My ep2 map(work in progress)

Im working on effects as we speak.I will add an outside part tomorrow morning or piece of it anyway.The other part you can tell its ep2 is that with the soldiers with the shotgun have a diffrent skin.Kinda hard to tell cuase its dark but I will ad another video tomorrow with changes.
 
Yeah dark maybe add some more lighting or even texture lighting. You could still have the areas where the combine come in i.e. ceiling/entrance up front dark so the player cannot really see them flood into the room.
 
sorry for dely but I had to fix my sdk so It will be another day or so
 
I think you could mix it up a bit by having the combine land on different levels. Atm they all drop staight to the floor which gives the player lots of time to shoot them on the way down. If some landed before others it would pose more of a challenge and be more interesting in terms of maximising z-axis usage.
 
true wich is what im fixing right now.Finally got sdk working so off to work I go.I added some stuff last night like a giant red star decal to the large wall in the room wich makes it look like more of a prison not based in the same location as nova prospect but somwhere like eastern eroupe and western asia.The star looks kinda communist.Also started to work on the second map wich will go with this one.Added a better light_enviroment so its a little brighter.and less combine flood in through the door.The map after the transition point will be more outdoor.
 
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