W
Wraith
Guest
i checked the log, no errors! but i tried it on 2 comps and it didnt work, someone help me out?
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Originally posted by Dux
I downlaoded it and compiled, ran it and got errors. Your problem si that you have to many entities in those rooms, I deleted them all and it ran fine. So limit down the amout you have in there and it will run fine.
Originally posted by hax
AgentXen youre wrong, theres a hardcoded limit on entities per level plus too many entities in the view frustrum causes an overflow
Originally posted by Wraith
how do you add crates and other dynamic (breakable, pushable, etc etc) objects? i would REALLY like to know how to add doors, thanks!
Originally posted by AgentXen
Just Make an object that looks like a door like a rectangle. Then click it and press Alt-T and change its properties to "door",breakable,water or anything ealse you might need. Then Adjust the rest of the properties that apllie to the selected entitie.
Originally posted by Quackzilla
no, U make a pole and give it that special entity or whatever texture to make it invisible or whatnot, then you make it into a bASE FOR A DOOR ALLOWING IT TO SPIN then YOU ATTACH THE DOOR (ignore my caps) and bind them into 1 object
that only applies to rotating doors
if you did it your way it would have no point to base its rotatioon on
it takes a while but if you copy+paste you only have to make 1