S
suckerpunch
Guest
You know... correct me if i'm wrong here, but the main problem i see with most people completely new to mapping is that they start from step #15 and skip all the inbetween.
They build their map room to room, completing as much detail in a room before moving on to the next.....
Personally, just from what i've learned, through school, and otherwise... I find the best way to make a successfully playable *fun* map... is to start from Step #1 which should always be your Layout. Plan what kind of map your going to make, and how it's going to be layed out. no one is going to want to play a map with 5 rooms of complete and total chaos... "damn these rooms sure do look good... but you only have to do one thing to ensure your win...buy Weapon_XXX and camp." You get my point?
That's my rant for the night. /LATER
They build their map room to room, completing as much detail in a room before moving on to the next.....
Personally, just from what i've learned, through school, and otherwise... I find the best way to make a successfully playable *fun* map... is to start from Step #1 which should always be your Layout. Plan what kind of map your going to make, and how it's going to be layed out. no one is going to want to play a map with 5 rooms of complete and total chaos... "damn these rooms sure do look good... but you only have to do one thing to ensure your win...buy Weapon_XXX and camp." You get my point?
That's my rant for the night. /LATER