the work they want then your out the door. Thats less likely to happen if some of the more trusted staff think you deserve a chance and are more inclinded to help you. An employer will listen to them as they have a proven track record. So making enemies of possible future employers and workmates is the worst thing anyone could do while looking for work. We also know all the trade secrets and the tips and tricks that save us weeks of work and allow us to do things others can't. We're unlikely to give any info on these industry secrets to people who treat us like shit are we.

It is my professional opinion that you are making claims you can't currently backup with proof, don't go taking it the wrong way again please lol. You have no showreel and most employers wont even want to look at you without one of those. Showreels are important, its your way of telling the employer "here, this is me, this is my work, when do I start?" The better it looks the better your chances, no showreel means you've a resume on its own, with nothing else vs more experienced artists resume's, showreels, past credits & recommendations. You need all the help you can get.

I don't doubt that you have been to University or something and got certificates saying you'd passed some courses. Unfortunately that sort of thing isn't important or required when it comes to CG, talent is what counts. No employer worth their salt is going to hire someone who has no previous realworld experience and little to nothing to prove themselves with.

I wasn't getting at you, I was making a very important point. Your up against individuals who have been doing this a lot longer than you, who have portfolio's that stretch on for hundreds of pages, they have lists of credits to their name. Many will have written a book or contributed to one. Most will have been known for tutorials, some do interviews

Trust me on this. Your absolutely no competition for me, I'm not in any way competing with you in a commerical sense, so I have absolutely no reason to try prevent you from succeeding. I'm trying to help you.

We're all trying to help you. But sometimes that can't be done with kid gloves.

The important thing is you have to be able to prove something if you claim you can do it. If you can do that then after many years, and yes it does take years, you can then claim things without proof, but none of us could do that in the beginning, because there was no reason for anyone to believe anything we said, if someone turns up one day and tells you something, would you believe them without proof? Having no idea who they are or what their history is. I doubt you would, very few people would believe something like that.

I know, when I started out I was very young, I had a serious attitude problem, I thought I was the best, refused to listen to advice, I was a little sh*t and no doubt about it :)

Then I entered the real world, against real artists and faced real competition and I was crushed in seconds, but I didn't give in, I learnt my lesson and I used what I'd learnt to improve, I treated the pro's with respect, studied them, learnt from them, practiced and practiced, slowly moving up the ladder and finally I became one myself.

Yeah I was treated like sh*t when I started out, and I'm glad I was cause it really thickened my skin, and without that I would have failed years ago.

But one thing I was sure to lose ASAP was the attitude, it got me nowhere. Sure, I can be an elitist bastard now, cause well I am :E but the second I'm arrogant about it thinking I'm the best there is, my peers and those I work with will bring me back down to earth with a hard bump. Cause no matter how good any of us are, there is always, _always_ someone who is far more talented. Above them are those more talented than they are, and it goes on, and on, and on.

Also, one last thing.. One really big mistake is claiming your better than another artist, if you don't prove it at that point your name becomes mud very quickly, and yes in such a situation proving it is required 100% of the time no matter who you might be or how talented you are, it applies to every artist in the world. It's different than claiming you could do something, when you claim to be better than another artist your insulting their work, and insulting the community if you don't prove you really are better.

It's an unspoken law, has been since the the day the first caveman scrawled a picture of a mammoth on a rock I'd bet ;), never ever put down a fellows work unless you can absolutely positivly do better than he or she and are in a position to back up that claim if your called on it.

Originally posted by phantomdesign
Fenric1138

Do you have any instant messengers? The forums are a horrible place to get this cleared up.

AIM: PhantomCarDesign
MSN: [email protected]
ICQ: 291037401

I'm on ICQ, hold on then...
 
Originally posted by PinFX
Holy shit fenric have you contributed anything positive and encouraging to your own forum? When I joined the hl2.net forums I thought it looked like a nice community, until you had something annoying to say about every single topic. No offense to everybody else but I'm going to take my business elsewhere...

Hmm, if you have a genuine complaint (and that this isn't in actual fact regarding you still being pissed because I didn't happen to like your mod idea and god forbid, dared to say so once) then I suggest you contact one of the admins, with all the proof of all these annoying things I've had to say about every single topic. I too would be interested in seeing a copy of this PM with my annoying posts for every single topic.. Last I looked I hadn't posted all that much recently neither, and certainly not in every single topic.

So please, if you have a real complaint and not just a problem with me personally. Then do it the right way and contact an Admin about it in private. They'd appreciate that more than bitching in unrelated threads.

Cheers
 
Originally posted by phantomdesign
Ok, I finally decided to explain what all of you are missing about modeling cars. Car modeling can be (and is) a field of it’s own. Sure there are plenty of armatures out there who make cars, and some do quite well, but there is a whole extra level to car modeling which I doubt any of you know about.

Do any of you know much about NURBS modeling? Chances are no. NURBS modeling is basically modeling actual curved surfaces. Not approximated curved surfaces, but actual curved surfaces. Generally these surfaces are converted to mesh for display and render purposes, but the surfaces themselves are not made of polygons.

Now as most people will tell you NURBS modeling is far more difficult than Mesh modeling. I started out with mesh modeling, and later did NURBS, so I would know from experience.

Now if you get very advanced into car modeling, you start to learn stuff about surface continuity. G0, G1, G2, G3, and G4. There’s also G2+ etc, but considering how long it took for me to learn, I won’t even consider attempting to explain it to any of you other than it deal with the cleanness and quality of the surface, which is important for clean reflections.

