M
mray
Guest
Hello all!
Just workin on my first real attempt at lowpoly modeling
This model is for HL2 (of course) still needs some optimizing in spots and still gotta add a little bit of stuff to his vest- pockets and what not.
>Polycount is currently at 4,538 tris.
>The face will be fully articulated.
>The eyes are currently place holders, still not sure how to go about them due to the fact that the eyes are created by the engine.
(if anybody has any solid info about this please let me know).
Critiques and comments welcomed!
Thanks!
Just workin on my first real attempt at lowpoly modeling
This model is for HL2 (of course) still needs some optimizing in spots and still gotta add a little bit of stuff to his vest- pockets and what not.
>Polycount is currently at 4,538 tris.
>The face will be fully articulated.
>The eyes are currently place holders, still not sure how to go about them due to the fact that the eyes are created by the engine.
(if anybody has any solid info about this please let me know).
Critiques and comments welcomed!
Thanks!