MoH finally goes modern - DICE in charge of multiplayer

Not to mention the fact that DICE stated there would be dedicated servers for Bad Company 2, which would qualm people's doubts about the multiplayer in MoH being "dumbed down"
 
No it wouldn't. Games can still be severely dumbed down and still have dedicated servers. Way to lower your expectations due to MW2.

But really, if they find a way to dumb down Medal of Honor... I'd be impressed. Not much there to dumb down.
 
I don't normally like multiplayer games, but I had an absolute ****ing blast playing against the Japs in MoH - Rising Sun. EDIT: and when I say Japs, I mean I would go to the Jap servers and play as the allies.

It was back and forth the whole time. Very evenly matched. Good times. It's all kind of simple now though.
 
No it wouldn't. Games can still be severely dumbed down and still have dedicated servers. Way to lower your expectations due to MW2.

But really, if they find a way to dumb down Medal of Honor... I'd be impressed. Not much there to dumb down.

Yes, but GIVEN the shitstorm that surrounded MW2, WHAT do you think is going to be one of the first things regarding the multiplayer of the PC version that people are going to want to know?

I never said that means its automatically going to be great multiplayer because of this, but that people will be looking more fondly upon this. Way to jump to conclusions.
 
name a game like COD: MW2 where 6 months after release the game became more popular and more people got into it: besides L4D1 or TF2

I'd have to say World of Warcraft and for shooters Crysis because people could run it with newer rigs. but yeah for COD: MW2 to make any rebound there would have to be some heavy patching there
 
Your point being what?

they were lucky with MoH, you see - everything was already ready when they wanted to build the game: gameplay ideas, objectives, story, and so on thanks to previous games. mohaa is basically a recreation of original moh.

even if i'm wrong, cod still sucks ass
 
they were lucky with MoH, you see - everything was already ready when they wanted to build the game: gameplay ideas, objectives, story, and so on thanks to previous games. mohaa is basically a recreation of original moh.

even if i'm wrong, cod still sucks ass

Even of they did have all the story etc set out for them, it still takes a good team of coders to make the whole thing work, as MOHAA did. It was well coded. Besides, whatever your thoughts on CoD it won't change the fact that IW are one of the most successful developers in the history of video games, and every single one of their games is well coded, even MW2.
 
If you exclude several ridiculously important features that were not in the code for the PC version at all, then yeah.
 
If you exclude several ridiculously important features that were not in the code for the PC version at all, then yeah.

What? Dedicated Servers and a lean function? Hardly several.

There's a difference between well coded and supported features. Besides, you seem to be omitting the previous 3 games that had these features.
 
I have some greats news. I know someone who's currently working on this game, he told me some devs who previously worked on titles like Kingpin, and Redneck Rampage (both Xatrix titles) are currently working on new MoH.
 
anyone else over war games set in the middle east?
 
I have some greats news. I know someone who's currently working on this game, he told me some devs who previously worked on titles like Kingpin, and Redneck Rampage (both Xatrix titles) are currently working on new MoH.

Kingpin was awesome.
 
So after one "war realism" franchise went from WWII to present day (COD) now the second one follows suit? It's the same with another box around it.

How do you guys still get excited about war games? What with all the context of current affairs in the world?
 
What? Dedicated Servers and a lean function? Hardly several.
As well as the console (which counts as several in itself as the console had lots of features in itself), and mod support. Four major things. Hardly insignificant.

There's a difference between well coded and supported features. Besides, you seem to be omitting the previous 3 games that had these features.

What do previous games have to do with anything? And if you're just talking about clean code, not useful code, then you've no argument here. Because clean code isnt something any end user will see. And of course now is where you say "yeah but im talking about hit detection and scripting and bla bla bla" as if thats any real accomplishment these days.

anyone else over war games set in the middle east?

Frankly I find them more dull than WWII games. At least we dont see WWII tanks and soldiers plastered all over our tv screens every day in addition to these games.
 
So we're going to grill some Afghani civilians in this one?
 
How do you guys still get excited about war games? What with all the context of current affairs in the world?

Shooting people in games is fun.

anyone else over war games set in the middle east?

Yeah, but we arn't going to see a new theatre any time soon. Need clearly defined "good" (American) and "bad" guys. You don't get that in most wars. Its hard enough finding a war where both sides arn't enguaged in genocide. Theres an awful lot of interesting wars out there but practically all of them would cause some level of outrage should games be made about them.
 
moh580cropnewea.jpg


So can we discuss the beard?
 
The only thing better than his beard is my beard. And my beard would never sell out and go commercial.
 
As well as the console (which counts as several in itself as the console had lots of features in itself), and mod support. Four major things. Hardly insignificant.

