Modification 2

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Spurred on by bricsk or bricks or whatever his name is :p 's DotD modifiction, I came up with this:

It's for 4-8 players, and the basic idea behind this is to make a survival horror multiplayer game. Your score is how much time you have spent alive in the game so far, alive and running if nessesary, but running none the less. No respawning in the middle of rounds or anything like that (this may be changed since it might get very boring)

It's hard to describe the images in my head about this, but I was thinking along the lines of a SWAT insertion into a city, their chopper flies away, leaving them in the midst of what appears to be an abandoned city.. but no. Zombies, shambling and in hordes start their unstoppable approach towards you. The only way to kill a zombie will be massive trauma to the head, but anything up to that, they'll get back up.

You'll choose your special forces-style loadout at the beginning, before insertion, think Raven Shield style, with slots, but it's mostly light firearms, with the most powerful guns being Sniper rifles. Extra ammo and other things are available, but flashbangs and CS gas and gadgets like that, a bit pointless tbh.

Anyway, ammo will run out, and you'll be on the run, improvising weapons from what you find on the ground, planks, crowbars, carving knives, things like that. You can also set up traps for the zombies, or roadblocks, all of these are valid tactics. You will need to work as a team to survive, but still you'll be picked off one by one by the never-ending hordes of shambolic living dead.

One idea I had was to have pockets of AI-controlled resistance, townspeople desparatly fending off the nightmare with improvised weapons or shotguns.

Anyway, rip it apart lads :) [like I said, just a passing thought]
 
hellblaze in a can basically :p

also using a number of idea's mentioned elsewhere from other mods. So its kinda stealing idea's there too

ripped enough for ya? :)


Edit: It's good you remembered most weapons are useless against the dead though :)
 
Can be very boring for the dead people to wait until everyone is dead.

It would be cool if you have to use the surroundings to kill the zombies or something...
 
It sounds like a really cool idea, something would have to be worked out for the dead players though as it would get boring for them. One idea might be to have it set up so that if a living player was killed by a Zombie, he too would become a member of the Zombie team, losing all his weapons, but gaining all the strebgths of the zombie. I dunno, maybe that wouldn't work. It's a cool idea though :)
 
qckbeam said:
It sounds like a really cool idea, something would have to be worked out for the dead players though as it would get boring for them. One idea might be to have it set up so that if a living player was killed by a Zombie, he too would become a member of the Zombie team, losing all his weapons, but gaining all the strebgths of the zombie. I dunno, maybe that wouldn't work. It's a cool idea though :)

That would solve the waiting problem :)
 
Fenric said:
qckbeam, ICQ now :p

I've been trying to get ICQ to work for the past week with no luck :(
I'll figure something out though :)
 
I think it's a good idea.

Some points of attention:

- I don't think it's competitive/co-operative enough, it's a run for survival. I think that you should either support co-operation with the other players, or to really compete with the other players. Could make it a lot more interesting than just running away from zombies when you can do it with others, or try to take out those others. Not really sure how you could implement this.
- You'd have to make really realistic and believable and especially large enviroments to keep things interesting. No one is waiting on a game where you can fight zombies in a big boring square arena. You should be able to get into most houses and buildings. And zombies should be able to follow you anywhere. And luckily, you're using Source so AI should be able to crouch climb and jump.
- Zombies shouldn't be slow dumb creatures, but they should run and be able to easily smash up doors and stuff. Maybe make it so that zombies get spawned stronger and smarter as time progresses, in the beginning they're HL like, at the end, they outrun and outgun anyone. Makes it harder to get higher scores and keeps stuff interesting.
- Like said earlier, could get pretty boring when you're dead. To get back at that competetive/co-operative thingy, you could make dead players help/kill the living players. You earn credits by killing zombies, which you can spend when you're dead to buy zombies you can spawn somewhere, or by placing obstacles in the way of the player (or in a co-op mode, to stop the zombies)
Or by buying ammo for the player (or upgrading zombie capabilities in competitive mode)
- How do you stop people from camping? Anyone could go into a house, sit behind the door and wait for the zombies to come in.

Just my $0.02
 
PvtRyan said:
- Zombies shouldn't be slow dumb creatures, but they should run and be able to easily smash up doors and stuff. Maybe make it so that zombies get spawned stronger and smarter as time progresses, in the beginning they're HL like, at the end, they outrun and outgun anyone. Makes it harder to get higher scores and keeps stuff interesting.

dear god no. Zombies are NOT fast, when did you last see something dead moving fast? heh. 28 days later they were NOT zombies, they were infected living creatures, not dead ones. Hence they were faster. Zombies are dead and move slowly, real zombies (yes real zombies, those people who are brainwashed and made to work in fields as slaves) those move slowly too, even though they are still alive, a zombie has never in the history of zombies moved fast, until the twat who made the DOTD remake decided to rip off 28 days later.

