Raziaar
I Hate Custom Titles
- Joined
- Sep 13, 2003
- Messages
- 29,769
- Reaction score
- 140
It's a butterfly knife. I have modeled a sharpie pen before this, but that was way too easy... so I looked around for something else, and on my desk I had an old balisong that one of my cousins gave me for my last birthday. So I chose to model this.
Since I don't know how to render or texture or anything, you'll have to just look pretty much at images of it from the modeling window rather than anything production quality finished. I really wish I knew how to texture and render properly so I can get a real nice shot and animation sequence out of it, but I am unable to do so. There is one render in this list of images, but it's really crappy and something I just threw together in 5 minutes not knowing what I was doing, so it's really really really terrible.
Anyways, here it is! The photos presented first are really crappy quality because I don't have any good lighting in this house(EDIT: Same location, just tried again to get better photos and more of them. A minor improvement, but not much), but you can rest assured the model is as accurate to the real knife as I could get it, without using reference image planes. I even managed to get the bevel of the knife blade just right. The only thing missing on the model is two screws on the belt hook, which I have chosen to omit due to frustrations with trying to get them in and look right. I also didn't create the six Torx screws, so right now they're just smooth holes. I was having difficulty making them appear properly. If I can tomorrow, I'll get more photos of the knife that aren't all blurry and terrible, and can show the bevel of the blade and stuff.
Nothing was planned, and everything was just modeled on the fly starting from a box, so this is my result... hope it's not too crappy. :cheese:
I'm also aware of how high-poly it is. Painfully aware, but I knew from the beginning going in I wasn't going to worry about polygon count and was going to model it as accurately as possible.
*Low Poly*
Vertices: 7842
Edges: 15825
Faces: 7913
Triangles: 15824
*High Poly at Subdivision level 2*
Vertices: 126530
Edges: 253200
Faces: 126600
Triangles: 253200
EDIT: Okay first I have the photos of the balisong. Still took them on my desk, but changed the settings on my camera, so it's not as sucky. Still blurry and crap though, but you can now get a much better idea of just what it looks like to compare it with my model. It's not 100% accurate, but as close I could get it without endless tweaks. After all, I've only been doing this thing by eye.
And the god awful render that I had no idea what I was doing... So it's really really really terrible. On the blade, there is a reflection that makes it seem like the bevel of the knife is weird, but that's just the reflection and as you can see in the other images it's not like that.
Since I don't know how to render or texture or anything, you'll have to just look pretty much at images of it from the modeling window rather than anything production quality finished. I really wish I knew how to texture and render properly so I can get a real nice shot and animation sequence out of it, but I am unable to do so. There is one render in this list of images, but it's really crappy and something I just threw together in 5 minutes not knowing what I was doing, so it's really really really terrible.
Anyways, here it is! The photos presented first are really crappy quality because I don't have any good lighting in this house(EDIT: Same location, just tried again to get better photos and more of them. A minor improvement, but not much), but you can rest assured the model is as accurate to the real knife as I could get it, without using reference image planes. I even managed to get the bevel of the knife blade just right. The only thing missing on the model is two screws on the belt hook, which I have chosen to omit due to frustrations with trying to get them in and look right. I also didn't create the six Torx screws, so right now they're just smooth holes. I was having difficulty making them appear properly. If I can tomorrow, I'll get more photos of the knife that aren't all blurry and terrible, and can show the bevel of the blade and stuff.
Nothing was planned, and everything was just modeled on the fly starting from a box, so this is my result... hope it's not too crappy. :cheese:
I'm also aware of how high-poly it is. Painfully aware, but I knew from the beginning going in I wasn't going to worry about polygon count and was going to model it as accurately as possible.
*Low Poly*
Vertices: 7842
Edges: 15825
Faces: 7913
Triangles: 15824
*High Poly at Subdivision level 2*
Vertices: 126530
Edges: 253200
Faces: 126600
Triangles: 253200
EDIT: Okay first I have the photos of the balisong. Still took them on my desk, but changed the settings on my camera, so it's not as sucky. Still blurry and crap though, but you can now get a much better idea of just what it looks like to compare it with my model. It's not 100% accurate, but as close I could get it without endless tweaks. After all, I've only been doing this thing by eye.
And the god awful render that I had no idea what I was doing... So it's really really really terrible. On the blade, there is a reflection that makes it seem like the bevel of the knife is weird, but that's just the reflection and as you can see in the other images it's not like that.