ComradeBadger
Tank
- Joined
- May 15, 2003
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Spurred on by bricsk or bricks or whatever his name is 's DotD modifiction, I came up with this:
It's for 4-8 players, and the basic idea behind this is to make a survival horror multiplayer game. Your score is how much time you have spent alive in the game so far, alive and running if nessesary, but running none the less. No respawning in the middle of rounds or anything like that (this may be changed since it might get very boring)
It's hard to describe the images in my head about this, but I was thinking along the lines of a SWAT insertion into a city, their chopper flies away, leaving them in the midst of what appears to be an abandoned city.. but no. Zombies, shambling and in hordes start their unstoppable approach towards you. The only way to kill a zombie will be massive trauma to the head, but anything up to that, they'll get back up.
You'll choose your special forces-style loadout at the beginning, before insertion, think Raven Shield style, with slots, but it's mostly light firearms, with the most powerful guns being Sniper rifles. Extra ammo and other things are available, but flashbangs and CS gas and gadgets like that, a bit pointless tbh.
Anyway, ammo will run out, and you'll be on the run, improvising weapons from what you find on the ground, planks, crowbars, carving knives, things like that. You can also set up traps for the zombies, or roadblocks, all of these are valid tactics. You will need to work as a team to survive, but still you'll be picked off one by one by the never-ending hordes of shambolic living dead.
One idea I had was to have pockets of AI-controlled resistance, townspeople desparatly fending off the nightmare with improvised weapons or shotguns.
Anyway, rip it apart lads [like I said, just a passing thought]
It's for 4-8 players, and the basic idea behind this is to make a survival horror multiplayer game. Your score is how much time you have spent alive in the game so far, alive and running if nessesary, but running none the less. No respawning in the middle of rounds or anything like that (this may be changed since it might get very boring)
It's hard to describe the images in my head about this, but I was thinking along the lines of a SWAT insertion into a city, their chopper flies away, leaving them in the midst of what appears to be an abandoned city.. but no. Zombies, shambling and in hordes start their unstoppable approach towards you. The only way to kill a zombie will be massive trauma to the head, but anything up to that, they'll get back up.
You'll choose your special forces-style loadout at the beginning, before insertion, think Raven Shield style, with slots, but it's mostly light firearms, with the most powerful guns being Sniper rifles. Extra ammo and other things are available, but flashbangs and CS gas and gadgets like that, a bit pointless tbh.
Anyway, ammo will run out, and you'll be on the run, improvising weapons from what you find on the ground, planks, crowbars, carving knives, things like that. You can also set up traps for the zombies, or roadblocks, all of these are valid tactics. You will need to work as a team to survive, but still you'll be picked off one by one by the never-ending hordes of shambolic living dead.
One idea I had was to have pockets of AI-controlled resistance, townspeople desparatly fending off the nightmare with improvised weapons or shotguns.
Anyway, rip it apart lads [like I said, just a passing thought]