Dont make this another ripoff mod that ends up putting zombie games in the same catagory as the far too many CS clones, Operation insert name here and WWII clones.

Zombies - slow
infected by rage, living creatures - fast

and why were they fast in 28 days later? Because they were infected with pure rage, thats why they were running about everywhere. Zombies, dead flesh reanimated, basic control over the body, they move slow, their great numbers are what makes them dangerous.

Next you kids will be suggesting making everything run at 1,000shutter speed when showing a zombie "cause they did it in DOTD remake and 28 days later"

If this mod ends up with fast zombies I hope it fails I really do. It'll be crap with fast zombies.
 
PvtRyan said:
I think it's a good idea.

Some points of attention:

- I don't think it's competitive/co-operative enough, it's a run for survival. I think that you should either support co-operation with the other players, or to really compete with the other players. Could make it a lot more interesting than just running away from zombies when you can do it with others, or try to take out those others. Not really sure how you could implement this.
- You'd have to make really realistic and believable and especially large enviroments to keep things interesting. No one is waiting on a game where you can fight zombies in a big boring square arena. You should be able to get into most houses and buildings. And zombies should be able to follow you anywhere. And luckily, you're using Source so AI should be able to crouch climb and jump.
- Zombies shouldn't be slow dumb creatures, but they should run and be able to easily smash up doors and stuff. Maybe make it so that zombies get spawned stronger and smarter as time progresses, in the beginning they're HL like, at the end, they outrun and outgun anyone. Makes it harder to get higher scores and keeps stuff interesting.
- Like said earlier, could get pretty boring when you're dead. To get back at that competetive/co-operative thingy, you could make dead players help/kill the living players. You earn credits by killing zombies, which you can spend when you're dead to buy zombies you can spawn somewhere, or by placing obstacles in the way of the player (or in a co-op mode, to stop the zombies)
Or by buying ammo for the player (or upgrading zombie capabilities in competitive mode)
- How do you stop people from camping? Anyone could go into a house, sit behind the door and wait for the zombies to come in.

Just my $0.02

"- How do you stop people from camping? Anyone could go into a house, sit behind the door and wait for the zombies to come in."

Maybe you can have deadly zombie gas or something that makes you paralysed or something if you stand still....? :)
 
Majestic XII said:
Maybe you can have deadly zombie gas or something that makes you paralysed or something if you stand still....? :)

dear god idea's are getting worse :p
 
Right. I'd like to point out it's set in a huge city, so you can get into buildings and the like. I like the respawn as Zombie idea :)

But the camping thing is, you'll run out of ammo tbh :E
 
Well, let me say some ideas are great, some could be adjusted. I agree with fenric on his comments about certain ideas. But here goes.

1. One way to facilitate when people die, is they have to wait on a timer, lets say 1min or 30 seconds, whichever, and get respawned in a helicopter that will deploy them near the current players. The penalty though, is they have to fight their way to the other players if they want to be there, and will have very little weaponry unlike when they first start.

On the note of the zombie respawning, look at cod's mode that is like that. Where if you are a zombie you kill a swat guy then you get spawned as a swat guy. Something like that, the only problem with that, I see the mechanics getting twisted, and some people are zombies will the rest are ai, it could be brilliant or could backfire. How about different play modes, like most games have. :P

2. On the competitive mode, I think there could be an objective, where you have to get to a certain point and do a certain thing, ie get to the armory and get load outs of riot gear and flame throwers or whatever. But with that, there are multiple teams, ie swat/citizens/police/military or something like that, and each has their pluses and minuses. They would all start equally distanced from the objective, and then they have to make their way there. Could make for some good team play, as to get there, you all have to work together, and if the other team gets the objective, youre screwed. Although maybe a more concise objective that makes more sense.

3. Camping would be dealt with by the zombies, if someone wants to sit around and die, thats their choice, they can only hold off so long.

4. The biggest problem I see with this mod idea, is making it less repetative, I know all games are repetative in their own ways, but there needs to be some variation other than run kill zombie run. There has to be other things for the player to do like set traps, fortifications those kinds of things. Let them truly interact with the environment. This could be really fun, good luck to whoever works on it.

