Most Effective Modeling with XSI

  • Thread starter ExplodingBaloney
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ExplodingBaloney

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What is the most effective way to model weapons and characters in XSI? (Box modeling, etc.) Thanks.
 
Sorry for double posting but I could not edit the original post. In addition to this question, I was wondering if it was possible to move points with the mouse instead of typing the axis and such.
 
poly modelling is best (box modelling if you will), as for moving points, all you have to do is hit "t" for point mode, "i" for edge mode, "u" for polygon modelling, use all of them as much as you need. Also, for adding points on edges you can use the key on top of the enter that has the backslash and "|"
..... For creating polygons, use the "n" key, also if you want to snap to points, use when holding left "ctrl".

And as already mentioned, the "m" key can also be used.
 
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