Probably Gordon Freeman. In all honesty, I actually forget I'm playing as him, because there doesn't feel like theres anything to him.
There isn't supposed to be. You are Gordon Freeman.
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Probably Gordon Freeman. In all honesty, I actually forget I'm playing as him, because there doesn't feel like theres anything to him.
Indeed. He'll skate the pants off of 99% of humans.Have you seen him recently? Dude may be like 40, but he still rips like a mofo.
There isn't supposed to be. You are Gordon Freeman.
And let's not forget Barney, although I GUESS since he was a character you actually communicated with in Half-Life, he doesn't really count.
There isn't supposed to be. You are Gordon Freeman.
Well then I can't begin to start listing the things I find wrong with myself, then. If theres one thing I hate, it's when people don't ask questions. Yeah, I do like the character, but if I was him, I'd be asking boatloads of questions to people.
Yeah. It takes a real man to wake up in a train arriving in some Post-Apocolyptic 1984-esque city after being in a coma for ten years and not saying anything about it.
Well then I can't begin to start listing the things I find wrong with myself, then. If theres one thing I hate, it's when people don't ask questions. Yeah, I do like the character, but if I was him, I'd be asking boatloads of questions to people.
More like Mastershaft.Mastershief
Gordon freeman and Adrian Shepard are cool in the same way that darth maul was cool, and none of them talk :-P. The worst game character ever was probably....you
I think the whole suspension of disbelief fell apart in HL2 for me in one of the driving levels (the buggy). There were hundreds of questions any human would've asked. If I'M supposed to be Gordon Freeman I want my actions and personality to have some effect on the path the game takes. Instead this time I became a disembodied arm with a gun that questions nothing of the craziness around it...
Because he'd inevitably start making shitty wise cracks every second. And we're back to John Dalton again.Gordon talking and asking questions would be totally shit.
The true genius in the storytelling pivots around the fact that Gordon doesn't talk. Suspend your belief for a moment. I don't want to ask questions because you simply learn as you go, and that is where alot of the fun comes from. I don't want the linearity of HL to change either, it's so well crafted. I enjoy linear games as much as I enjoy non linear games. Strict path? Fine by me - so long as I have fun.
Gordon talking and asking questions would be totally shit.
Because he'd inevitably start making shitty wise cracks every second. And we're back to John Dalton again.
The true genius in the storytelling pivots around the fact that Gordon doesn't talk. Suspend your belief for a moment. I don't want to ask questions because you simply learn as you go, and that is where alot of the fun comes from.
Not really. Everyone else in Half-Life 2 has good dialogue, why would Gordon be any different?
EDIT:
Thats the thing though; Valve have created this game that touches the surface of being life-like with all physics, interaction, people, sounds, etc (save the entire sci-fi plot and such yadda yadda) but then it comes down to this guy that doesn't say anything in a situation when a real person would say something. It takes me away from the game that amazes me and makes me think ''No... that's just right, no one would do that'', etc.
Valve always gives very little away of the story, they could have made it so that if you for example pick up a photo and show it to someone they tell you story, you know a lot of things that reward curiosity and imput from the player. We can never feel like gordon if we are not allowed to shape him to our image, since he has no personality of his own.
But what if the personality that Valve impresses on Gordon is the one that you don't like? What happens then?
Do you want Planescape: Torment-ish dialogue, where you choose what and who and why he is? Do you want Halo, where what you say doesn't mean a thing? Or do you want Half-Life 2, where you don't say a damn thing and the story unfolds around you?
Wait, did you play the game? Pick up a photo and show it to someone, and then they explain some of the story. Which is exactly the same as what happens in Eli's lab when you walk over to the photo, the clipboard, the teleporter, and glass jar and several other different things. The same happens in Episode 1 and through countless parts of Half-life 2. It does reward the player for curiosity. Sheesh.
You are supposed to be Gordon Freeman as though you are him. The fact that he doesn't talk is so that you discover the world as you play. You put things together yourself. When I see Alyx, I feel I have a relation with her, not the character and I. I, as Gordon Freeman.
If you don't like the fact that he doesn't talk, and never will, pretend he's a mute. Sorted.
When I see Alyx's interactions with Gordon I don't feel I have any kind of relationship with her.
