My renderd HL² logo/wallpaper

PvtRyan

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Hi, I rendered this one with 3dsmax 4.2 and Brazil. About an hour of work, no photoshop editting (yet).
I still like to think of it as WIP, not a final render.
 

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Nice, the only thing I could constructively criticise is at the top right point of the HL2 logo.
The 2 needs the top most point rounding, much like the round 2 used here, rather than the straight topped version you have now.
The curve of the emblem that is to the right of the 2 needs more polys in that area, it's a promenant feature of the emblem and so more detail needs to exist there.

Excellent work otherwise. :)
 
Originally posted by BloodyL
Nice, the only thing I could constructively criticise is at the top right point of the HL2 logo.
The 2 needs the top most point rounding, much like the round 2 used here, rather than the straight topped version you have now.
The curve of the emblem that is to the right of the 2 needs more polys in that area, it's a promenant feature of the emblem and so more detail needs to exist there.

Excellent work otherwise. :)

Yeah I'm trying to make it as smooth as possible, but the problem is my wire is een real mess up there (boolean powerrrrr.....) and smoothing could give a lot of poly errors. But I'm working on it, thanks for the crits :)
 

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I love that orange....its so lovely. May i eat some after dawdler ?
 
Which of these do you guys like best? The 1st is lit with a blue light, the other with a less blue one.

test_blue.jpg


test_green.jpg
 
I like the one with the blue light......the orange looks like jelly.....mmm....jelly.
Good work my man!
 
Hi PvtRyan, firstly I would like to say good work, secondly I wnt to know which were the programs you used to do this HL² logos. see ya
 
sry...the model sucks! it can be done much smoother easily...i did it my self
 
Is there some way to make the image into a bevel or something with max?

I know you can with text...
 
Originally posted by 4LpH@
Hi PvtRyan, firstly I would like to say good work, secondly I wnt to know which were the programs you used to do this HL² logos. see ya

3dsmax 4.2, and I used the renderplugin Brazil for the rendering, photon maps and the materials.
 
Can you render that dirty one with a different color for the logo? maybe brown, red, or a black? The blue doesn't really fit the scene :p. Good job though!
 
Originally posted by PvtRyan
Rendering time was ridiculous with 7 hours, because of a mistake I made in the settings :x

I know how you feel ;(
 
Those Boolean errors are quite common. If I were you, I would rebuild the whole shape with splines (including the 2), so that when you extrude it, you extrude that entire shape and you wont need boolean.
 
Originally posted by Finger
Those Boolean errors are quite common. If I were you, I would rebuild the whole shape with splines (including the 2), so that when you extrude it, you extrude that entire shape and you wont need boolean.

Yeah I was being quite dumb there, I did build the whole shape out of splines, but I could have just added the splines for that 2 to the shape of the main logo.
The HSDS modifier is pretty cool too, makes the entire shape into tri's again.

BTW: here is the 1600x1200 version :)
 
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