My ideas are free on this post, :P
 
Well then Fenric, then my question to you is: what's fun in a game where you easily outrun your opponent? :)
It takes no genius to get high scores when you run faster than the enemies that only have melee attacks, you could pretty much run forever, even if they're in large groups. You don't even have to kill them, you just run...
HL zombies weren't much of an opponent, can't remember ever being hit by one, they set a nice atmosphere in the game though, but that won't do you much good in multiplayer.
I haven't seen the definition of zombie anywhere that says that they're always slow creatures. I'd feel more threatened by a rotting corpse charging at me than some slow dumb creature.
 
PvtRyan, you're surrounded. Simple, whereever you run, along come the zombies
 
Zombies should be real slow stupid things that just keep moving and would be a threat when there is a large group of them coming at you and you're trapped. So, there should be lots of areas where it's possible to get trapped so you'd have to fight your way out or die. Also, it would be won by the last person standing, so you could choose just to try to eliminate the competition, leaving you to have to deal with the zombies yourself, or work with them in order to eliminate the zombies and/or the other players, but then you'd either have to make it possible for a team of a few people to win or they'd then have to turn on each other in order to win. If a community was built up, this could lead to interesting gameplay, with people fighting with their friends and creating teams who they work with.
Good idea btw
 
chapel said:
and so did I, but do you think Maj that I'm gonna give away my idea's for all and sundry when I can keep the credit for myself and do them? :E
 
PvtRyan said:
Well then Fenric, then my question to you is: what's fun in a game where you easily outrun your opponent? :)
It takes no genius to get high scores when you run faster than the enemies that only have melee attacks, you could pretty much run forever, even if they're in large groups. You don't even have to kill them, you just run...
HL zombies weren't much of an opponent, can't remember ever being hit by one, they set a nice atmosphere in the game though, but that won't do you much good in multiplayer.
I haven't seen the definition of zombie anywhere that says that they're always slow creatures. I'd feel more threatened by a rotting corpse charging at me than some slow dumb creature.

Ahh but thats the beauty of the slow zombies, you can outrun them, you can keep running, but eventually they WILL overpower you. They just keep coming and once you've got around 10 on your trail things become a problem for you, if you've only got so many bullets, you need to have a clean shot at their head each time or they just keep coming, all the time others are slowly moving forward and getting closer to you. 00:01 seconds into the game you might only be faced with one zombie wandering towards you, 01:45 into the game and suddenly you've got 50 of them blocking your exit. Your screwed, and either you find a way out fast or your dead. Just this wall of almost unstoppable creatures moving closer and closer, you know you've had it, your backed up against the wall and firing off your last rounds in the sad hope you can make a difference, by then its too late.

Only things that should move fast are the well known Aliens and the infected, the undead should move slowly, their groans echoing through the streets. Go watch Day of the Dead, at the beginning, if those were fast zombies that entire scene would have been ruined. As it stands, slow zombies made it a classic

As for HL1 zombies, yes it was unfairly matched with those, and they could be killed with a few hits, now. Change the HL1 zombies to headshot kills only, and drop you in the game with just your crowbar, put a few more of them in and suddenly they become a serious problem to the player. Worlds more fun :)
 
hmmmm....

I'll just poke in here... since I am seeing about 3 threads about people wanting to make zombie mods I'll just point one thing out I don't remember to have seen:

A basic idea on how and why the zombies in their universe are supposed to work (aka background idea) aka WHY is it that a zombie is slow? HOW does being a zombie feel? What does the world look like out of the bulgy rotting eyes of an undead brain consuming corpse?

I think you can create a lot of atmosphere (and that IS important if you're doing co-op zombie slaughter) by just definig your kind of zombie.

---- Short overview over what I have seen in Zombies so far and some of my thoughts about them ----

TYPE A) The Voodoo Zombie: The zombie is a being (alive!) which is controlled by a powerful Priest/Priestess. The being loses his own will and becomes something like a puppet... Noe you have to think how this puppeteering of a living being works, since it overrides his nervous functions he supposedly loses it's ability to feel pain and it's perception of it's surrounding dim significantly adn it's movement patterns would lack the usual eleagance. On the other hand due to the lack of self-preservational instincts, the zombie would gain significant power since he no longer feels fatigue and he would not be limited by the body's own strenght limiters... But even if the body is resistant versus pain, it still may be killed by your usual weapon arsenal.

