Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
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- 140
I know very little about Synths. I'm sort of a music noob.
But a while back, you may or may not remember that vegeta posted a thread of his development of his own little synth soundboard... whatever the hell it is.
This is a smaller version of the image he posted, and I used the larger version of it to base my work off of.
Well, I'm not the most experience modeler. But I decided to tackle this. It's not exactly difficult per say, but to me it seemed daunting because of all the order and chaos in the spacing of all the parts and stuff. I didn't know where to begin, on how to make the mesh flow through cleanly.
But Krynn had a suggestion that I sort of patch it together, and that has worked brilliantly so far.
Up to this point, I have managed to get a huge amount of the top plate finished... basically all I have to go by. There are a few things I have still to do on it. I need to put in all the LEDS, the screws... as well as some other areas I think that need done. There are no sides or bottom to this piece at the moment... just the top plate.
It's subdivided heavily for the smooth edges and shit... this certainly isn't supposed to be a low poly model. I have many places I could probably cut polygons, but haven't bothered with that right now.
It's almost half a million polygons after being subdivided. And I'm modeling it on a Geforce 3 since my x1950 is crapped out. lol
So anyway... here are some more pictures of the thing. Some of these images are quite large, so apologies.
Here are two different top down images of it. And another two images showing the sheer density of the mesh.
When I was first working on making the knobs, I made this version that had really tiny ridges... didn't realize I made them too small and too many. It looked cool but was a tedius bitch to flow the vertices down along the edge there.
This is the same knob as before... shorter and with fewer, larger ridges.
When I was making the slider, I didn't have much to go on other than vegeta's top down image. I made the shape up myself mostly, since I couldn't tell what the rest of it was supposed to look like. I basically looked at some other synth pics and made a rounded version of those sorts, which ended up top down looking just like vegeta's image.
Here's some more images of the various sized and shaped knobs.
And finally, here are some terrible renders of the thing. I don't know how to do renders. this is just something using default lighting and some raytracing reflections. No shadows.
Anyway... this is what I have so far. It's still a work in progress. There are some discrepencies in the image, mostly minor. The only major one I need to correct is the height of one of the buttons that is supposed to be the same as another, but for some reason when i was doing it, it didn't end up that way. A couple of the buttons I need to tweak the shape on, that don't look quite right.
If you have any suggestions or questions or critiques, please post.
But a while back, you may or may not remember that vegeta posted a thread of his development of his own little synth soundboard... whatever the hell it is.
This is a smaller version of the image he posted, and I used the larger version of it to base my work off of.
Well, I'm not the most experience modeler. But I decided to tackle this. It's not exactly difficult per say, but to me it seemed daunting because of all the order and chaos in the spacing of all the parts and stuff. I didn't know where to begin, on how to make the mesh flow through cleanly.
But Krynn had a suggestion that I sort of patch it together, and that has worked brilliantly so far.
Up to this point, I have managed to get a huge amount of the top plate finished... basically all I have to go by. There are a few things I have still to do on it. I need to put in all the LEDS, the screws... as well as some other areas I think that need done. There are no sides or bottom to this piece at the moment... just the top plate.
It's subdivided heavily for the smooth edges and shit... this certainly isn't supposed to be a low poly model. I have many places I could probably cut polygons, but haven't bothered with that right now.
It's almost half a million polygons after being subdivided. And I'm modeling it on a Geforce 3 since my x1950 is crapped out. lol
So anyway... here are some more pictures of the thing. Some of these images are quite large, so apologies.
Here are two different top down images of it. And another two images showing the sheer density of the mesh.
When I was first working on making the knobs, I made this version that had really tiny ridges... didn't realize I made them too small and too many. It looked cool but was a tedius bitch to flow the vertices down along the edge there.
This is the same knob as before... shorter and with fewer, larger ridges.
When I was making the slider, I didn't have much to go on other than vegeta's top down image. I made the shape up myself mostly, since I couldn't tell what the rest of it was supposed to look like. I basically looked at some other synth pics and made a rounded version of those sorts, which ended up top down looking just like vegeta's image.
Here's some more images of the various sized and shaped knobs.
And finally, here are some terrible renders of the thing. I don't know how to do renders. this is just something using default lighting and some raytracing reflections. No shadows.
Anyway... this is what I have so far. It's still a work in progress. There are some discrepencies in the image, mostly minor. The only major one I need to correct is the height of one of the buttons that is supposed to be the same as another, but for some reason when i was doing it, it didn't end up that way. A couple of the buttons I need to tweak the shape on, that don't look quite right.
If you have any suggestions or questions or critiques, please post.