Mousey mod

tool is (don't have the words) orgasmic :)

i wonder about idle standing posture of a mouse, should it be on two legs and crouch as a normal mouse position?
in crouch position mouse should be faster and jump further, so what's the point of mouse standing like in my concept? any suggestions? a recon mouse maybe? lol
 
don't worry ichi i don't mind you can say what you want, the point is that such mod is the simplest to do , it's just for fun with Hl2 physic :), and don't worry first i'll make the models then we'll think about the rest, noone is in a hurry.I am not saying i'll do this in 1 month, it may be a year,i have a lot of time to learn about advanced modeling and animating :) just as everyone of you, everyone has to start.And that's a good start :) lol maybe my mice will be used in some other mod :) it's clear that noone is able to make a mod by himself so we'll talk about possibility of making it when the team gather. and they'll show what they can :) and i have a few friends that will be happy to practice their skills on such mod :)
 
H2HSnake said:
the point is that such mod is the simplest to do ,
Well, I wouldn't really call it simple. Ever tried animating four legs? It can be done, but it's a lot harder than animating just two legs!
And let's see here, the house? Well, it will be a challenge for the map maker :)
Well, well. What will be your part in this mod then, mate? Just concept artist? Or are you going to learn moddeling/coding/mapping?
And if you really want to attract a team, you should spend some time making a Design Doc (preferably without frequent use of "lol"), in which you outline the concept, the different gamemodes, include some concept sketches etc etc. Oh, and spend some time spelling it correctly too ;)

I'm sorry if I came across as an ass 'ere, but..well..nothing really :)
 
Shame I'm flat out busy, otherwise I'd be interested in more than just throwing idea's into the mix.
 
I am a modeler :) and i am good concept artist :) i'll make models my friend'll make a maps and then i'll find someone who'll code this damn thing , and SORRY FOR MY ENGLISH I AM NOT ENGLISHMAN , IF YOU CAN, JUST CORRECT ME if i spell something wrong.

BTW : Flammers go blank yourselves
 
I don't think a map of an interior of a house would be difficult really. A completely stripped house is very basic, something brushes are perfect for. Texture the rooms, add fixtures and fittings, add objects, done.
 
The Dark Elf said:
I don't think a map of an interior of a house would be difficult really. A completely stripped house is very basic, something brushes are perfect for. Texture the rooms, add fixtures and fittings, add objects, done.
It's mainly the objects and the size of everything I was thinking about. Getting the scale right and all :)
 
Varg|Hund said:
It's mainly the objects and the size of everything I was thinking about. Getting the scale right and all :)
Model everything to scale. Then just before taking it into the engine, converting etc. Scale up all the models 2 or 3 times.

Or model everything to scale, but instead of modeling to scale in milimeters, use inches


Keep everything using the same weights. And so long as you stick 100% to a set scale method It should sort itself out.
 
Varg|Hund said:
Ah. Well, I was wrong. No map-making worries then :E
hehehe

well the hard part would be designing a house that would make sense with not being able to get to other area's to begin with. Without it looking silly or having invisible walls.

One method which would work well. Is have the homeowners have a toddler. They usually come with those gates across open doors. So you could have the grating too small for the mice to get through, and have the toddler at the other side watching whats going on.

Once through with access into the hallway in a later map. You could avoid the mice getting up the stairs by having not previously put any objects that could be used to stack up giving them access up the stairways.

Between each map/level you could have cut scenes that would cover the reasons why new objects appear, such as the homeowners having moved the grate thing and putting the toddler to sleep, or doing some vacuming and leaving the vac in a position allowing the mice access to the stairs and up onto the landing. Could even make the avoid the vacum cleaner a mini level.

Then there's of course closed doors which will work fine. Mice wouldn't be able to open those.

Crawl spaces could be used in some cases to give another method of access to certain area's without using more obvious methods like above.

The toddler could be a good enemy to avoid in another map perhaps set in its bedroom.

Benefit of this is you can build the entire house as a master .map file. Then remove what you don't need for each map before compiling. So its not loading tons in that you don't need. and the methods of not being able to reach other parts will solve any problems of seeing there's nothing beyond there.

For multiplayer or even single player maps that do allow instant access to the whole house, just need to cut down on detail a little bit and it'll be fine too. Having the master .map file with absolutely everything already in there and in place will make creating the other maps easier, providing you never accidently save over the master map, or try compile it as it'll likely be huge.