TYPE B) The Headcrabed Scientist: Since the Victim's neural net is overridden by the headcrab, the movement and perception abilites will be dulled at the beginning of the process, but the longer the headcrab hold control of a body, the better it can control the resources of his host, increasing in intelligence and dexterity with time. Perhaps some higher advanced versions of headcrab can even stimulate the host's growth cells, resulting in the growth of additional limbs, muscle structure, claws, acidic slime and so on... Killing a headcrabzombie ahould be possible by standard weaponry, but can become difficult when the zombie develops regenerative mechanisms or dermal armor, but this still leaves the attached headcrab as a point of vulnerability.

TYPE C) The BIG BAD VIRUS: In my opinion the lamest kind of zombie... You get infected, all your neural activity goes haywire and youre getting the rabies... biting and slicing and hitting everything that emits body heat. Killing is fearly easy because the host is still alive and well...

TYPE D) The possessed dead body: Definitely a scary zombie, since the vicitm is already dead and some weird supernatural entity has grabbed it's remains to bring havoc on earth (please do not ask about it's motivation in that). Since the corpse itself is already dead, you cannot kill it, so you either have to burn it or blow it to bits or just bring it into a form where the ghost no longer is able to reside whithin (blowing off the head, in my opinion would not suffice), or just doesn't have any interest in it anymore. And since everything is supernatural, the zombie could have insane regeneration abilities, such as when you splatter it's face onto a wall the remaining body keeps going and the head could even unsplatter itself from the wall and attach back onto the body... So you cannot kill them, you can only slow them down. You just have to set rules on what the ghosts can posses and what they cant... Example: If the body is burned to ashes and the ghost can still use the remains (manly carbon and anorganic matter) why dosn't he posses a pile of hard rocks or a car or a chainsaw, would be much more effective...

TYPE D would make very interesting gameplay... some players are ghosts and haunt the map for corpses, posses them and try to kill the living which on their side try to remove all bodies from the grasp of the ghosts (by burning them or something) before they are killed.
 
Type D :)

And I'm not making this mod, sillys, I may do in the future, but not right now.
 
Don't forget Type E. The zombie brought back by radiation, nothing supernatural involved, just radiation spread into the atmosphere from a probe returning to Earth. It simply revives certain area's of the brain, the most basic functions, memories and past experiences have only a marginal effect on the zombie, and its only the recently deceased who are effected. Movement is restricted, slow and irratic. They have no special abilities, they can't see in the dark, their "need for food" is nothing more than the most primal parts of the brain acting, they don't require food, they don't breath, they don't appear to feel pain, not to any great degree, the only way to stop them is to destroy the brain, or sever the head from the body, though in the latter case the head continues to "live"

Type E I think are the best kind, unlike most horror creatures, Type E has absolutely no real purpose, shouldn't exist but it does, it just wanders, senses the living and attempts to eat them, fighting over their meal even though its of no use to them. Anyone dying becomes one, over a short time the living are outnumbered by the dead. If you think how many people die during just one day, and how many have died the past week.

All those suddenly getting up and attacking anything they see. It's quite a sobering thought. Romero worked that to a tee and showed just how quickly things got out of hand. Becoming worse because of widespread panic, people running around with guns becoming trigger happy. From a distance you probably wouldn't be able to tell a Type E zombie from a normal person, by the time you realised it could be too late.

Only way to stop Type E enmass would be a planned out effort to burn the bodies the moment someone dies. But as his films showed, even in a situation like that, how many would be able to bring themselves to do that to loved ones. There would always be someone who couldn't, and you only need one of these things wandering about.

The only thing that seemed to go against the radiation method of creating Type E zombies was infection from bites or scratches from one of the dead. Though for the sake of this post I'll assume there's enough reasoning behind it. So you've got a dead family member getting up and walking towards you, you'd be confused, and very likely unarmed or unwilling to cut their head off (how many people could truthfully bring themselves to decapitate their now dead girlfriend) Considering how difficult it apparantly is to sever the head from the body too. So it can be assumed that within a short time that zombie will have attacked its family, resulting in them either dying there and then, and a few hours later getting up as zombies, or infecting them and within three or so days dying and coming back.

In just a small village this could become out of hand within a week, you've then got many of these things wandering out into the countryside, very hard to track them down, sure, you could try with a copter, but we're back to the old, how can you tell for sure?. Only needs one of these things to get to an inhabited area, mass panic, people running into each other, not looking where their going, wouldnt take long for the area to become over run by the dead.

