MP fault potential

Not sure if this has been mentioned, but..
People have the same issue with FC multiplayer. I believe Crytek has even said there's no way around it, lower settings means lower detail means more visibility.
 
Chris_D said:
There will be LODs for models and the world environment. These could all be generated client side so effectively you could have a person with a kick ass 3.6GHz, 1024MB RAM and an x800 XT 256mb running all of the world environments and models on very high details; then a person with a 1GHz, 128MB RAM and a TNT2 running very low details in the same server.

In Day of Defeat they should really change that to how it works in CS. Make it impossible to turn smoke sprites off, but the lowest level particle effects generate a really crude smoke effect that won't lag you. They'll probably do that. If you guys are as bad as the CS ones too, you'll moan about it for weeks when it happens :p

Going back to the issue... Like I said, smoke and fog effects probably will be simulated on lower end machines but just won't look as good. I really can't see it being a problem at all.

^ this is the solution and i hope valve can implement this now or in the future.

as long as there is SOMETHING in place of nothing so that you can actually use the environment as cover. even if its an ugly 2 triangle white sheet for steam. if the guy with the crappy computer doesn't like big white blocks, he should upgrade.
 
As jmac stated, and this was my entire point, developers can input a culled black level, or a "true black" that would never allow players to exploit it. Splinter Cell uses this online, because well...it has to. Also, HL2 will allow this lighting level, and so does Half-Life 1...so it isn't a technical problem at all.

Half-Life 1 is entirely capable of this[tested it myself], and NS would obviously benefit the most from it. I was tyring to say lock the gamma/brightness and input this level of darkness. That way players would be allowed to adjust brightness on their monitor/video card to a higher level, and it would never effect the actual in game darkness levels.

I'll change my statement a bit. Players who exploit a games lighting system beyond a normal range are lame. IE If you can see fine with the default settings, you should not jack up your brightness/gamma to the max level. It's lame...but sadly almost all clan players do it.
 
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