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Chris_D said:There will be LODs for models and the world environment. These could all be generated client side so effectively you could have a person with a kick ass 3.6GHz, 1024MB RAM and an x800 XT 256mb running all of the world environments and models on very high details; then a person with a 1GHz, 128MB RAM and a TNT2 running very low details in the same server.
In Day of Defeat they should really change that to how it works in CS. Make it impossible to turn smoke sprites off, but the lowest level particle effects generate a really crude smoke effect that won't lag you. They'll probably do that. If you guys are as bad as the CS ones too, you'll moan about it for weeks when it happens
Going back to the issue... Like I said, smoke and fog effects probably will be simulated on lower end machines but just won't look as good. I really can't see it being a problem at all.