G
GsGoodspeed
Guest
Okay, I've put together a prop_physics(chemical jar) and attached it to a thruster. You can then put this "shell" into a brush based cylinder and press a button which will turn the thruster on for only 0.1 seconds. This propells the Jar out the cylinder like a mortar. I've added sound and light to it and it looks really cool when fired and I'm very pleased how it works. However, when I wanted to make more than 1 shell to fire I have run into problems firing them one at a time with one button. I am willing to put a button per shell if neccary, but I want to have mabye 20 shells in the map I'm making.
With all the shells having different names, is it possible for the button to only fire the one in the barrel? Or mabye have an area that all the shell are "disarmed" and when they are out of that area they become effected by the button? I'm saying this because i don't want all 20 of my shells going off at once. What I would really like to do is have the shells have different forces based on the target you want to hit, so it would be great if I could fire all the shells individually.
Is there any way to do this? Hope i explained it well enough so you can understand.
With all the shells having different names, is it possible for the button to only fire the one in the barrel? Or mabye have an area that all the shell are "disarmed" and when they are out of that area they become effected by the button? I'm saying this because i don't want all 20 of my shells going off at once. What I would really like to do is have the shells have different forces based on the target you want to hit, so it would be great if I could fire all the shells individually.
Is there any way to do this? Hope i explained it well enough so you can understand.