my pet strider

  • Thread starter Thread starter SuperflyCol
  • Start date Start date
S

SuperflyCol

Guest
I've managed to "control" a strider in so far as I can set it's cannon target to attack an npc using a very simple script ("ent_setname about_to_die; ent_fire pet_strider setcannontarget about_to_die")

this is cool but what I want is to direct a strider to destroy a certain bit of scenery (i.e. a wall) so that I can create a map where a strider will allow a player through to the next section. I'm quite happy to do this in code, but if it's possible by just mapping that'd also be cool.
 
This is a good idea.

If there was a strider-controlling mod I'd definitely play it. That should've been a level in the original HL2 campaign.
 
Back
Top