more telaporting questions

Trinityxero

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delayed telaport? could use it so i can add some telaport powerup noise? :bonce:
 
To do this just trigger the noise somehow, with a trigger_multiple, for example, and then trigger the teleport to be enabled with a delay from the same entity. Make sure you switch the 'start disabled' field in the teleport to "yes".
 
i also seek a bit of knowlage in a basic dynamic light... one that starts at a point? :afro: btw im used to the old hammer that had a "target" slot on the thingys... thats not on thare anymore so how do i trigger ;(
 
Light_dynamic. It has this really strange "Light brightness" property (I have no idea why it needs one), but something like 1 is default. Unlike other lights, if you set the light_dynamic's "Maximum distance" to 0, then the light will be unable to cast at all.

For a teleporter-activating trigger_multiple, go to the outputs tab:

output OnTrigger
target name_of_ambientgeneric
input PlaySound
-
output OnTrigger
target name_of_teleporter
input Enable
delay 3
-
output OnTrigger
target name_of_teleporter
input Disable
delay 3.5

http://www.editlife.net/tutorials.php?id=1
 
so thats what all that graph i/o crap was for... lol thanks man :)

BTW i want something liike the original HL telaporters with the green ball in the middle? env_sprite dousent work how would i make that? :P
 
Trinityxero said:
BTW i want something liike the original HL telaporters with the green ball in the middle? env_sprite dousent work how would i make that? :P

It would be an env_sprite, but you've got to find the right material for it. Sprites don't have preview pictures, so...
 
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