The tidbits of info we get from approaching objects in the game are like 15 seconds long. We get an extremely general background on what happened to a planet that we disappeared from for years. These little tidbits we get are just back-story to the combine (like how everybody says, ooh, the combine must've drained the water because look at the beaches and beached boats - hooray Nancy Drew, like that means anything to me) and none of it really develops the current plot.
I wanted more info on what was going on and HL2 never gave me the info (we were sent traveling for at least 60% of the game - "Get to this lab, oh wait, go to the other, oh wait, make your way to the prison" - Gordon's involvement in the game meant so little) and neither did EP1.
It's also interesting that Gordon's so-called friends don't really care where he's been for YEARS and don't question it when he just magically shows up. It's one thing for Gordon not to ask questions (because you all think it's so much better for the game to tell your character what is going on and have your character be a side-act to everything), but why can't the characters in the world ask questions? And I don't mean how people say, "Gordon Freeman? Where have you been?" and then just move on to other things...
When I see Alyx's interactions with Gordon I don't feel I have any kind of relationship with her. I feel like she's nuts about a retarded mute "scientist" (the only scientific thing we've seen him do is push a cart into a beam after turning on some rotor thing) that I'm forced to play.
When I see Alyx's interactions with Gordon I don't feel I have any kind of relationship with her.
Even if we pretend Gordon is mute it still doesn't make him human. There's still hundreds of things any human would do that Gordon doesn't.
EDIT: Btw antipop, if your run your ass all the way down that tunnel to the gate to Ravenholm, Alyx will chase you and give you a 15 second explanation. I can't remember specifically because it was so short and general. I think she said it was shelled by the combine but I can't remember if she said why.
Did you actually play the game? Gordon's involvement was integral to the plot. The very plot pivots on his actions. The story is told flawlessly within the enviroment, and the details you are given are sufficient. Infact, there's a huge amount of it.
Again, I question whether you've played the game, because you really don't seem to be picking up on any of the plot whatsoever. I very much doubt they are going to ask where you have been when they already know. It sounds to me as though you've run through once and came out the other end without actually taking in a jot of detail. There goes that point.
Forced to play is a very stupid term. You are forced to play any character in a game. Perhaps if you'd taken in the details like you have clearly failed to do you would understand why she is 'nuts' about Gordon.
Suspend your belief? :|
I've never played a character in a game where I HAVEN'T questioned his judgement. I play Metal Gear solid, and I wonder why the dialogue is so awful, and that I'd really never hear or see anyone on this planet speak like that.
"Run your ass down the tunnel." It isn't exactly a mile; she is simply feeding your curiosity. Can't remember if she said why? What, do you need spoon-feeding? It was clearly shelled for a glaringly obvious reason.
Your gripes seem to centre on the fact that Gordon isn’t sat down and spoon-fed by the characters. They believe Gordon is up to date.
Can't you form your own opinion, or do you need a character there to do it for you? The very idea is that you are Freeman. Not that the character you are playing has a different opinion to you, but that YOU, as Gordon Freeman form an opinion of your own, one that is unified because you aren't set apart from the character.
What did Gordon do that an organized resistance couldn't?
Where do the characters think you've been? It's been a while since I've played it (I played once on release and that's it - I didn't even want to play it again). All I remember is they think you're up to speed on all the events because they assume you've been living somewhere in the world when you actually just disappeared.
The rebels don't need Gordon anymore.
Speaking of Breen, I think that he is easily the best non-stereotypical / non-clichéd (in a negative sense) villain that I've seen in a game yet. Not to forget that he utters some of the best lines of dialogue (which are integrated well into the play of the game) that I've heard in a game yet. He is certainly not a shallow character, either. He has a history as the administrator of Black Mesa, although this is only hinted at in the first game. He's an intellectual person and a person of reason, although his reasoning seems morally wrong to us. There's even more to him, but at the end of the day one certainly isn't left thinking that he's an average villain.
I have to wonder what kind of antagonist those who think that Breen is mediocre expected in his stead? An end-of-level boss who pops a monocle and shoots laser beams out of his eye at you? Thank your god of choice that we've got Breen instead!
Gordon
With that logic your saying that you are mediocre because YOU are Gordon & he is you & you are him.