What wasn't covered in the Romero trilogy, though was rumored at one point to appear in Dead Reckoning or Twilight of the Dead (whichever title he'll eventually go for) was the animals, birds, fish, reptiles etc. It's possible whatever "infection" this radiation caused in humans would eventually mutate into something that would effect animal life too. Now you would have flocks of undead birds flying about, mice, cats, dogs. It's entirely possible the mutation could even stretch to smaller creatures, once you reach the level of insects then you've had it. In a world consumed with panic as the dead walk with their pets besides them, who's got time to think about airtight protective clothing, one bite from an insect could be enough. Humanity would be wiped out in no time then, if there were anything left of it after the original zombies had their way with the Earth.

Course eventually Type E would err die out, for want of a better discription. Flesh rots and the radiation, mutation, virus wouldn't actually stop that, after a certain point there would not be enough left for the brain to continue, the body having long since decayed to a state where it couldn't move much anyway. So you'd be left with the surface of the earth covered with decaying deseased bodies. Most life at this point would be extinct, though its likely some kinds of insects would thrive on the rotten flesh. But then there's the added danger of what would happen to those, some insects feed, mate and breed in a matter of days, enough time to continue their species while also dying and continuing the zombified versions.

It would be an ongoing cycle of death. Only way at that point to make the planet livable again would be to scorth the earth and start again, hardly in the power of anyone to do that. And there's always the radiation which is possibly still in the atmosphere, depending on what kind of radiation it is. Perhaps 400 years on things would have decayed to a point where there's no more danger, humanity though would have long ago died off.

Thats why Type E is so interesting :)

There's also a Type F, government experiment type things *return of the living dead IIRC*, and Type G, alien creatures *night of the creeps* slug like things that use the dead as hosts while they create more of themselves and infected rock from a comet *zombies from space*. Probably quite a few other types, but my favorite reminds Type E.

Edit: Oh and of course there's the vampire zombie, *Lifeforce* where one of the vampires takes the lifeforce from humans, with the plan of feeding the others on their ship. Once someone has their lifeforce taken, they have to get it back from someone else, wandering around like the living dead. Not a true zombie but an enjoyable film, and Mathilda May is always great naked ;)
 
Fenric said:
Don't forget Type E. The zombie brought back by radiation, nothing supernatural involved, just radiation spread into the atmosphere from a probe returning to Earth.

Uhm... a radiation on a probe reviving neural tissue - for me - IS supernatural... radiation does not CHOOSE what it affects... (or to quote Terry Pratchett: "We can't have natural forces become individual beings! What will happen to the world if Gravity suddenly starts liking people?") I mean, why would it only affect the lower brain's functions? why not the higher ones too? and why only the ones of dead people and why would they die and then come back would they not simply go zombie instead of dying? and why should a brain cell function without oxygen? does the radiation bend the laws if chemistry and physics?

OK, let's set the fact that this radiation enables organic matter to function without oxygene or energy (if you would assume it REVIVES dead cells every organic being on the planet would die of cancer in less than a month)... that the radiation itself provides energy for the cells to work...

What will happen is that people who JUST suffocated or lost a lot of blood suddely come back to live and all the cases in which similar death causes are applied will heal, all older corpses will remain dead because the cells already disintegrated too much, and what good is a brain when it's already processed worm food. All who "come back" will in most cases be mentally disabled,paralysed and suffer all kinds of neural disfunctions (nerve tissue dies the fastest when you lack energy/oxygene if I am correct).
In that case everyone on the planet will be fighting over the probe to get the immortality for himself and that is the cause why humanity will be eradicated... because of a stupid fight on who is going to live forever...

Well... spose I am a bit spoiled from scientific classes... and I think I do not like most of those zombie films either...

(PS: I definitely don't think the human sense of compassion and love can overrule the survival instinct in the end, humanity WILL start ripping off zombies heads (even those of loved ones) and burning corpses as soon as they figure it out (You do not want to know what you are capable of doing when YOUR survival instinct kicks in). I don't think you can exterminate humanity, there are always some of us who will survive as long as earth still supports life.)
 
