Majestic XII
Tank
- Joined
- May 18, 2003
- Messages
- 3,796
- Reaction score
- 1
Hello!
Me and a few of my class mates are working on a 5 week project together in Uni. We're about 3 weeks into development and this is what we have so far. The game is called Shopper Rush and the premise goes a little something like this: "You desperately want the new hot gadget and you're ready to do whatever it takes to get it. However, you share the same thought with hundreds of other people!"
So basically, you start out at one end of the shopping mall and need to get to the otherside as fast as possible in order to get your long awaited gadget. You share the space with up to 1000 AI controlled player, which are also doing all they can in order to get to the store. You have to shove people around and over-turn objects you will find (like tables etc) along the way to stop the people behind you. You could say that the basic game mechanics are based on flow dynamics and group behaviour. For example; If 100 people are trying to take the stairs, it will clog up and you will probably be stuck along with all those other people. So you're might be better of taking a slightly longer way around the stairs.
Screenshots!
We're in the Swedish Game Awards with this game, so we hope that we will make it to the finals. Remember, this is only 3 weeks into development, I'll make another post in May when I can release the game (Thanks to SGA). Just want to tease you guys on one of my projects
So, what do you think?
Me and a few of my class mates are working on a 5 week project together in Uni. We're about 3 weeks into development and this is what we have so far. The game is called Shopper Rush and the premise goes a little something like this: "You desperately want the new hot gadget and you're ready to do whatever it takes to get it. However, you share the same thought with hundreds of other people!"
So basically, you start out at one end of the shopping mall and need to get to the otherside as fast as possible in order to get your long awaited gadget. You share the space with up to 1000 AI controlled player, which are also doing all they can in order to get to the store. You have to shove people around and over-turn objects you will find (like tables etc) along the way to stop the people behind you. You could say that the basic game mechanics are based on flow dynamics and group behaviour. For example; If 100 people are trying to take the stairs, it will clog up and you will probably be stuck along with all those other people. So you're might be better of taking a slightly longer way around the stairs.
Screenshots!
We're in the Swedish Game Awards with this game, so we hope that we will make it to the finals. Remember, this is only 3 weeks into development, I'll make another post in May when I can release the game (Thanks to SGA). Just want to tease you guys on one of my projects
So, what do you think?