To evaluate my model properly, you’ll need more pictures for sure, but the vast majority of those models shown do not conform to the quality standards I enforce on my models. Sure the vast majority of those renders are better, but as I just explained earlier, the render was not something important to me at the time, but rather getting the model out so I could get critiques of the style of the car.

As for rendering cars, there are all sorts of techniques, but a mediocre or even shitty render takes absolutely nothing away from the quality of the model of the car. Trust me that I have done thorough research in this area and even talk to professional automotive designers which are the ones who make the 3D model which the car is based off of. What better way to replicate an existing car than to model it the exact same way the designer did it (works for modern cars)? Well, I may not replicate existing cars that much, but regardless, the quality of my car models is exceptional. I’m almost done with a reedit of the car, and I’ll post more pictures in the Models & Skins section, and you’ll have plenty to see. After that I need to add a ton of tiny details and add the interior, but that is part of being a work in progress. Once the entire thing is done then I add the super-cool/realistic renders.


I really didn’t want to do this but before you blast someone work too hard when you don’t have enough information to evaluate it, you may consider asking for more information before you blast it.


quoting thios to let you know wwat i'm talking about... actually the whole compition thing I disagree with..... anyway....

While that modeling maybe more difficult, this thread initally started as you wanted to join the game development community. In game development you use polygons and meshs, not NURBS.


anyway.... i really don't want to say more... .but could you please pm me with a link to your demo reel? or e-mail it to me? [email protected]


thanks.
 
The only even medium quality low-poly (or low enough for use in today's games) stuff I've seen from phantomdesign are a few plants... and don't plan on getting a paying job for those any time soon.

Try to compete with some of the better people at the Polycount forums.

Your work may range from decent to good but there is some jaw dropping stuff in the "Pimping and Previews" section if you look through all of the threads...

Check the work of these people:
BoBo_the_seal
Rorshach (mostly 2D art... some of which are hard to distinguish from pictures)
hawkprey
pior
HarlequiN
KMan
n30g3n3s1s
Scott Ruggels
JBoskma
Dark Horizon
DUR
milla
I know there are lots more that I should include... but I think you get the point.

Those are just the ones that I can remember being around when I used to visit there all the time... I bet there are some new guys that are good as well.

Oh no! I almost forgot SouL (he's so damned good at modeling that his work he calls "horrible" is probably as good or better than your best).

Just remember that several of those guys had (or are still having) trouble finding jobs... and I've seen people even better than them turned down.
 
Originally posted by Fenric1138
Hmm, if you have a genuine complaint (and that this isn't in actual fact regarding you still being pissed because I didn't happen to like your mod idea and god forbid, dared to say so once) then I suggest you contact one of the admins, with all the proof of all these annoying things I've had to say about every single topic. I too would be interested in seeing a copy of this PM with my annoying posts for every single topic.. Last I looked I hadn't posted all that much recently neither, and certainly not in every single topic.

So please, if you have a real complaint and not just a problem with me personally. Then do it the right way and contact an Admin about it in private. They'd appreciate that more than bitching in unrelated threads.

Cheers

I will apologize for being an ass. Sorry about that post, if I really did have a complaint I could have contacted an admin or at least said it nicely. Either way, I think you should take the criticism to heart as from various threads that I've looked at you take the time out of your day to criticize others without offering any constructive advice. Sorry again to any poor guys who read my post :(, I will stay here without further complaint and maybe the admins will even give me posting access to the modification forum so I can show you guys what we've been working on.

P.S. YOU DONT LIKE MY MOD IDEA!?
 
hey man, ive seen your work in the models section and its truely outstanding :dork:. so us mottly crew ( is that right ? ) over at Hell Blaze would be very grateful for your services, and hurraah, youd be able to model cars and do textures for em :bounce:, so how bout it. we could maybe use your skills as a coder as well...

*thinks to self* hmmmm, physicist...do i know what that is...nope :dork:

thanks for using your eyeballs to look at this, come over and check us out, or contact me on [email protected] ( yes, that is also my MSN ), i can give you more info on the project if you contact me.

again, we'd be very grateful for your help :eek: ( <-- no, that guy aint constipated, hes embarressed )
 
Ok...I've received too many requests for volunteer work, and it is semi difficult for me to navigate them all. My time is limited, and my current preference is to work on my own project. If you would like to convince me to contribute to your MOD, contact me by way of instant messenger.

AIM: PhantomCarDesign
MSN: [email protected]
ICQ: 291037401

:) Fenric1138 and I are cool now. :) It's all good.

OCybrManO: Thanks for that link!

SidewinderX143: Most of my best work is all laid out in the vehicles section on www.GryphonAuto.com. Let me get back with you around the end of December for a more diverse portfolio :) (sorry)


---

My non-automotive portfolio is somewhat lacking in content because, well, all I have been doing for the past year (until a few weeks ago) was cars. I suppose I should stop back in a month with a more updated non-automotive portfolio. I suppose everyone has already said this a thousand times, and I've already acknowledged this, so we can move on :)

Physicist. Think physics. I have a Bachelor of Science with a minor in Physics. I also have experience programming physics, and have done a lot of playing around with physics formulas for my own use. The connection between programming, mathematics, and physics makes an excellent connection between the real world and the coding world. Also, and idea, such as variable damages, clean movement, or other game play dynamics are fairly easy for me to foresee the code, whether or not it relates to actual physics. I suppose what matters most is the CONNECTION which I have established between all 3 (math, physics, programming) which is what gives me an advantage.
 
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