(PS: I definitely don't think the human sense of compassion and love can overrule the survival instinct in the end, humanity WILL start ripping off zombies heads (even those of loved ones) and burning corpses as soon as they figure it out (You do not want to know what you are capable of doing when YOUR survival instinct kicks in). I don't think you can exterminate humanity, there are always some of us who will survive as long as earth still supports life.)

yeah but they'll only start doing that when its too late. not at the beginning when its important. By the time people stop caring about loved ones it'll be too late to make much of a difference


As for radiation appearing to effect certain things, its not supernatural, that would be like saying radiation from nuclear fallout choses cells to kill off through supernatural ways, which it doesn't. Radiation is not just something that kills, there are many types of radiation, and nobody can say for sure what kinds of undetectable radiation exists in space. It's quite possible it effects the the most ancient brain functions because they are the most basic most primal. It's quite plausable
 
hmmm... welll... still not satisfied but we should return to topic anyway aka "which zombie type captures the best gameplay"

Type E is definitely scary, and would make an interesting Co-op experience if you started the game in a small suburb, let the radiation start and let you whitness how the zombies spread while you fight for survival.
When a player dies you let him respawn but spawn at least one additional zombie from his corpse... if the zombies are tough enough, the players will be very careful not to get killed, which is always a major problem in Coop games: Why not die? I can respawn anyway.

Type D would open some doors in player vs player combat. The Living have a ticketing system and may respawn as long as they have tickets, the ghosts can possess any corpses (dogs, cats, humans, elephants) they find on the map and are defeated as soon as there are no corpses left.
 
Type B could make an interesting far future gameplay...

Two sides, marines and aliens (hmm bit wore out that setting)

aliens spawn as (small cloakable) headcrabs and have to attach to hosts to fight. The headcrabs themselves evolve while fighting and when their host is defeated they survive, flee and may find another host (would mean the maps have to be filled with NPCs such as scientists to serve as hosts). The higher the headcrab is evolved the more special abilities it may attach to its host such as regeneration, sharp claws and so on. This way it could make sort of a last man standing gameplay...
 
Type D just comes across as a gimmick, something for the sake of something. zombies with tickets. I don't see why a talented person can't make a fantastic mod with Type E, well besides the point, hopefully brisck1 will prove me right about that, and if he doesn't then I'll take it upon myself to prove it right.

Though on the other hand, do I really want countless newbie's making Type E mods and spoiling them, I'd rather they spoil fast zombies, ruin those like CS clones, WWII games and Operation notanotherneomod

Yeah, do fast zombies, don't touch the classic stuff, none of you are experienced enough to do them justice, stick to the crap stuff and leave the greats to the pro's, its how it should be :p
 
Nice to hear some people want actually make a zombie mod. I just saw the remake of DoTD but it kinda sucked. The zombies in that movie were running really fast wich I didn't like at all. The original was so much better.

If some people might want to make a zombie mod based on the movie just can add some extra stuff ofcourse:

- 2 or 3 seperate groups spawning in a map (small city)
- each group consists of 5 people or something like that
- mission: try to survive as long as you can and complete a mission
- not countless ammo and guns

mission: chopper running into the air (trying to fix engine, fuel etc.) and escape the city

Let's say: 1 group spawn into the mall. They must barricade the doors and open spaces as fast as possible or the zombies find a way in. They are quite safe in the mall but they must complete several tasks. Finding some (welding) tools so they must leave the mall (bassement, rooftop) because the zombies are slow, you can outrun them but when there are alot of zombies in a small area it will not be easy. Some teammembers might want to throw things to the zombies so 2 other mates can escape easily and try to search for some tools. The second task is ie: get some fuel. because the fuel is stored in barrels you might want to get a small pickup truck and espace/enter the mall from the bassement. 1 team member need to control the doors for example. When the pickup truck entered the mall you can't just lift the barrels with your hand to the rooftop so you must use an elevator (elevator out of order :D trying to fix that first (weldings tools :D )

This just came up in my head. Just a quick thought.

things that is still not clear: when you die or get infected...what will happen to you?
100 till 200 zombies will require alot of memory/cpu resources... I don't know source can handle all that

other groups can compete with other groups?


just my 2 cents
 
Fenric: Operation Everlasting Shadow fit in under Operation notanothermod ?

Anyway, yeah, I'd love to do slow zombies :D
 
ComradeBadger said:
Fenric: Operation Everlasting Shadow fit in under Operation notanothermod ?

Anyway, yeah, I'd love to do slow zombies :D
You know my feelings toward the multitude of mods titled Operation whatever heh

OES was probably one of the first though, so its let off :) I dunno, I'll just pick on it now and again to show there's no favoritism between staff :D
 
Heh, Yeah, we were actually the first, one of the first HL2 mods as well. Ah well :E

But the storyline is ABOUT the Operation of the title, so I've got an excuse :)
 
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