my collision model is screwed up and i dont know why...

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hi, I received help earlier from this forum on making my collision model woth for my dynamic_prop. my collision model is there and i can see it in the model viewer, but it is sideways and warped, where did I go wrong? I didnt mess up the skeleton, I attatched the model to the skeleton properly, and assigned different smoothing groups to each of the collision model elements. can you please help? thanx a ton.

-Swiss
 
you mean it's inverted ?
if it is, and you use 3dsmax, press xforms tab + add a "normal" modifier, and flip the normals back, then collapse all and then export.
This is what I think is wrong, perhaps post a screenshot of your problem, will make it easyer
 
no, the actual vertexes of my mesh are screwed up and skewd and turned 90 degrees to teh right, ive redone the collisionmodel time and time again and its doign the same thing. plus my model doesnt even show up ingame and ive got everything right.

pumpkin_error_by_SwissCheese9797.jpg
 
i never got my phys model to work, neither did my friend :(
 
common error is that you need to give your physics model(collision model) a texture.
 
this is how a collision model needs to look like:
(had this online for someone else on IRC, so your lucky ;o )
likethis.jpg

it can be a maximum of 20 brushes, every brush needs to have 1 smoothgroup, and the same texture as the model must be apply'd to it (with sub/object material, ID:1) and then export as a .smd "reference"
 
its cuz he didnt freeze transforms, i dunno if u have to do it in max but u have to do it in xsi.
 
That Didnt Work Either

sorry, that didn't work either. I already had a texture on my physics model, not the same as teh reference model, but when I corrected it as per your instructions my damn collision model is still screwed up. here is my QC file

$modelname pumpkin/pumpkin.mdl
$cdmaterials models/pumpkin
$scale 1
$body studio "pumpkin.smd"

$sequence idle "pumpkin_idle" loop fps 30 ACT_IDLE 1

$sequence idle2 "pumpkin_idle2" loop fps 30

$surfaceprop "glass"

$keyvalues { "prop_data" { "base" "glass.small" } }


$collisionmodel "pumpkin_phys.smd" {
// Mass in kilograms
$mass 200.0
$concave

}
 
ok i cant see anything wrong with that....must be something in ur model
 
well my reference model works, with animations and everything, however, the model does not show up ingame, and I have redone my collision model from scratch 4 or 5 times, its really jerking me around here
 
post screens (renders) of your model + collision model
 
Here is a 3dsmax screenshot of the reference model, the collision model, and what studiomdl.exe is doing to my collision model.
pumpkin_collisionmodel_by_SwissCheese9797.jpg

I hope this helps in solving my problem. Thank you all for your help so far.
 
Here is a 3dsmax screenshot of my reference model, collision model, and screens in hlmv of what my compiled collision model looks like.

pumpkin_collisionmodel_by_SwissCheese9797.jpg


I hope this helps in solving the problem. Thank you all for your help so far.
 
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