Certainly plenty of different levels

Kitchen
Hallway
Living room
pantry
basement
landing
bedroom
bedroom
toddlers bedroom
bathroom
attic space
crawl space
garden (use a 3dskybox for the area outside the garden, could have a whole street modeled, would look great and the garden itself answers the reason why you'd not be able to get out into the street)

I think its a great idea, and should happen, or else :p
 
sorry guys that's norman
Norman after a win round in capture the cheese map lol
 
actually making a map must wait till Hammer 2 shows up (or how it's called ,a tool for making maps in Hl2,there was hammer editor in hl so it is hammer 2 as i remember).I thought about maps as different ones not like a map as a whole house but it sounds very exciting :).i thought that single areas would be enough...maps:
kitchen
living room
etc.
when the mice win the next round starts or the next map starts.
Next point about player models is if they should be lifelike or more cartoonish as my concept art hmm.

BTW dark elf can you rename my thread as "mouse mod" ?
"it's very difficult to draw a mouse with a mouse :/ " to bad i don't have a scanner
 
this idea is really cool
I hope you will do it

if you want help I can help
 
will be glad , what can you do rjmc ?
Christ i got an information that Hl2 does not support hair!!! and furr damn it damn it.
i realised that many kids could have faun with this mod :), i am not that young (24) but it seems extreamly funny idea.Tnx for changing my thread title.
 
here's another concept...christ i would like just to draw everything with a pencil and scan and post here :/ but it's not possible,at least for now
 
I can be concept artist if you let me
just tellme what to do and I will try
but I dont hav scanner so the concepts will be in paint
 
I have been seriously thinking about a mouse mod since you guys have been talking about it, but seeing what your concepts show I can see we have two completly different ideas.

Good luck man. I might do something if you drop the ball on this one. It has the potential to be somthing realy awsome. But then again I am going buy what I have been thinking about. Keep it man.
 
Yakuza i am open to ideas and suggestions, concept is just for fun because i don't know yet if the mice will be lifelike or cartoonish.Tell us how your vision differs from mine so maybe we can merge our ideas together :)
 
IMHO lifelike would be cooler, but that's just my twisted imagination :)
 
I think lifelike but with a twist of the surreal could work. Harder to do though but would look neat.
 
roger that.Too bad that Hl2 does not support hair and fur. :/ .I'll make some concept with a pencil on paper and then i'll try to scan this somewhere, mabye some of my friends has scanner dunno i'll check it.
i figured out that nornmal idle position will be standing like all my previous concept (roxor) but when you want to move much faster you must crouch,if you are in crouch position you can jump higher and further :) that'll help in avoidin the cat's claws :)
 
1st person or 3d person? IMO, 3d person would be far superior, and should make it easier to control the cat too. Talking of wich, how are you planning on doing the cat? How will one control the claws? The tail?
 
hmm this thing is up to coder i guess, we'll be able to switch between 1/3 rd person.If we just make 3rd person it would be difficult to hide in a can for example,because of camera clipping with can walls, so it will be better to be able to switch between views.As to the cat hmm he should have switchable cameras too.And the best view will be through his eyes, he will have a crosshair.now i am thinking about his possibilities,really high and long jumps,claws and teeth.The cat will be able to eat the mouse.There's a lots of gameplay issues that needs to be resolved or created so the game will be really fun.(i still need a lot of suggestions).
As to the look of the mice they will look lifelike,(without fur :/ ) i am a little afraid that they will look like potatoes without fur :/
 
What about allowing the cat to swipe it's tail as a secondary weapon? Could be kinda neat :E
 
hmm i dunno i wanted this mod to be alittle realistic and we all know that none cat does something like that :) their tails are too short.What about different races of cats lol for hardcore cat fans.number of cat players depends of a size of the maps, if it'll be the whole house it can be 3 or 4 cats but if it'll be only one room there can be only 1 or 2 cats, i even thought about other creatures.Try to imagine a barn map where mice can meet a Cronsnake ... :)
here's small concept of CAT 3rd person view
can anyone tell me how much original XSI 4 costs? it seems that i can't even save the model in HL2 version of xsi and there are some watermarks on the models as i remember, i used milkshape so far and now i dunno if i can make models for Hl2 in milkshape.
 
This is the most ironic thread ever. :) Cheers on that. I love the idea, and I love how you mocked the idea before realizing it was cool. Heh.

AvP2 all the way.
 
lol it's the good mod for start gaining more experience in modeling and modding and then go to more advanced level and make this "AvP" mod :)
 
in all seriousness what are the chances of you moving ahead and making a mod like this. Is this something that you will do or is it just fun for right now.
 
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