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Originally posted by nostgard
I'm excited about INCorporated. Judging from the models they have up so far it really looks like their artists know what they're doing and have some experience.
Lambda Co-Op has also caught my attention, but they may just have a really freaking awesome concept artist.
Originally posted by pHATE1982
those pictures are freakin awsome though
Originally posted by nostgard
Haha... now that you mention it, it does look like they just added orange to some concept pictures to make it look more "HL2-ish".
Originally posted by forn1x
TF2, CS2, NS2.
All of these will be great in their own way, I'm especially looking forward to the Natural Selection mod on the Half life 2 engine for the sheer fact that it will scare me shitless.
Originally posted by nietzsche
The most promising MODs are yet to come, when a group of motivated and talented people becomes acquainted with all the details of the SDK. Designing a game into the blue, without intimate knowledge of the technical foundation that it should run on, will get one no satisfying results, at least none that I would find satisfying.
Games no, cause they can make their own engine built around the demands.Originally posted by Incitatus
that is absolutely wrong. All games wether mods or commercial games from a studio begin at the concept stage without the faintest idea of which engine (whether there own or a licensed engine) is going to be used.
Odd enough, the gameplay of tactical shooters fits perfect as a multiplayer game.Originally posted by Diablo2k
By the looks of it many mods will be tactical shooters . I hope someone will make an orginal mod too with gameplay that we have never seen before
Originally posted by Argyll
I agree with some of the points that dawdler brang up about engine capabilities. For Half-Life 2 Mods, I think a strong concept can still be developed with the Half-Life engine in mind as well as what we already know from what we have seen and read about HL2 itself.
Some mods I believe aren't exactly doing this and are starting production as well as developing a concept that goes above and beyond. This may look good at this stage, but it's important to keep things limited for now and once we know for certain the capabilities, work out from there.
I know that for my mod I have kept the Half-Life engine as well as observing the Source engine to determine what features are going to be in for certain.
Originally posted by PiMuRho
Eradicators
Originally posted by SpoBo
The neo-tokyo mod or whatever looked realy good. Can't wait to see it finished also NS2 and DOD2 .. can't wait for those .. and offcourse .. CS2 .. but I have a strange feeling that it won't be the same
Originally posted by alco
Nothing can look promising now, since no one has actually started development (except for a few teams who have the SDK). Some mods can look ambitious, but you can't say any of them look promising.
Originally posted by Grey
http://www.neotokyohq.com