All things that are features and nothing to do with the quality of the code. But yeah, Modding is a pretty big omission, though that along with the console etc is clearly a design decision to screw more money out of people for DLC and nothing to do with the coders capability's.



What do previous games have to do with anything? And if you're just talking about clean code, not useful code, then you've no argument here. Because clean code isnt something any end user will see. And of course now is where you say "yeah but im talking about hit detection and scripting and bla bla bla" as if thats any real accomplishment these days.

Because I was arguing that the ones that left 2015 were actually the talented members since 2015 went to crap afterwards and IW made games that were well programmed , well supported and worked out of the box. The previous games come into it because they included the things you list above which shows the studio are more than capable of creating a well coded game.
Well coded means not a bug ridden mess like a lot of games released today are. There will always be multiplayer hackers and exploiters and this is unavoidable, all they can do is patch them out but as for the actual game breaking bugs and technical problems, IW games have very few, of which I have only ever run into one with CoD2.

moh580cropnewea.jpg


So can we discuss the beard?

I laugh at his attempt of a beard, I could grow a better one in 4 weeks.
 
They're trying to Steal the magic of the Cpt. Price stache, ain't happening. A little confused by the big lebowski character design, but the hell with it--hopefully they won't be afraid to be a little bit silly and unrealistic yeah, I said it, because realism is quite the opposite of fun.

In the way that I'd rather go paintballing or hell, even eat a bowl of rusty nails an curdled milk, than play a game like ArmA I/II or it's bug infested mentally deranged stepchildren and spinoffs.

Let's just hope they make something playable and with awesome dedicated server support. Despite what's said about the Modern Warfare games--they ARE brilliantly balanced, highly competitive and successfully integrate a lot of (albeit shallow) roleplaying elements. I can't help it if I want to play two more hours to unlock akimbo P90s and the commando pro achievement so I can bounce around like rambo and kill people deathmatch style with sideslicing ninja moves and knife throws while they shamble around pathetically trying to play with tactics.

So, yeah. Here's to hoping Dice does take a que from Infinity Ward (and not some others, I'd quite like mod support and dedis!) and it's very own sister project BC2--this could be the infantry side of things and turn out quite nicely, certainly a change of pace from the current crop of fps.

God knows the genre needs competition right now, MW2 is ahead of CS:Source for online players these days.
 
I laugh at his attempt of a beard, I could grow a better one in 4 weeks.

You're going to grow over 6 inches of face fuzz in less than a month? You know I'd like to see that happen.
 
You're going to grow over 6 inches of face fuzz in less than a month? You know I'd like to see that happen.

Okay, maybe not. ;) I could still grow a better one though, he looks like a hobo.
 
In the way that I'd rather go paintballing or hell, even eat a bowl of rusty nails an curdled milk, than play a game like ArmA I/II or it's bug infested mentally deranged stepchildren and spinoffs.

ARMA HAS MODS THAT FIXES THAT
IT'S A REALLY GOOD GAME, JUST DON'T PLAY IT ALONE, PLAY IT COOPERATIVELY WITH BROS
 
They're trying to Steal the magic of the Cpt. Price stache, ain't happening. A little confused by the big lebowski character design, but the hell with it--hopefully they won't be afraid to be a little bit silly and unrealistic yeah, I said it, because realism is quite the opposite of fun.
It's very possible that the character is based off this soldier who has been deployed in Afghanistan: http://www.joystiq.com/2009/12/03/m...m_campaign=Feed:+weblogsinc/joystiq+(Joystiq)
 
Looks like it could be pretty good. The DICE multiplayer should be nice as well. Hopefully its quite a bit different than MW 2.
 
Graphically, parts of it look incredible, specifically the part where you get to play.

Other parts - the cutscene movies - actually don't look as good, for whatever reason. Maybe it's just the darkness.


Overall impression is very good. Will have to see more.
 
Graphically, parts of it look incredible, specifically the part where you get to play.

Other parts - the cutscene movies - actually don't look as good, for whatever reason. Maybe it's just the darkness.


Overall impression is very good. Will have to see more.

Agreed. There's times when the textures don't have enough detail and just seem sort of bland and flat colored.
 
I liked the look of the trailer. It looks more akin to something like Generation Kill or The Hurt Locker rather than the Michael Bay/Roland Emmerich stylings of MW2.
 
Um, maybe it's just me, but if you took out the part where it says Medal of Honor, I would in no way be able to distinguish that from MW2.

So yeah, progress.
 
It doesn't look bad. I'd rather some fps that weren't like MW - it's dominance of the fps market and the way every developer seems to be following suit (even rtcw was watered down with this cod plague) is the worst thing to happen to the genre in years! **** MW! :flame: - but yeah, this looks ok, in a boring iron sights using hiding behind a box shooting people in the back kind of way.

I'll probably get it :/
 
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